POV-Ray : Newsgroups : povray.binaries.images : Slooooow Glsaasss =] Server Time
16 Aug 2024 14:24:20 EDT (-0400)
  Slooooow Glsaasss =] (Message 11 to 13 of 13)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Shay
Subject: Re: Slooooow Glsaasss =]
Date: 22 Feb 2002 15:39:05
Message: <3c76ac69@news.povray.org>
Ryan Mooney <rdm### [at] earthlinknet> wrote in message
news:3C769CFF.EBE2CE9D@earthlink.net...
> It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> shape out of all the features except media runs a close tie... =]
>

No wonder your scene was so slow! A glass like that would be easy to make
with CSG or a simple mesh. I only use blob when there is no other way to do
something. Glad it's there, though, because sometimes nothing else will do.

 -Shay


Post a reply to this message

From: Ryan Mooney
Subject: Re: Slooooow Glsaasss =]
Date: 23 Feb 2002 01:37:16
Message: <3C77389C.55021BB7@earthlink.net>
that's why its so thick... =] You unraveled my secret... =] JK
it takes a bit of practice to get the negative pieces correct... Most of
what i know is from HE Day... Where is that kid by the way... =]

Lutz-Peter Hooge wrote:

> In article <3C769CFF.EBE2CE9D@earthlink.net>, rdm### [at] earthlinknet says...
>
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
>
> How did you make the glass with a blob?
> Negative blob-components?
> I alway got artefacts with that apporach (probably a precision problem)
> unless I used thick (IMO too thick) walls for the glass.
>
> Lutz-Peter


Post a reply to this message

From: Ryan Mooney
Subject: Re: Slooooow Glsaasss =]
Date: 23 Feb 2002 01:40:44
Message: <3C77396B.7F056B87@earthlink.net>
I do not think it is because of the blob... They are relatively fast... I wish
that they could be as versatile as iso or that iso was as fast at rendering...
My only complaint about blobs is there is no easy way to make a cubical
component that will integrate with the others without messing with the
strengths allot to compensate for the negative components... =]

Shay wrote:

> Ryan Mooney <rdm### [at] earthlinknet> wrote in message
> news:3C769CFF.EBE2CE9D@earthlink.net...
> > It is the all versatile, wonderful, stupendous.... Blob.... My favorite
> > shape out of all the features except media runs a close tie... =]
> >
>
> No wonder your scene was so slow! A glass like that would be easy to make
> with CSG or a simple mesh. I only use blob when there is no other way to do
> something. Glad it's there, though, because sometimes nothing else will do.
>
>  -Shay


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.