POV-Ray : Newsgroups : povray.binaries.images : Blob problem from Marc Champagne... (2x 26kbu) Server Time
14 Aug 2024 18:00:11 EDT (-0400)
  Blob problem from Marc Champagne... (2x 26kbu) (Message 1 to 3 of 3)  
From: Le Forgeron
Subject: Blob problem from Marc Champagne... (2x 26kbu)
Date: 1 Oct 2002 02:36:51
Message: <3D99427A.6070902@free.fr>
Marc Champagne posts in p.general a picture and a short scene of one 
bogus blob for 3.5

I convert it to a scene of 3.1 and try it.

The bug was already there.
The good news is that the bug is due to the 'convex hull optimisation' 
(whatever it can be) in the blob code.
The sad news is that I do not understand the math used for this bogus thing.

So, have a look and cry!!!!

Here the code for 3.1:

#version 3.1;
#declare image_width=640;
#declare image_height=640;

global_settings { assumed_gamma 1.0 }

camera {
    location  <3, 3, -3>
    direction 1.5*z
    right     x*image_width/image_height
    look_at   <0,1,0>
}

light_source {
     <0, -10, -250>
     rgb 2
     // cylinder
     // parallel
     //point_at <0,0,0>
}

#declare T =  1 ;
#declare S =  1 ;

blob {
    threshold T
    sphere  { <  0, 0, 0 >, 1, S    }
    sphere  { < -1, 1, 0 >, 1, S    }
    sphere  { <  0, 1, 1 >, 1, S    }
    sphere  { <  0, 1, 0 >, 1, S    }
    sphere  { <  0, 1,-1 >, 1, S    }
    sphere  { <  1, 1, 0 >, 1, S    }
    sphere  { <  0, 2, 0 >, 1, S    }
    sturm
    pigment { rgb < .4, 0, 0 >      }
    finish  { ambient .7 diffuse .3 }
}

#################################

And two images: one from 3.1, and the same from patched code so as to 
comment out the optimisation (as suggested during 3.5 beta, french 
reader can get more information at
http://jgrimbert.free.fr/pov/correct/blobc.html
)

Have a nice day!


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Attachments:
Download 'blob.png' (26 KB) Download 'blobg+.png' (26 KB)

Preview of image 'blob.png'
blob.png

Preview of image 'blobg+.png'
blobg+.png


 

From: hughes, b 
Subject: Re: Blob problem from Marc Champagne... (2x 26kbu)
Date: 1 Oct 2002 03:34:20
Message: <3d994ffc@news.povray.org>
Seems self-evident. Was there a significant render time change? I have to
ask that since the operative word mentioned was "optimisation".

I didn't get the same image output using v3.5 as shown on the web page you
gave and using the accompanying script.

Is this only the version directive used to get a 3.1 image here, or did you
put it through POV 3.1? Sorry, but I couldn't figure that out from what you
said.
--
Farewell,
Bob


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From: Le Forgeron
Subject: Re: Blob problem from Marc Champagne... (2x 26kbu)
Date: 1 Oct 2002 05:25:28
Message: <3D9969FF.60507@free.fr>
hughes, b. wrote:

> Seems self-evident. Was there a significant render time change? I have to
> ask that since the operative word mentioned was "optimisation".


Yes, due to the nearly mandatory "sturm" and to the increase of the 
number of root-solving (before, when the ray it the bounding box, the 
root solving could have been avoided thanks to a 'simple' if [but that 
if is currently bogus).


> 
> I didn't get the same image output using v3.5 as shown on the web page you
> gave and using the accompanying script.


Only the top two images were done with unmodified 3.1;
The four images at the bottom were done with the patch, that you do not 
have, so of course, you cannot get the same picture.

If the two top images are also different with 3.5 (excepted for any 
gamma correction), then some default values must have been updated from 
3.1 to 3.5 (
or do I need to try them in 3.5 ? I'm a bit lazy right now :-)


> 
> Is this only the version directive used to get a 3.1 image here, or did you
> put it through POV 3.1? Sorry, but I couldn't figure that out from what you
> said.


I put it through 3.1


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