POV-Ray : Newsgroups : povray.binaries.images : Tiled sphere (96k + 28k) Server Time
12 Aug 2024 21:25:28 EDT (-0400)
  Tiled sphere (96k + 28k) (Message 3 to 12 of 22)  
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From: Francois Labreque
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:22:39
Message: <3f3422af$1@news.povray.org>
Program ended abnormally on 2003-08-08 18:16, Due to a catastrophic
Francois Labreque error:

> 
> 
> Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
> error:
> 
>>
>> Hi all,
>>
>> I just finished writing a macro to tile boxes on a sphere and here is 
>> one image that came out of it (it's pretty unifinished though).
>> Makes me think of a small planet with far too many buildings.
> 
> 
> Humm...  Travelling North-south would aslo be a pain in the back as 
> you'd constantly have to turn on East-West streets.
> 
>>
>> The second image is to show what the macro can really do if anyone 
>> interested.
>>
> 
> Cool.  Post it to P.B.T-F.  I'm sure someone will find it useful.

I meant P.B.S-F. Sorry.

> 
> I was actually thinking of doing a macro like that the other day, but 
> laziness and other things got in the way.
> 

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Hugo Asm
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:27:45
Message: <3f3423e1$1@news.povray.org>
How did you do that??  Wow!
Please post code.

Regards,
Hugo


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:51:57
Message: <Xns93D1BF9EE4E2CPOVMIKA@204.213.191.226>
Nico <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> 
> 
> Zero-Knowledge MIME Encapsulated Message
> 
> --------------090606090701000801010604
> Content-Type: text/plain;
>      format = "flowed" ;
>      charset = "us-ascii" 
> Content-Transfer-Encoding: 7bit
> 
> 
> Hi all,
> 
> I just finished writing a macro to tile boxes on a sphere and here is 
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.
> 
> The second image is to show what the macro can really do if anyone 
> interested.
> 
> 
> Nicolas
> 
> --------------090606090701000801010604
> Content-Type: image/jpeg;
>      name = "planet.jpg" 
> Content-Transfer-Encoding: base64
> Content-Disposition: inline;
>      filename = "planet.jpg" 
> 
> /9j/4AAQSkZJRgABAQEABwAHAAD//gAXQ3JlYXRlZCB3aXRoIFRoZSBHSU1Q/9sAQwAGBAUG
> BQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXFBYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAt
> KDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo
> KCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgCWAMgAwEiAAIRAQMRAf/EABwAAQACAwEBAQAA

snip snip


Unfortunetly your post shows up like this and am not able to decode it

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 19:28:51
Message: <Xns93D1C524B2B62badhabit07hotmaildot@204.213.191.226>
Marc Champagne <nos### [at] pleasecom> wrote in news:Xns93D1BF9EE4E2CPOVMIKA@
204.213.191.226:

 
> Unfortunetly your post shows up like this and am not able to decode it


Well, same here. But I was able to decode them the hard way. Here they are, 
the yEnc way to save space....

Ciao!


-- 
-+======================+-


 bad### [at] hotmailDOTcom
-+======================+-


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From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k) - File 1 of 2 - yEnc "planet-2.jpg" 28024 bytes (1/1)
Date: 8 Aug 2003 19:28:52
Message: <Xns93D1C524EB23Cbadhabit07hotmaildot@204.213.191.226>


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Attachments:
Download '=ybegin line=128 size=28024 name=planet-2.jpg.dat' (29 KB)

From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k) - File 2 of 2 - yEnc "planet-1.jpg" 97775 bytes (1/1)
Date: 8 Aug 2003 19:28:53
Message: <Xns93D1C5255D02badhabit07hotmaildot@204.213.191.226>


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Attachments:
Download '=ybegin line=128 size=97775 name=planet-1.jpg.dat' (99 KB)

From: Doug Eichenberg
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 20:04:10
Message: <3f343a7a$1@news.povray.org>
This has been a test of the emergency broadcasting system...

--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge


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From: Nico
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 04:26:00
Message: <3F34B018.2070401@loria.fr>
I posted the source code to P.T.S.F. (file is not so long) with several 
examples included tha use brick but it is theoritically possible to tile 
any object on a sphere (dimensions are taken from object bounding box).


Nicolas


Francois Labreque wrote:
>> Cool.  Post it to P.B.T-F.  I'm sure someone will find it useful.
> 
> 
> I meant P.B.S-F. Sorry.
> 
>>
>> I was actually thinking of doing a macro like that the other day, but 
>> laziness and other things got in the way.
>>
>


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From: Nico
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 04:27:54
Message: <3F34B08A.7080105@loria.fr>
I posted the images with netscape newsreader so I guess I will have to 
check my options are ok. Sorry you can't see them.
The good news is that source code is in P.T.S.F. so you can render them...

Nicolas


Marc Champagne wrote:
> 
> snip snip
> 
> 
> Unfortunetly your post shows up like this and am not able to decode it
>


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From: None
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 19:23:55
Message: <Xns93D2C5559660ENone@204.213.191.226>
Martin Belair <bad### [at] hotmailDOTcom> wrote in
news:Xns### [at] 204213191226: 

> [...]
> Well, same here. But I was able to decode them the hard way. Here they
> are, the yEnc way to save space....
> [...]

Yup, same problem for me with the original post.
Your yEnc versions worked well, thanks!


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