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17 Oct 2026 07:10:07 EDT (-0400)
  dark floor... (Message 1 to 21 of 21)  
From: Marcus Fritzsch
Subject: dark floor...
Date: 18 Aug 2002 09:16:50
Message: <3D5F9E22.7090609@fritschy.de>
Hi,

hmm, i don't know what to say.... suggestions? comments :o)

Marcus


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From: Tim Nikias
Subject: Re: dark floor...
Date: 18 Aug 2002 09:51:46
Message: <3d5fa672$1@news.povray.org>
Well, not much to nitpick...
The tiles look great, but otherwise there's not much to
comment on... Lighting looks fine, though the reflection
on the floor is a little too strong IMO.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Marcus Fritzsch" <m### [at] fritschyde> schrieb im Newsbeitrag
news:3D5### [at] fritschyde...
> Hi,
>
> hmm, i don't know what to say.... suggestions? comments :o)
>
> Marcus
>


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From: Batronyx
Subject: Re: dark floor...
Date: 18 Aug 2002 11:19:51
Message: <3d5fbb17@news.povray.org>
I like this. An ominous looking figure casting a long shadow towards the viewer
would make this spooky looking.
FWIW: I've never seen a ceiling quite that shiny and another normal to simulate
floor tiles ( or actual floor tile objects) would help. Also this looks like
some kind of institutional building, so I might expect some sprinkler nozzles,
recessed light fixtures and maybe an exit sign or some such on the ceiling.
Let's see some more.

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 11:55:50
Message: <3D5FC36B.8050408@fritschy.de>
Hi,

Tim Nikias schrieb:
> Well, not much to nitpick...
> The tiles look great, but otherwise there's not much to
> comment on... 
Hmm.. yes, my first real try to do something better than spheres and 
glass :o)

 > Lighting looks fine, though the reflection
> on the floor is a little too strong IMO.
Yes, thats right... i've decreased it... looks a bit better, but i think 
i have to make up a good texture for the floor...

bye, Marcus


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 11:59:30
Message: <3D5FC447.5070804@fritschy.de>
Hi,

Batronyx schrieb:
> I like this. An ominous looking figure casting a long shadow towards the viewer
> would make this spooky looking.
Yes, thats what i wanted to do, but i think my pov-skills aren't enough 
to realize this... although i'll try to do so.


> FWIW: I've never seen a ceiling quite that shiny and another normal to simulate
> floor tiles ( or actual floor tile objects) would help.
I did not understood this ... my english knowledge isn't the best ;) The 
floor has to look like (in german i would say Lenolium - kann auch kein 
deutsch....) if someone knows this in english ;o)

> Also this looks like
> some kind of institutional building, so I might expect some sprinkler nozzles,
> recessed light fixtures and maybe an exit sign or some such on the ceiling.
yes, tahts right, good idea with the sprinklers :)

> Let's see some more.
i'm working on it!

bye, Marcus


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From: Marc-Hendrik Bremer
Subject: Re: dark floor...
Date: 18 Aug 2002 12:40:08
Message: <3d5fcde8@news.povray.org>
"Marcus Fritzsch" <m### [at] fritschyde> schrieb im Newsbeitrag
news:3D5### [at] fritschyde...

> I did not understood this ... my english knowledge isn't the best ;) The
> floor has to look like (in german i would say Lenolium - kann auch kein
> deutsch....) if someone knows this in english ;o)

linoleum (in corespondence to the german Linoleum :-)) Isn't it even a
Trademark?

Aren't those tiles a bit to big? Judging from the doorway they are about
20x20 cm, is this intended?

Marc-Hendrik


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From: Martin Magnusson
Subject: Re: dark floor...
Date: 18 Aug 2002 13:16:47
Message: <3D5FD677.8000206@frustratedhousewives.zzn.com>
Great reflections on the wall tiles. As the others said - the floor 
highlight looks too bright. I like the bumpiness of the ceiling a lot, 
too - good attention to details. Some more details to the doorway, such 
as an actual door, would make it more interesting.

