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On Thu, 13 Mar 2003 07:16:32 -0800, Gena Obukhov wrote:
> It was rendered in huge resolution 8000*6000 without AA
> and scaled down.
Wow! Anyone for the original? (PNG please)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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Gena Obukhov wrote:
>It was rendered in huge resolution 8000*6000 without AA
>and scaled down. So now it looks smooth and doesn't have
>those jagged edges which you can see in the original. Also
>I changed ambient parameter for some textures and tuned
>brightness/contrast in Photoshop.
The biggest change I see is a different window is lit, totally changing the
meaning of the image...kidding.
How long did this render take and did you use a computer farm for this one
as well?
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> The biggest change I see is a different window is lit, totally changing the
> meaning of the image...kidding.
You got it :) It's like in that game - find seven differences.
Six are still there :)
> How long did this render take and did you use a computer farm for this one
> as well?
I've used dual processor P4 machine 2.4GHz (IBM Intellistation) and it took
about
2 months to render. I ran two instances of POV-Ray - half the image per
processor.
Gena.
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> it took about 2 months to render.
Huuuh?? 8-| Why so long?
It looks great, though.
Regards,
Hugo
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> > it took about 2 months to render.
>
> Huuuh?? 8-| Why so long?
1. High Radiosity settings
2. High resolution
3. Many objects & CSG objects in the scene
> It looks great, though.
Thanks!
Gena.
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> Remake of my entry for topic 'Loneliness'.
>
> Gena.
Looks great!
But isn't that building still hovering above the ground?
Peter
--
http://hertel.no/peter
#local Q=0;#while(Q<999)#debug"Peter :)\n"#local Q=Q+1;#end
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On Thu, 20 Mar 2003 22:04:22 +0100, Peter Hertel wrote:
>> Remake of my entry for topic 'Loneliness'.
>>
>> Gena.
>
> Looks great!
> But isn't that building still hovering above the ground?
>
> Peter
What ground?
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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> > Looks great!
> > But isn't that building still hovering above the ground?
> What ground?
It was Gena himself who gave attention to it after the voting of that
IRTC round, IIRC.
-Peter
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Attachments:
Download 'Image1.jpg' (9 KB)
Preview of image 'Image1.jpg'
![Image1.jpg](/povray.binaries.images/attachment/%3C3e7b6d1d%40news.povray.org%3E/Image1.jpg?preview=1)
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Peter Hertel wrote:
> > > Looks great!
> > > But isn't that building still hovering above the ground?
> > What ground?
> It was Gena himself who gave attention to it after the voting of that
> IRTC round, IIRC.
Good eye :) You're right it's still floating.
Last week I received some Zazzle products with this image.
It looks terrible. I think it's impossible to reproduce on paper
so wide range of blue color. In many places it's just wrong
color - pink instead of blue.
The rest remakes (1, 2, 3) look good enough especially on
glossy paper.
Gena.
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> Good eye :) You're right it's still floating.
Wouldn't have noticed it if you hadn't said it before.
> Last week I received some Zazzle products with this image.
> It looks terrible. I think it's impossible to reproduce on paper
> so wide range of blue color. In many places it's just wrong
> color - pink instead of blue.
What a pity.. It's such a good image! Perhaps a B/W image could be an
option? I just tried it in PSP, and it looks good too.
-Peter
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