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I've been making a nuiscance of myself in p.newusers and p.unix lately,
so I thought that I'd show that I am really working on something, and
not just causing trouble.
These are the nacelles for a Star Trek genre (non-canon) ship I'm
working on. Some issues remain, of course... I need to fiddle with the
text so it reads right-way 'round on both nacelles (you're seeing two
starboard and two port nacelles here, as you might guess from the color
of the running lights), and some other minor changes.
Is there a way to set an object (such as the glow tubes in this image)
not to accept shadows? I see the no_shadow keyword, but that just keeps
the object from casting a shadow, right? How do I keep shadows from
being cast onto the object?
Post a reply to this message
Attachments:
Download 'bar.jpg' (32 KB)
Preview of image 'bar.jpg'
![bar.jpg](/povray.binaries.images/attachment/%3C3D53F752.4040609%40earthlink.net%3E/bar.jpg?ttop=443840&toff=8900&preview=1)
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"Dawn McKnight" <gru### [at] earthlink net> wrote in message
news:3D5### [at] earthlink net...
> Is there a way to set an object (such as the glow tubes in this image)
> not to accept shadows? I see the no_shadow keyword, but that just keeps
> the object from casting a shadow, right? How do I keep shadows from
> being cast onto the object?
>
finish {diffuse 0} That way lights (and hence shadows) won't affect the
object. Then set the ambient
to an acceptable value
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
Post a reply to this message
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Gail Shaw wrote:
>"Dawn McKnight" <gru### [at] earthlink net> wrote in message
>news:3D5### [at] earthlink net...
>> Is there a way to set an object (such as the glow tubes in this image)
>> not to accept shadows? I see the no_shadow keyword, but that just keeps
>> the object from casting a shadow, right? How do I keep shadows from
>> being cast onto the object?
>>
>
>finish {diffuse 0} That way lights (and hence shadows) won't affect the
>object. Then set the ambient
>to an acceptable value
>
>Gail
>--
>#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
>cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
>G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
>)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
>
Very nice.
Especially the parablic shaped front :)
Tony
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From: Dave Bates [{Norman}]
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 15:37:25
Message: <3d5419f5@news.povray.org>
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I like these. I Would be VERY interested in seing the Scene file.. if you
would be so inclinde.. Just because I learn from picking apart other
scenes.. :) I know that's bad.. but ti's the way I learn.. :)
Cool Image.
D
"Dawn McKnight" <gru### [at] earthlink net> wrote in message
news:3D5### [at] earthlink net...
> I've been making a nuiscance of myself in p.newusers and p.unix lately,
> so I thought that I'd show that I am really working on something, and
> not just causing trouble.
>
> These are the nacelles for a Star Trek genre (non-canon) ship I'm
> working on. Some issues remain, of course... I need to fiddle with the
> text so it reads right-way 'round on both nacelles (you're seeing two
> starboard and two port nacelles here, as you might guess from the color
> of the running lights), and some other minor changes.
>
> Is there a way to set an object (such as the glow tubes in this image)
> not to accept shadows? I see the no_shadow keyword, but that just keeps
> the object from casting a shadow, right? How do I keep shadows from
> being cast onto the object?
>
----------------------------------------------------------------------------
----
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>Very nice.
>Especially the parablic shaped front :)
>
Actually, that's the back. The red thing at the other end is the front. 8)
And the equation you gave me was put to great use in another part of the
ship, the saucer... which I'll post images of in a few days. I kind of
got wrapped up in doing the nacelles, though, and haven't actually done
any work on the saucer in about a week.
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Dave Bates [{Norman}] wrote:
>I like these. I Would be VERY interested in seing the Scene file.. if you
>would be so inclinde.. Just because I learn from picking apart other
>scenes.. :) I know that's bad.. but ti's the way I learn.. :)
>
I'll post the whole thing to the appropriate newsgroup when it's done...
both because I like to think of other people actually using my objects,
and because I, too, have learned a lot from going through other people's
code, particularly Jeff Lee and Ville Saari, the grand masters of Star
Trek modeling in POV.
If my humble models can help anyone else, I'll be pleased.
>Cool Image.
>
Thanks. Keep in mind that this is just one (smallish) part of what I'm
working on, though. 8)
Post a reply to this message
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