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15 Aug 2024 10:14:31 EDT (-0400)
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From: Bill DeWitt
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 09:02:32
Message: <3d3c0268$1@news.povray.org>
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3D3### [at] xlstudiocom...
> OK, here it is...the new version of what became a P.D.U. (Polyvalent
> Deposit Unit

    Are those cut-outs in the legs the counter-rotating fans? I though about
it since your last post and thought you might put in no-tar baffles.


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From: gemelli david
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 09:58:19
Message: <3D3C0FDD.80509@xlstudio.com>
>
>    Are those cut-outs in the legs the counter-rotating fans? I though about
>it since your last post and thought you might put in no-tar baffles.
>
>
Yes they are, I was looking for a not too bad place to put them...it is 
the only place I found...
Sorry, but I don't understand the second sentence...what are no-tar 
baffles ? (in french if possible...)

      David.


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From: Bill DeWitt
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 10:14:16
Message: <3d3c1338@news.povray.org>
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3D3### [at] xlstudiocom...
>
> >
> >    Are those cut-outs in the legs the counter-rotating fans? I though
about
> >it since your last post and thought you might put in no-tar baffles.
> >
> >
> Yes they are, I was looking for a not too bad place to put them...it is
> the only place I found...
> Sorry, but I don't understand the second sentence...what are no-tar
> baffles ? (in french if possible...)

    No-Tar, "No Tail Rotor" helicopters use a variety of methods to battle
counter-rotation while maintaining directional control.
    See: http://home.wanadoo.nl/helicopter/development.htm


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Attachments:
Download 'notar.jpg' (29 KB)

Preview of image 'notar.jpg'
notar.jpg


 

From: gemelli david
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 10:18:53
Message: <3D3C14AF.9030209@xlstudio.com>
understood ! thanks.
will try  this.

          David.


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From: Timothy R  Cook
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 10:57:54
Message: <3D3C1D70.2000109@bellsouth.net>
Bill DeWitt wrote:
> No-Tar, "No Tail Rotor" helicopters use a variety of methods
 > to battle counter-rotation while maintaining directional control.

Didn't they try some helicopter designs without tail rotors at
all, but posessed two main rotors going opposite directions?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Alf Peake
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 11:09:35
Message: <3d3c202f$1@news.povray.org>
I like.
Reminds me of a three legged animation (Rune?) I saw on p.b.a
the short time I visited (a bad idea with my slow modem).

Alf


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From: Wolfox
Subject: Re: P.D.U. (WIP 44ko)
Date: 22 Jul 2002 13:10:35
Message: <3D3C3CE6.6050206@hotmail.com>
Timothy R. Cook wrote:
> Bill DeWitt wrote:
> 
>> No-Tar, "No Tail Rotor" helicopters use a variety of methods
> 
>  > to battle counter-rotation while maintaining directional control.
> 
> Didn't they try some helicopter designs without tail rotors at
> all, but posessed two main rotors going opposite directions?
> 

There are some helicopters built using that concept, like the russian 
Ka-50 Hokum combat helicopter. It has many advantages over the 
traditional approach.

SP!


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From: ingo
Subject: Re: P.D.U. (WIP 44ko)
Date: 23 Jul 2002 01:14:46
Message: <Xns92544A598CA94seed7@povray.org>
in news:3D3### [at] xlstudiocom gemelli david wrote:

> OK, here it is...

A ballet for these would be nice.

Ingo


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From: Lawrence Winstead
Subject: Re: P.D.U. (WIP 44ko)
Date: 23 Jul 2002 10:04:07
Message: <3D3D624C.A5617305@duratechindustries.net>
These are funky!  :)  I dig 'em.

But what I really want to know is how you did the [drill]?  I don't have much
time to play with Pov-ray these days, but I had recently been trying to make a
realistic wood screw, and couldn't figure out how to do the 'screw' part.

Thanks!
-Law

gemelli david wrote:

> OK, here it is...the new version of what became a P.D.U. (Polyvalent
> Deposit Unit...hum...just the first name I found)
> Thanks to the remarks, I made a few changes on the flying thingy and
> added some samples of what it can be used for...
> I'll try to improve everything and to find other things to use...after
> that, I'll need an environment to demonstrate some of  the P.D.U. abilities.
>
> comments/ideas
>
>    thanks.
>
>                  David.
>
>   ------------------------------------------------------------------------
>  [Image]


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From: gemelli david
Subject: Re: P.D.U. (WIP 44ko)
Date: 23 Jul 2002 10:12:21
Message: <3D3D64A8.8080903@xlstudio.com>
here, the drill is:
// the values of the various radius may be wrong, it's a freestyle writing
difference {
 cylinder {<0.0, 0.0, 0.0>, <10.0, 0.0, 0.0>, 0.75}
 blob {
   threshold 0.6
 #local nbS = 500;  // nb of sphere for precision
 #local nbT = 10;  // nb of turns
 #local ii = 0;
 #while (ii < nbS)
   sphere{<0.0, 1.0, 0.0>, 0.4, 1.0 translate 10.0*(ii / nbS)*x rotate 
nbT*360.0*(ii / nbS)*x}
   #local ii = ii + 1;
 #end
 }
}

         David.


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