/ Martin


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 13:23:19
Message: <3D5FD7ED.3020506@fritschy.de>
Hi,

Marc-Hendrik Bremer schrieb:
> linoleum (in corespondence to the german Linoleum :-)) Isn't it even a
> Trademark?
Trademark? I don't know ... thanks :o)


> Aren't those tiles a bit to big? Judging from the doorway they are about
> 20x20 cm, is this intended?
It's intended... they are long 40cm and 20cm in height. very good 
aproximation :)

bye, Marcus


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 13:28:25
Message: <3D5FD91E.2070207@fritschy.de>
Hi Martin,

Martin Magnusson schrieb:
> Great reflections on the wall tiles. As the others said - the floor 
> highlight looks too bright. I like the bumpiness of the ceiling a lot, 
> too - good attention to details. Some more details to the doorway, such 
> as an actual door, would make it more interesting.
thanks, in my newest version (still working :o)) the floor is less 
reflective.. To the doorway and details; i'm currently working on it :)

bye


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From: Corey Woodworth
Subject: Re: dark floor...
Date: 18 Aug 2002 14:04:09
Message: <3d5fe199$1@news.povray.org>
I don't like the way the lights are set up, on the reflections you can
easily see its a 4x4 grid of lights (or a 4x4 area light) Other than that I
really like the feel of it. Oh ceiling panals would be really cool too :)
maybe even some moldy ones!

Corey


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 14:09:39
Message: <3D5FE2C7.2050902@fritschy.de>
Hi Corey,

Corey Woodworth schrieb:
> I don't like the way the lights are set up, on the reflections you can
> easily see its a 4x4 grid of lights (or a 4x4 area light) Other than that I
> really like the feel of it. Oh ceiling panals would be really cool too :)
> maybe even some moldy ones!
The light isn't an area_light, because of an area_light you will only 
see a light-spot on the center, i wrote up a little macro to avoid this 
and put there many light_source's, it's very time-expensive, but it 
looks good. I used a grid of 4x4 light's to take less time to render it, 
i'm still working on it.

ceiling panels... i think that it's worth the try :o)

greetz, Marcus


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From: renderguy
Subject: Re: dark floor...
Date: 18 Aug 2002 14:40:21
Message: <web.3d5fe8859e73ba648febabc90@news.povray.org>
Tim Nikias wrote:
>Well, not much to nitpick...
>The tiles look great, but otherwise there's not much to
>comment on... Lighting looks fine, though the reflection
>on the floor is a little too strong IMO.
>
>--
>Tim Nikias
>Homepage: http://www.digitaltwilight.de/no_lights/index.html
>Email: Tim### [at] gmxde
>"Marcus Fritzsch" <m### [at] fritschyde> schrieb im Newsbeitrag
>news:3D5### [at] fritschyde...
>> Hi,
>>
>> hmm, i don't know what to say.... suggestions? comments :o)
>>
>> Marcus
>>
>

I like this image, it seems to have a strong "onimous"  feeling.  However
I think that perhaps if you added a door (with hinges of course) and left
it about half open, with some scattering media, I could look a little bit
better, However, If that ruins the lighting, then it would be best left
out.


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 14:50:38
Message: <3D5FEC63.2030903@fritschy.de>
Hi,

renderguy schrieb:
> I like this image, it seems to have a strong "onimous"  feeling.  However
> I think that perhaps if you added a door (with hinges of course) and left
> it about half open, with some scattering media, I could look a little bit
> better, However, If that ruins the lighting, then it would be best left
> out.
to say the truth, it was my intention to place there a good door, with 
some media to simulate something like glow from outside...

bye, Marcus


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From: Hugo
Subject: Re: dark floor...
Date: 18 Aug 2002 15:21:15
Message: <3d5ff3ab$1@news.povray.org>
Prison - like... A little scary.
I like the grey ... colors.

Regards,
Hugo


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From: Peter Popov
Subject: Re: dark floor...
Date: 18 Aug 2002 17:29:37
Message: <mv30musq83ai4g2g812lg2ku5n78rjkqdc@4ax.com>
On Sun, 18 Aug 2002 15:16:18 +0200, Marcus Fritzsch <m### [at] fritschyde>
wrote:

>hmm, i don't know what to say.... suggestions? comments :o)

Very nice, I like the mood of it.

