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>>photons instead? :o)
that's the next step... along with trying to make ice cubes... anyone got any
bright ideas foe ice cubes... i forgot to ask in the original post... =]
btw the stick is soposed to be a straw, i'll work on that, but its mainly to
show off the refraction of the glass and liquid... =]
Hugo wrote:
> > who said " My new computer rocks, it's got the clocks, but it was
> > already obsolete before i got it out the box"
>
> This will be a problem in many years to come. Computers gets faster, but
> programs gets more advanced and the result is still endlessly slow
> rendering! Sometimes the result isn't even looking better.
>
> Your non-iso glass looks quite good. Perhaps too thick but maybe it's just
> me, who haven't seen this kind of glass before. I like the liquid and the
> stick... I never tried something like this myself, but I can imagine it's
> tricky.
>
> > The focal blur would have taken days... =]
>
> I don't know really.. I think focal blur aren't slower than good quality
> AA.. But in this case, I doubt it'll bring you a better image.. What about
> photons instead? :o)
>
> Regards,
> Hugo
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that's what i thought... i remember trying photons a long time ago on my
sloooooooow 80mhz computer and gave up at the 1st, oh i don't know 30 min for a
basic glass sphere without one pixel of rendering... =[
Zero wrote:
> "Hugo" <hua### [at] post3 tele dk> schreef in bericht
> news:3c74e9fe@news.povray.org...
> >
> > I don't know really.. I think focal blur aren't slower than good quality
> > AA.. But in this case, I doubt it'll bring you a better image.. What about
> > photons instead? :o)
>
> Oh yes, photons would be great. Got a few days to spare? ;-)
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The glass looks very thick like that blue glass you can buy in Mexico. I
think the glass still needs a little work. I like the liquid material,
however. It looks very "commercial art."
-Shay
Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C7473BA.E7C78B93@earthlink.net...
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thanks... i do need to change the phong and specular highlights on the glass it
looks plastic like and not shiny glass like... i noticed this pots posting...
=]
Shay wrote:
> The glass looks very thick like that blue glass you can buy in Mexico. I
> think the glass still needs a little work. I like the liquid material,
> however. It looks very "commercial art."
>
> -Shay
>
> Ryan Mooney <rdm### [at] earthlink net> wrote in message
> news:3C7473BA.E7C78B93@earthlink.net...
>
> ----------------------------------------------------------------------------
> ----
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In article <3C7473BA.E7C78B93@earthlink.net>, rdm### [at] earthlink net says...
> I had a real nice glass made out of iso but it was ridiculously slow
> with high quality settings... the basic shape without aa took about a
> 1/2 hour... =[
What shape are you using now? Lathe?
If it is a cubic lathe you may get a faster rendering using my
Lathe2Patch macro (it make a lathe, but out of bicubic patches wich are a
bit faster to render)
see http://www.hoogi.de/lutz-peter/render/jlathe/jlathe_eng.html
Lutz-Peter
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It is the all versatile, wonderful, stupendous.... Blob.... My favorite
shape out of all the features except media runs a close tie... =]
Lutz-Peter Hooge wrote:
> In article <3C7473BA.E7C78B93@earthlink.net>, rdm### [at] earthlink net says...
>
> > I had a real nice glass made out of iso but it was ridiculously slow
> > with high quality settings... the basic shape without aa took about a
> > 1/2 hour... =[
>
> What shape are you using now? Lathe?
>
> If it is a cubic lathe you may get a faster rendering using my
> Lathe2Patch macro (it make a lathe, but out of bicubic patches wich are a
> bit faster to render)
>
> see http://www.hoogi.de/lutz-peter/render/jlathe/jlathe_eng.html
>
> Lutz-Peter
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In article <3C769CFF.EBE2CE9D@earthlink.net>, rdm### [at] earthlink net says...
> It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> shape out of all the features except media runs a close tie... =]
How did you make the glass with a blob?
Negative blob-components?
I alway got artefacts with that apporach (probably a precision problem)
unless I used thick (IMO too thick) walls for the glass.
Lutz-Peter
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Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C769CFF.EBE2CE9D@earthlink.net...
> It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> shape out of all the features except media runs a close tie... =]
>
No wonder your scene was so slow! A glass like that would be easy to make
with CSG or a simple mesh. I only use blob when there is no other way to do
something. Glad it's there, though, because sometimes nothing else will do.
-Shay
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that's why its so thick... =] You unraveled my secret... =] JK
it takes a bit of practice to get the negative pieces correct... Most of
what i know is from HE Day... Where is that kid by the way... =]
Lutz-Peter Hooge wrote:
> In article <3C769CFF.EBE2CE9D@earthlink.net>, rdm### [at] earthlink net says...
>
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
>
> How did you make the glass with a blob?
> Negative blob-components?
> I alway got artefacts with that apporach (probably a precision problem)
> unless I used thick (IMO too thick) walls for the glass.
>
> Lutz-Peter
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I do not think it is because of the blob... They are relatively fast... I wish
that they could be as versatile as iso or that iso was as fast at rendering...
My only complaint about blobs is there is no easy way to make a cubical
component that will integrate with the others without messing with the
strengths allot to compensate for the negative components... =]
Shay wrote:
> Ryan Mooney <rdm### [at] earthlink net> wrote in message
> news:3C769CFF.EBE2CE9D@earthlink.net...
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
> >
>
> No wonder your scene was so slow! A glass like that would be easy to make
> with CSG or a simple mesh. I only use blob when there is no other way to do
> something. Glad it's there, though, because sometimes nothing else will do.
>
> -Shay
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