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15 Aug 2024 18:18:39 EDT (-0400)
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From: David Fontaine
Subject: Re: Test
Date: 4 Jun 2002 23:43:27
Message: <3CFD8A1F.3080308@faricy.net>
I would expect more to be visible than is in the first two, but I'm not 
sure how accurate the third is.  (Is this supposed to be outdoor?)  It's 
a matter of the perception of contrast; photographic compression would 
be a great feature for POV.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From:
Subject: Re: Test
Date: 5 Jun 2002 02:17:37
Message: <b2brfug3j8ghbsaoo248uulnftmaf8n70p@4ax.com>
On Tue, 04 Jun 2002 20:42:51 +0200, John VanSickle <evi### [at] hotmailcom>
wrote:
> These three images use three lighting models;
> #1 has one area light, with ambient set to 0 for all textures.
> #2 has the same light, and an ambient setting of .1.
> #3 has the same light, at a slightly lower intensity, plus two faint
> shadowless lights at right angles to the main light.  The ambient
> value of all textures is 0.

Nice tests. What is the question ?

ABX

BTW: Have you compared this with radiosity ? I know that You don't want
radiosity for 20-minutes per frame animation but could be worth to compare
result.


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From: Hugo
Subject: Re: Test
Date: 5 Jun 2002 05:01:26
Message: <3cfdd366$1@news.povray.org>
I'd say number 3 is best because it shows the shape better than ambient
light ever does.


Regards,
Hugo


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From: Samuel Benge
Subject: Re: Test
Date: 5 Jun 2002 13:59:50
Message: <3CFE5617.90809@caltel.com>
The third looks best, IMO. I'm surprised shadowless lights worked so 
well. The 'OK' on the robot's lcd is a little ominous....

John VanSickle wrote:

> These three images use three lighting models;
> 
> #1 has one area light, with ambient set to 0 for all textures.
> #2 has the same light, and an ambient setting of .1.
> #3 has the same light, at a slightly lower intensity, plus two faint
> shadowless lights at right angles to the main light.  The ambient
> value of all textures is 0.
> 

-- 
Samuel Benge

sbe### [at] caltelcom


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From: Alf Peake
Subject: Re: Test
Date: 5 Jun 2002 18:47:23
Message: <3cfe94fb@news.povray.org>
I prefer #3 because it shows more detail on the front. However, I
guess this bot is supposed to be menacing and #2 would be my choice
with its "face" in shadow. #1's shadow is too harsh for my eyes.

Alf


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From: Greg M  Johnson
Subject: Re: Test
Date: 6 Jun 2002 08:55:25
Message: <3cff5bbd$1@news.povray.org>
Come on yall. the point is that shadowless lights can give more interesting
and perhaps realistic effects than ambient finishes.


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From: TinCanMan
Subject: Re: Test
Date: 6 Jun 2002 10:02:02
Message: <3cff6b5a$1@news.povray.org>
> Come on yall. the point is that shadowless lights can give more
interesting
> and perhaps realistic effects than ambient finishes.

I agree with this. Other than for visible light sources and such, I don't
use ambient in my textures anymore.

-tgq


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From: John VanSickle
Subject: Re: Test
Date: 6 Jun 2002 14:06:13
Message: <3CFFA48A.44F50B87@hotmail.com>
Samuel Benge wrote:
> 
> The third looks best, IMO. I'm surprised shadowless lights worked so
> well. The 'OK' on the robot's lcd is a little ominous....

He is merely agreeing to go first into the dungeon.

Regards,
John


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From: John VanSickle
Subject: Re: Test
Date: 6 Jun 2002 14:07:28
Message: <3CFFA4D5.E2BB8ED1@hotmail.com>
Alf Peake wrote:
> 
> I prefer #3 because it shows more detail on the front. However, I
> guess this bot is supposed to be menacing

Not menacing, just ready.


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From: Alf Peake
Subject: Re: Test
Date: 6 Jun 2002 18:10:19
Message: <3cffddcb@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:3CFFA4D5.E2BB8ED1@hotmail.com...
> Alf Peake wrote:
> >
> > I prefer #3 because it shows more detail on the front. However, I
> > guess this bot is supposed to be menacing
>
> Not menacing, just ready.

Listen mate!! With those tools in his/her mits its not about to pat me
on the back. Its menacing :)


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