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> "Tim Nikias v2.0" wrote:
> >
> > I was also heading for media-clouds, and I've had good
> > experience with using them, even with large size renders.
> > And it might be a good idea to render the clouds in one
> > pass, and image-map them later, but using the same
> > lighting setup.
>
> Yes, that is probably a good idea.
>
> Christoph
If it works it would be useful to have two image maps - one low
resolution
for testing purposes and one high resolution for the final rendering.
Gena.
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That shouldn't be a problem. Just render the high resolution
one and scale it down using some image-manipulation
program. Problem is getting the first image though. That's
why the lighting needs to be finalized. Once that is done,
I'll jump onto the train.
Also, I've thought about the ships in the water. It might be
useful to use my Water-Simulation for the individual wakes
of the ships. Once they're finished, I could animate the hulls
across a surface and save those results to disk as a mesh.
These could then be rendered as a heightfield, which could
be applied to the water.
I'd have to recode a macro of mine for that, but thats no big
deal. I'm not so sure though if the heightfield could get applied
to the water that easily, or if I'd have to write a little macro which
will map the heightfield onto the water-surface.
Is it an isosurface, or a plane?
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> > "Tim Nikias v2.0" wrote:
> > >
> > > I was also heading for media-clouds, and I've had good
> > > experience with using them, even with large size renders.
> > > And it might be a good idea to render the clouds in one
> > > pass, and image-map them later, but using the same
> > > lighting setup.
> >
> > Yes, that is probably a good idea.
> >
> > Christoph
>
> If it works it would be useful to have two image maps - one low
> resolution
> for testing purposes and one high resolution for the final rendering.
>
> Gena.
>
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Hi All.
I finally made a boat for Capriccio.
Textures are only for testing purposes, if someone
wants to change them, it's fine, as I'm going to
concentrate in modelling other ships (there are a lot
of them).
I also include the hamapatch file, because maybe
someone will find it useful if he/she wants to make
the man who is standing on this boat.
This one was rendered without radiosity.
Sources posted to p.b.s-f.
Bye.
Txemi Jendrix
http://www.txemijendrix.com
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