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Daniel Matthews wrote:
>
> Can you use a lowres image map to bias a hires slope map?
>
I don't understand, could you explain more detailed?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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High!
Awesome images... as I'm also about to model some realistic landscapes, I
would like to ask you how you did the distribution of surface colors exactly -
obviously it's not a simple image map, it more looks like a Terragen scene to
me! Did you still
use 3.1 or already 3.5?
See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Yadgar
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Christoph Hormann wrote:
>
>
> Daniel Matthews wrote:
>>
>> Can you use a lowres image map to bias a hires slope map?
>>
>
> I don't understand, could you explain more detailed?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
Well if you have a lowres file that you can interpolate you get a fuzzy
image map, but if you use that interpolated data to set some sort of
threshold for hires pov maps the you will get good textures, and they will
be in the correct place.
--
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Daniel Matthews wrote:
>
> [...]
>
> Well if you have a lowres file that you can interpolate you get a fuzzy
> image map, but if you use that interpolated data to set some sort of
> threshold for hires pov maps the you will get good textures, and they will
> be in the correct place.
I still don't understand, maybe just make an example.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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>
> High!
>
> Awesome images...
Thanks.
> as I'm also about to model some realistic landscapes, I
> would like to ask you how you did the distribution of surface colors exactly -
> obviously it's not a simple image map, it more looks like a Terragen scene to
> me!
As said in the first post it uses slope patterns.
> Did you still use 3.1 or already 3.5?
Since when are slope pattern and method 3 media available in 3.1?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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