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Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C769CFF.EBE2CE9D@earthlink.net...
> It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> shape out of all the features except media runs a close tie... =]
>
No wonder your scene was so slow! A glass like that would be easy to make
with CSG or a simple mesh. I only use blob when there is no other way to do
something. Glad it's there, though, because sometimes nothing else will do.
-Shay
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that's why its so thick... =] You unraveled my secret... =] JK
it takes a bit of practice to get the negative pieces correct... Most of
what i know is from HE Day... Where is that kid by the way... =]
Lutz-Peter Hooge wrote:
> In article <3C769CFF.EBE2CE9D@earthlink.net>, rdm### [at] earthlink net says...
>
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
>
> How did you make the glass with a blob?
> Negative blob-components?
> I alway got artefacts with that apporach (probably a precision problem)
> unless I used thick (IMO too thick) walls for the glass.
>
> Lutz-Peter
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I do not think it is because of the blob... They are relatively fast... I wish
that they could be as versatile as iso or that iso was as fast at rendering...
My only complaint about blobs is there is no easy way to make a cubical
component that will integrate with the others without messing with the
strengths allot to compensate for the negative components... =]
Shay wrote:
> Ryan Mooney <rdm### [at] earthlink net> wrote in message
> news:3C769CFF.EBE2CE9D@earthlink.net...
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
> >
>
> No wonder your scene was so slow! A glass like that would be easy to make
> with CSG or a simple mesh. I only use blob when there is no other way to do
> something. Glad it's there, though, because sometimes nothing else will do.
>
> -Shay
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