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Cool. I especially like hawaii_a.
Christoph Hormann wrote:
> I made these images some time ago, but forgot to post them.
>
> I used the SRTM test data available on:
>
> ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/
>
> to make an air view of the main island of hawaii. The height scale should
> be correct, the resolution of the data is about 50 meters per pixel.
>
> The first image has some fog and media for the atmosphere and clouds, the
> second one is without. The texture uses a combination of several slope
> patterns, surely not that realistic, but getting a realistic image map of
> that resolution is probably nearly impossible.
>
> The third image shows a detail view.
>
> Comments?
>
> Christoph
>
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
--
Samuel Benge
sbe### [at] caltel com
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Can you use a lowres image map to bias a hires slope map?
Christoph Hormann wrote:
> patterns, surely not that realistic, but getting a realistic image map of
> that resolution is probably nearly impossible.
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On Wed, 17 Jul 2002 13:41:38 +0200, Christoph Hormann <chr### [at] gmx de>
wrote:
> > what is the resolution here ?
>
> The terrain is the same resolution as in the full images, the detail view
> is cut from a 5000x1000 render.
Oh, I wrongly made my question. How wide in kilometers is first image? How
wide in kilometers is detail view?
ABX
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>
> [...]
>
> Oh, I wrongly made my question. How wide in kilometers is first image? How
> wide in kilometers is detail view?
Well, the island is - others may correct me - about 200 km wide. So the
detail view in the foreground is about 20 km i would estimate.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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Samuel Benge wrote:
>
> Cool. I especially like hawaii_a.
>
Thanks.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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Daniel Matthews wrote:
>
> Can you use a lowres image map to bias a hires slope map?
>
I don't understand, could you explain more detailed?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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High!
Awesome images... as I'm also about to model some realistic landscapes, I
would like to ask you how you did the distribution of surface colors exactly -
obviously it's not a simple image map, it more looks like a Terragen scene to
me! Did you still
use 3.1 or already 3.5?
See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Yadgar
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Christoph Hormann wrote:
>
>
> Daniel Matthews wrote:
>>
>> Can you use a lowres image map to bias a hires slope map?
>>
>
> I don't understand, could you explain more detailed?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
Well if you have a lowres file that you can interpolate you get a fuzzy
image map, but if you use that interpolated data to set some sort of
threshold for hires pov maps the you will get good textures, and they will
be in the correct place.
--
Your connection failed because: Dyslexics retyping hosts file on servers
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Daniel Matthews wrote:
>
> [...]
>
> Well if you have a lowres file that you can interpolate you get a fuzzy
> image map, but if you use that interpolated data to set some sort of
> threshold for hires pov maps the you will get good textures, and they will
> be in the correct place.
I still don't understand, maybe just make an example.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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>
> High!
>
> Awesome images...
Thanks.
> as I'm also about to model some realistic landscapes, I
> would like to ask you how you did the distribution of surface colors exactly -
> obviously it's not a simple image map, it more looks like a Terragen scene to
> me!
As said in the first post it uses slope patterns.
> Did you still use 3.1 or already 3.5?
Since when are slope pattern and method 3 media available in 3.1?
Christoph
--
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TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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