Suggestions? Try changing the aspect ration to either 3:4 portrait or
16:9 landscape, and move the light spot off-center (maybe half-way to
the upper left corner?) and see if you like the effect.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Rafal 'Raf256' Maj
Subject: Re: dark floor...
Date: 18 Aug 2002 17:37:51
Message: <Xns926EEFC188491raf256com@204.213.191.226>
Marcus Fritzsch <m### [at] fritschyde> wrote in news:3D5### [at] fritschyde


Perfect :)
from techniacla side - much can be improved, but I live it's style.


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Batronyx
Subject: Re: dark floor...
Date: 18 Aug 2002 17:45:37
Message: <3d601581@news.povray.org>
"Marcus Fritzsch" <m### [at] fritschyde> wrote in message
news:3D5### [at] fritschyde...
> Hi,
>
> Batronyx schrieb:
> > I like this. An ominous looking figure casting a long shadow towards the
viewer
> > would make this spooky looking.
> Yes, thats what i wanted to do, but i think my pov-skills aren't enough
> to realize this... although i'll try to do so.

In this case, a simple silhouette texture on a polygon object might do. I don't
think that would be too hard.


> > FWIW: I've never seen a ceiling quite that shiny and another normal to
simulate
> > floor tiles ( or actual floor tile objects) would help.
> I did not understood this ... my english knowledge isn't the best ;) The
> floor has to look like (in german i would say Lenolium - kann auch kein
> deutsch....) if someone knows this in english ;o)

I'm sorry. That should have been two sentences. I think the ceiling is too
shiny, it should be more matte.
We say Linoleum in the USA too. If you want that, then your floor is ok. I was
suggesting vinyl floor tiles. They are more common over here in institutional
buildings. Linoleum is mostly used in homes. OR so I've noticed.

> > Also this looks like
> > some kind of institutional building, so I might expect some sprinkler
nozzles,
> > recessed light fixtures and maybe an exit sign or some such on the ceiling.
> yes, tahts right, good idea with the sprinklers :)

> > Let's see some more.
> i'm working on it!
>

Looking forward to it :)


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 20:34:00
Message: <3D603CDC.8030203@fritschy.de>
Hi Peter,

Peter Popov schrieb:
> Very nice, I like the mood of it.
Thx!

> Suggestions? Try changing the aspect ration to either 3:4 portrait or
> 16:9 landscape, and move the light spot off-center (maybe half-way to
> the upper left corner?) and see if you like the effect.
Hmm, i'll try that, after i found some good textures for the door :)

bye, Marcus

PS: should i have called the post (WIP)?!


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 20:42:22
Message: <3D603ED1.9060001@fritschy.de>
Hi,

Batronyx schrieb:
>>Yes, thats what i wanted to do, but i think my pov-skills aren't enough
>>to realize this... although i'll try to do so.
> 
> In this case, a simple silhouette texture on a polygon object might do. I don't
> think that would be too hard.
an interesting idea...

> We say Linoleum in the USA too. If you want that, then your floor is ok. I was
> suggesting vinyl floor tiles. They are more common over here in institutional
> buildings. Linoleum is mostly used in homes. OR so I've noticed.
I think that's why i'm from east-germany :o) there were lots of linoleum 
in institutional building IIRC :o)

bye, Marcus


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From: Rafal 'Raf256' Maj
Subject: Re: dark floor...
Date: 18 Aug 2002 21:10:07
Message: <Xns926F1F9A912C4raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in 
news:Xns### [at] 204213191226

> I live

i Love ofcourse sorry

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Marcus Fritzsch
Subject: Re: dark floor...
Date: 18 Aug 2002 21:20:46
Message: <3D6047D2.6020601@fritschy.de>
hi Raf256,

Rafal 'Raf256' Maj schrieb:
>>I live
> 
> 
> i Love ofcourse sorry
just human :o)


Marcus aka. Fritschy


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