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Flaming Monarch wrote:
>
> Hi all I need some help making some shapes,
> I'm trying to kane an octahedron without taking a box and cutting off
> edges, as I later want to make a regular dodecahedron and an icosahedron.
> I finally found the prisim and it makes good stuff for other things but
> i'm still new and cant find how to make the shapes above thanks for the
> help!
I made (by way of reinventing the wheel, apparently) a "platonic.inc" file
that has the solids, vertices and edges for all five of the Platonic
Solids. If you want it, drop me an email. If you'd rather do it yourself,
don't drop me an email. Either way is fine with me. :)
Deaken
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> #mesh {
Good idea, but where did you get the idea that mesh had a hash-mark? If you
have the beta than you would be better off with a mesh2 with all the
corners.
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RAY <RAY### [at] yahoocom> wrote in message news:3c91f780$1@news.povray.org...
> Good idea, but where did you get the idea that mesh had a hash-mark?
Just a type. I never use "mesh 1" and am used to putting the hash in front
of mesh2. I'm not sure if it is necessary there either.
> If you
> have the beta than you would be better off with a mesh2 with all the
> corners.
Mesh2 would of course be preferable, but the syntax is not as clear to a
beginner like Flaming Monarch.
-Shay
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Thank you all for your suggestions
and thanks to everyone for not overloading my limited pov brain with big
complex codes thankyou all!
:)
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225k Mar 15 15:45 Shapes for Conn.bmp
Taht's a bit much for a test object scene, try .jpg.
I hope you cancel this post that contains the bmp file.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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srry dude next time Ill make sure that its jpg
Steve wrote:
> 225k Mar 15 15:45 Shapes for Conn.bmp
>
> Taht's a bit much for a test object scene, try .jpg.
>
> I hope you cancel this post that contains the bmp file.
>
> --
> #local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
> -((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
> (l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
> I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
>
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have I seen your work on a website somewhere?
its good
however I had to edit it to make it work something was wrong with the
glass texture
Deaken wrote:
> Flaming Monarch wrote:
>
>>Hi all I need some help making some shapes,
>>I'm trying to kane an octahedron without taking a box and cutting off
>>edges, as I later want to make a regular dodecahedron and an icosahedron.
>>I finally found the prisim and it makes good stuff for other things but
>>i'm still new and cant find how to make the shapes above thanks for the
>>help!
>>
>
> I made (by way of reinventing the wheel, apparently) a "platonic.inc" file
> that has the solids, vertices and edges for all five of the Platonic
> Solids. If you want it, drop me an email. If you'd rather do it yourself,
> don't drop me an email. Either way is fine with me. :)
>
> Deaken
>
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Flaming Monarch wrote:
>
> have I seen your work on a website somewhere?
I doubt it.
> its good
I believe the expression is "jaa, mata ne". :)
> however I had to edit it to make it work something was wrong with the
> glass texture
Really? What went wrong with it? Oh, wait. Are you using a beta? That
glass texture is taken from 3.5b9. If you're using something earlier, it
probably won't work.
Deaken
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I'm not sure what version it is but I fixed it by cancling out the glass
texture and changing the .inc file
it was just the normal name and I added a bit to the end
no biggy
still looks great
Deaken wrote:
> Flaming Monarch wrote:
>
>>have I seen your work on a website somewhere?
>>
>
> I doubt it.
>
>
>>its good
>>
>
> I believe the expression is "jaa, mata ne". :)
>
>
>>however I had to edit it to make it work something was wrong with the
>>glass texture
>>
>
> Really? What went wrong with it? Oh, wait. Are you using a beta? That
> glass texture is taken from 3.5b9. If you're using something earlier, it
> probably won't work.
>
> Deaken
>
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