POV-Ray : Newsgroups : povray.binaries.images : Isosurface Landscape (WIP) Server Time
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From: Dave Brickell
Subject: Isosurface Landscape (WIP)
Date: 14 Jul 2002 17:02:19
Message: <3d31e6db@news.povray.org>
This is my first real play with Isosurfaces and I am very impressed. I know
the sky and sea need a little work but I am very happy with how the actual
landscape came out.

Any comments etc....

Davey B


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From: Rafal 'Raf256' Maj
Subject: Re: Isosurface Landscape (WIP)
Date: 14 Jul 2002 18:37:50
Message: <Xns924C5D5615D2raf256com@204.213.191.226>
"Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in
news:3d31e6db@news.povray.org: 

> This is my first real play with Isosurfaces and I am very impressed. I
> know the sky and sea need a little work but I am very happy with how
> the actual landscape came out.

nice... what is the render time Vs height-fiels time ?

can You send me sources ? just for testing / learning :)

-- 


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From: David Fontaine
Subject: Re: Isosurface Landscape (WIP)
Date: 14 Jul 2002 23:16:01
Message: <3D323FD4.7090701@faricy.net>
Very interesting.  That smooth but pitted look is rather unusual.  It 
looks like mineral deposits from a hot spring.

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: Christoph Hormann
Subject: Re: Isosurface Landscape (WIP)
Date: 15 Jul 2002 02:58:27
Message: <3D327293.7BD8C5F5@gmx.de>
Dave Brickell wrote:
> 
> This is my first real play with Isosurfaces and I am very impressed. I know
> the sky and sea need a little work but I am very happy with how the actual
> landscape came out.
> 
> Any comments etc....

Really good for first experiments.  It seems somewhat homogeneous to me,
maybe play a bit more with the waveforms or color_maps of the pigment
functions.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: Mr Art
Subject: Re: Isosurface Landscape (WIP)
Date: 15 Jul 2002 08:08:38
Message: <3D3363E0.50904@chesapeake.net>
Dave Brickell wrote:
> This is my first real play with Isosurfaces and I am very impressed. 
> Any comments etc....



Looks like volcanic rock of some kind.


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From: Dave Brickell
Subject: Re: Isosurface Landscape (WIP)
Date: 16 Jul 2002 12:54:30
Message: <3d344fc6$1@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in
> news:3d31e6db@news.povray.org:
>
> > This is my first real play with Isosurfaces and I am very impressed. I
> > know the sky and sea need a little work but I am very happy with how
> > the actual landscape came out.
>
> nice... what is the render time Vs height-fiels time ?

        I have not got a comparison but I believe that isosurfaces can take
longer (especially at high quality settings) but the extra detail is worth
the time.


>
> can You send me sources ? just for testing / learning :)

        I will be posting the source once I am happy with it.


Davey B


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From: Dave Brickell
Subject: Re: Isosurface Landscape (WIP)
Date: 16 Jul 2002 12:55:13
Message: <3d344ff1$1@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3D3### [at] faricynet...
> Very interesting.

        Thank you

>That smooth but pitted look is rather unusual.  It
> looks like mineral deposits from a hot spring.

        I agree :)


Davey B


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From: Dave Brickell
Subject: Re: Isosurface Landscape (WIP)
Date: 16 Jul 2002 12:56:59
Message: <3d34505b$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D327293.7BD8C5F5@gmx.de...
>
>
> Dave Brickell wrote:
> >
> > This is my first real play with Isosurfaces and I am very impressed. I
know
> > the sky and sea need a little work but I am very happy with how the
actual
> > landscape came out.
> >
> > Any comments etc....
>
> Really good for first experiments.

        Thank You

> It seems somewhat homogeneous to me,
> maybe play a bit more with the waveforms or color_maps of the pigment
functions.

        I must admit I had to look up homogeneous :)
but in what way do you mean? The shapes? The colour? or the overall
composition?

Davey B


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From: Dave VanHorn
Subject: Re: Isosurface Landscape (WIP)
Date: 16 Jul 2002 13:01:09
Message: <3d345155@news.povray.org>
I wan't able to pull anything like the image posted, from the code that was
posted.
I'm running the latest release.

Can you post (or email) a complete file, so I can check what's different?


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From: Dave Brickell
Subject: Re: Isosurface Landscape (WIP)
Date: 16 Jul 2002 13:36:55
Message: <3d3459b7@news.povray.org>
"Dave VanHorn" <dva### [at] cedarnet> wrote in message
news:3d345155@news.povray.org...
>
> I wan't able to pull anything like the image posted, from the code that
was
> posted.
> I'm running the latest release.
>
> Can you post (or email) a complete file, so I can check what's different?


        Im not exactly sure what you are asking here as I have not posted
any code as of yet. Once I have finished testing and tinkering I will post
some code.

Davey B


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