POV-Ray : Newsgroups : povray.binaries.images : CG landscape w/ trees Server Time
15 Aug 2024 02:32:58 EDT (-0400)
  CG landscape w/ trees (Message 1 to 2 of 2)  
From: Abe
Subject: CG landscape w/ trees
Date: 24 Aug 2002 07:27:41
Message: <3D676C9C.DA4EF250@taconic.net>
Objective: to apply a ragged (fbm noise) boundary to the slope dependent
snow texture. Not sure how effective this is yet. Also, still playing
with atmosphere colors, etc.

Description: 
 Terrain is by World Machine.
 Atmosphere colors are media.
 Area lights for soft shadows (this had a BIG impact on the sunset
colors imparted to the snowy peaks by allowing for a range of hues).
 Trees are an Xfrog model. Spotlight to illuminate the tops. (Shadows
need better handling.)
 Post processing: gamma tweaking and cropping.

Abe

P.S. Apologies if this is seems like the same old stuff (and it is), but
I've got this obsession with (artificial) terrains and landscapes.


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Attachments:
Download 'snowpeak1.jpg' (93 KB)

Preview of image 'snowpeak1.jpg'
snowpeak1.jpg


 

From: benp
Subject: Re: CG landscape w/ trees
Date: 24 Aug 2002 07:57:47
Message: <3D677039.7090102@rsp.com.au>
Really nice!
Maybe it could do with the slightest hint of a wispy cloud breaking the 
top of frame ...
i think it is nicely balanced as it is, though ..
Great work

benp

Abe wrote:

> Objective: to apply a ragged (fbm noise) boundary to the slope dependent


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