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Program ended abnormally on 2003-08-08 18:16, Due to a catastrophic
Francois Labreque error:
>
>
> Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
> error:
>
>>
>> Hi all,
>>
>> I just finished writing a macro to tile boxes on a sphere and here is
>> one image that came out of it (it's pretty unifinished though).
>> Makes me think of a small planet with far too many buildings.
>
>
> Humm... Travelling North-south would aslo be a pain in the back as
> you'd constantly have to turn on East-West streets.
>
>>
>> The second image is to show what the macro can really do if anyone
>> interested.
>>
>
> Cool. Post it to P.B.T-F. I'm sure someone will find it useful.
I meant P.B.S-F. Sorry.
>
> I was actually thinking of doing a macro like that the other day, but
> laziness and other things got in the way.
>
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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How did you do that?? Wow!
Please post code.
Regards,
Hugo
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Nico <rou### [at] loria fr> wrote in news:3F3### [at] loria fr:
>
>
> Zero-Knowledge MIME Encapsulated Message
>
> --------------090606090701000801010604
> Content-Type: text/plain;
> format = "flowed" ;
> charset = "us-ascii"
> Content-Transfer-Encoding: 7bit
>
>
> Hi all,
>
> I just finished writing a macro to tile boxes on a sphere and here is
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.
>
> The second image is to show what the macro can really do if anyone
> interested.
>
>
> Nicolas
>
> --------------090606090701000801010604
> Content-Type: image/jpeg;
> name = "planet.jpg"
> Content-Transfer-Encoding: base64
> Content-Disposition: inline;
> filename = "planet.jpg"
>
> /9j/4AAQSkZJRgABAQEABwAHAAD//gAXQ3JlYXRlZCB3aXRoIFRoZSBHSU1Q/9sAQwAGBAUG
> BQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXFBYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAt
> KDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo
> KCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgCWAMgAwEiAAIRAQMRAf/EABwAAQACAwEBAQAA
snip snip
Unfortunetly your post shows up like this and am not able to decode it
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Marc Champagne <nos### [at] please com> wrote in news:Xns93D1BF9EE4E2CPOVMIKA@
204.213.191.226:
> Unfortunetly your post shows up like this and am not able to decode it
Well, same here. But I was able to decode them the hard way. Here they are,
the yEnc way to save space....
Ciao!
--
-+======================+-
bad### [at] hotmail DOT com
-+======================+-
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Attachments:
Download '=ybegin line=128 size=28024 name=planet-2.jpg.dat' (29 KB)
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Attachments:
Download '=ybegin line=128 size=97775 name=planet-1.jpg.dat' (99 KB)
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This has been a test of the emergency broadcasting system...
--
Douglas C. Eichenberg
dou### [at] nls net
http://www.getinfo.net/douge
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I posted the source code to P.T.S.F. (file is not so long) with several
examples included tha use brick but it is theoritically possible to tile
any object on a sphere (dimensions are taken from object bounding box).
Nicolas
Francois Labreque wrote:
>> Cool. Post it to P.B.T-F. I'm sure someone will find it useful.
>
>
> I meant P.B.S-F. Sorry.
>
>>
>> I was actually thinking of doing a macro like that the other day, but
>> laziness and other things got in the way.
>>
>
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I posted the images with netscape newsreader so I guess I will have to
check my options are ok. Sorry you can't see them.
The good news is that source code is in P.T.S.F. so you can render them...
Nicolas
Marc Champagne wrote:
>
> snip snip
>
>
> Unfortunetly your post shows up like this and am not able to decode it
>
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Martin Belair <bad### [at] hotmail DOT com> wrote in
news:Xns### [at] 204 213 191 226:
> [...]
> Well, same here. But I was able to decode them the hard way. Here they
> are, the yEnc way to save space....
> [...]
Yup, same problem for me with the original post.
Your yEnc versions worked well, thanks!
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