POV-Ray : Newsgroups : povray.binaries.images : Friday Abstract [403K before encoding] Server Time
16 Aug 2024 04:19:20 EDT (-0400)
  Friday Abstract [403K before encoding] (Message 1 to 5 of 5)  
From: Jan Walzer
Subject: Friday Abstract [403K before encoding]
Date: 30 Mar 2002 03:53:25
Message: <3ca57d05@news.povray.org>
... a bit late though ... but I swear, I started it yesterday ...

But it took 8h to render ...

it's still not, what I want it to be ...
so prepare for more of this kind ...

(BTW: Yes, it's ONE Iso ...)


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From: Jari Juslin
Subject: Re: Friday Abstract [403K before encoding]
Date: 30 Mar 2002 20:54:17
Message: <3CA66C49.3B7A06BD@iki.fi>
Jan Walzer wrote:
> (BTW: Yes, it's ONE Iso ...)

This is cool. How you did it?

-- 
          /"\                           |    iki.
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From: Defective
Subject: Re: Friday Abstract [403K before encoding]
Date: 31 Mar 2002 12:23:13
Message: <3ca74601@news.povray.org>
Wow!

Somebody's been welding.

Scott

"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3ca57d05@news.povray.org...
> ... a bit late though ... but I swear, I started it yesterday ...
>
> But it took 8h to render ...
>
> it's still not, what I want it to be ...
> so prepare for more of this kind ...
>
> (BTW: Yes, it's ONE Iso ...)
>
>
>


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From: Shay
Subject: Re: Friday Abstract [403K before encoding]
Date: 1 Apr 2002 10:28:31
Message: <3ca87c9f@news.povray.org>
Very nice. I've been trying to find interesting functions like this to put
into my Cheap_Sweep macro. The lighting could be a little better, but I
couldn't say exactly what to do to improve it.

Jan Walzer <jan### [at] lzernet> wrote in message
news:3ca57d05@news.povray.org...


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From: Jan Walzer
Subject: Re: Friday Abstract [403K before encoding]
Date: 2 Apr 2002 09:34:55
Message: <3ca9c18f@news.povray.org>
"Shay" <sah### [at] simcopartscom> schrieb im Newsbeitrag news:3ca87c9f@news.povray.org...
> Very nice. I've been trying to find interesting functions like this to put
> into my Cheap_Sweep macro. The lighting could be a little better, but I
> couldn't say exactly what to do to improve it.

The thing is, that this volume is quite dense packed, so I had no idea, how to
light this properly either ...

I'm currently rendering a variation of this patterns, inside a
scattering-media-container with some lightsources placed inside ...

this is currently at 15%, rendering at 42PPM ...so stay patient, if you want
to see the result ...


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