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"gemelli david" <d.g### [at] xlstudio com> wrote in message
news:3D3### [at] xlstudio com...
> OK, here it is...the new version of what became a P.D.U. (Polyvalent
> Deposit Unit
Are those cut-outs in the legs the counter-rotating fans? I though about
it since your last post and thought you might put in no-tar baffles.
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>
> Are those cut-outs in the legs the counter-rotating fans? I though about
>it since your last post and thought you might put in no-tar baffles.
>
>
Yes they are, I was looking for a not too bad place to put them...it is
the only place I found...
Sorry, but I don't understand the second sentence...what are no-tar
baffles ? (in french if possible...)
David.
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"gemelli david" <d.g### [at] xlstudio com> wrote in message
news:3D3### [at] xlstudio com...
>
> >
> > Are those cut-outs in the legs the counter-rotating fans? I though
about
> >it since your last post and thought you might put in no-tar baffles.
> >
> >
> Yes they are, I was looking for a not too bad place to put them...it is
> the only place I found...
> Sorry, but I don't understand the second sentence...what are no-tar
> baffles ? (in french if possible...)
No-Tar, "No Tail Rotor" helicopters use a variety of methods to battle
counter-rotation while maintaining directional control.
See: http://home.wanadoo.nl/helicopter/development.htm
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Attachments:
Download 'notar.jpg' (29 KB)
Preview of image 'notar.jpg'
![notar.jpg](/povray.binaries.images/attachment/%3C3d3c1338%40news.povray.org%3E/notar.jpg?preview=1)
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understood ! thanks.
will try this.
David.
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Bill DeWitt wrote:
> No-Tar, "No Tail Rotor" helicopters use a variety of methods
> to battle counter-rotation while maintaining directional control.
Didn't they try some helicopter designs without tail rotors at
all, but posessed two main rotors going opposite directions?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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I like.
Reminds me of a three legged animation (Rune?) I saw on p.b.a
the short time I visited (a bad idea with my slow modem).
Alf
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Timothy R. Cook wrote:
> Bill DeWitt wrote:
>
>> No-Tar, "No Tail Rotor" helicopters use a variety of methods
>
> > to battle counter-rotation while maintaining directional control.
>
> Didn't they try some helicopter designs without tail rotors at
> all, but posessed two main rotors going opposite directions?
>
There are some helicopters built using that concept, like the russian
Ka-50 Hokum combat helicopter. It has many advantages over the
traditional approach.
SP!
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in news:3D3### [at] xlstudio com gemelli david wrote:
> OK, here it is...
A ballet for these would be nice.
Ingo
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These are funky! :) I dig 'em.
But what I really want to know is how you did the [drill]? I don't have much
time to play with Pov-ray these days, but I had recently been trying to make a
realistic wood screw, and couldn't figure out how to do the 'screw' part.
Thanks!
-Law
gemelli david wrote:
> OK, here it is...the new version of what became a P.D.U. (Polyvalent
> Deposit Unit...hum...just the first name I found)
> Thanks to the remarks, I made a few changes on the flying thingy and
> added some samples of what it can be used for...
> I'll try to improve everything and to find other things to use...after
> that, I'll need an environment to demonstrate some of the P.D.U. abilities.
>
> comments/ideas
>
> thanks.
>
> David.
>
> ------------------------------------------------------------------------
> [Image]
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here, the drill is:
// the values of the various radius may be wrong, it's a freestyle writing
difference {
cylinder {<0.0, 0.0, 0.0>, <10.0, 0.0, 0.0>, 0.75}
blob {
threshold 0.6
#local nbS = 500; // nb of sphere for precision
#local nbT = 10; // nb of turns
#local ii = 0;
#while (ii < nbS)
sphere{<0.0, 1.0, 0.0>, 0.4, 1.0 translate 10.0*(ii / nbS)*x rotate
nbT*360.0*(ii / nbS)*x}
#local ii = ii + 1;
#end
}
}
David.
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