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While playing with the texture alpha channel in POVRay I made this
quickie. Scene, camera and lights were created in Poser 4 and exported
to POV code using PoseRay.
later,
FlyerX
PoseRay home page:
http://user.txcyber.com/~sgalls/
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Download 'stained_window10.jpg' (128 KB)
Preview of image 'stained_window10.jpg'
![stained_window10.jpg](/povray.binaries.images/attachment/%3C3C52576D.7070705%40excite.com%3E/stained_window10.jpg?ttop=443840&toff=9800&preview=1)
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On Sat, 26 Jan 2002 01:14:53 -0600, flyerx <fly### [at] excite com>
wrote:
>While playing with the texture alpha channel in POVRay I made this
>quickie. Scene, camera and lights were created in Poser 4 and exported
>to POV code using PoseRay.
I think the rings of shadows around her eyes give her a most stupid
look, at least from a distance :) If I were you, I'd try softening the
shadows by radiosity or a wider area_light.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Very convincing. I especially like the hair texture.
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On Sat, 26 Jan 2002 01:14:53 -0600, flyerx wrote:
>While playing with the texture alpha channel in POVRay I made this
>quickie. Scene, camera and lights were created in Poser 4 and exported
>to POV code using PoseRay.
The skin texture on the girl looks very dry and uniform.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>,l/l pigment{rgb((I/l)/I)}finish{reflection(
(I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>,l/l}//Steve
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nice ...
but would you please try an area_light for your light_source, or
if you have this already, make it a bit wider ...
I've seldom seen a sharp shadow like this in a distance of ~2.5-4 meters
behind
the window, when lit by sunlight ...
not that it wouldn't be absolutely impossible, but I think that's the point,
making
this image "raytraced" ...
BTW: nice design, like the posergirl and especially the window (the window
itself looks
believable) ... (and please change this floor-texture ... no cliches please)
--
[Talking about cardriving]
"People are opstacles?
Oh...I always treat them as bonus points..." [Ian Burgmyer in p.o-t]
// Jan Walzer <jan### [at] lzer net>
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