| Objective: to apply a ragged (fbm noise) boundary to the slope dependent
snow texture. Not sure how effective this is yet. Also, still playing
with atmosphere colors, etc.
Description: 
 Terrain is by World Machine.
 Atmosphere colors are media.
 Area lights for soft shadows (this had a BIG impact on the sunset
colors imparted to the snowy peaks by allowing for a range of hues).
 Trees are an Xfrog model. Spotlight to illuminate the tops. (Shadows
need better handling.)
 Post processing: gamma tweaking and cropping.
Abe
P.S. Apologies if this is seems like the same old stuff (and it is), but
I've got this obsession with (artificial) terrains and landscapes.
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