POV-Ray : Newsgroups : povray.binaries.images : the spaceship wip Server Time
17 Aug 2024 00:11:06 EDT (-0400)
  the spaceship wip (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: Simon Adameit
Subject: the spaceship wip
Date: 18 Dec 2001 10:01:36
Message: <3c1f5a50@news.povray.org>
Hi, It doesn't look pre or after TOS like but how do you like it?


Post a reply to this message


Attachments:
Download 'test2.jpg' (67 KB)

Preview of image 'test2.jpg'
test2.jpg


 

From: Dave Blandston
Subject: Re: the spaceship wip
Date: 18 Dec 2001 10:13:51
Message: <3c1f5d2f$1@news.povray.org>
That's a great metal texture! The modeling looks first rate, as well.

--
-David
"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?


Post a reply to this message

From: Bill DeWitt
Subject: Re: the spaceship wip
Date: 18 Dec 2001 10:32:43
Message: <3c1f619b$1@news.povray.org>
"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?

    I like it, but it looks like a hand tool or something that would be a ST
lab. It needs background and scale to really evaluate it as a ship.


Post a reply to this message

From: Simon Adameit
Subject: Re: the spaceship wip
Date: 18 Dec 2001 11:20:40
Message: <3c1f6cd8@news.povray.org>
> > Hi, It doesn't look pre or after TOS like but how do you like it?
>
>     I like it, but it looks like a hand tool or something that would be a
ST
> lab. It needs background and scale to really evaluate it as a ship.
>
>
I think you are right, but it isn't finished yet and I think it'll look
right if I've finished the rest.
About that background thing, how do you all render Chris Colefax galaxys
with antialiasing without destroing the stars?


Post a reply to this message

From: Simon Adameit
Subject: Re: the spaceship wip
Date: 18 Dec 2001 11:20:41
Message: <3c1f6cd9$1@news.povray.org>
Dave Blandston <gra### [at] earthlinknet> schrieb in im Newsbeitrag:
3c1f5d2f$1@news.povray.org...
> That's a great metal texture! The modeling looks first rate, as well.
>
> --
Thanks.

The only reason why it looks so good is that I was ill and had enough time
for poving this morning ;-)


Post a reply to this message

From: CJ
Subject: Re: the spaceship wip
Date: 18 Dec 2001 12:44:37
Message: <3c1f8085$1@news.povray.org>
Great metal texture...
--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom

BTW - how did you do the metal texture?
-------



Dave Blandston <gra### [at] earthlinknet> wrote in message
news:3c1f5d2f$1@news.povray.org...
> That's a great metal texture! The modeling looks first rate, as well.
>
> --
> -David
> "Simon Adameit" <gom### [at] gmxde> wrote in message
> news:3c1f5a50@news.povray.org...
> >
> > Hi, It doesn't look pre or after TOS like but how do you like it?
>
>


Post a reply to this message

From: Simon Adameit
Subject: Re: the spaceship wip
Date: 18 Dec 2001 13:00:21
Message: <3c1f8435@news.povray.org>
CJ <hou### [at] yahoocom> schrieb in im Newsbeitrag:
3c1f8085$1@news.povray.org...
> Great metal texture...
> --

Thanks.

>
> BTW - how did you do the metal texture?
> -------
My English is not very good, so I better send you the source then describing
how I did it.

#local R=seed(123);
#local Z=0;
#declare rumpf_tex=
texture{average
  texture_map{
#while(Z<5)
#local T=<rand(R),rand(R),rand(R)>-0.5;
#local S=rand(R)+0.5;
[
finish{ambient 0 diffuse 0.3 phong 1.2 phong_size 2 specular 1 roughness
0.01 metallic }

pigment{cells
  color_map{
    [0 rgb 1]
    [1 rgb 0.1]}
  translate T
  scale 1.5
  scale S}

normal{cells bump_size 1 translate T scale 1.5 scale S}
]
#local Z=Z+1;
#end}}


Post a reply to this message

From: Timothy R  Cook
Subject: Re: the spaceship wip
Date: 18 Dec 2001 15:37:12
Message: <3C1FA8E9.E5C15EF6@scifi-fantasy.com>
Simon Adameit wrote:
> Hi, It doesn't look pre or after TOS like but how do you like it?

Turn it on its side and you've got a BBQ grill ;)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Coridon Henshaw
Subject: Re: the spaceship wip
Date: 18 Dec 2001 16:35:21
Message: <Xns917BA8C109AABCQ@204.213.191.226>
"Simon Adameit" <gom### [at] gmxde> wrote in news:3c1f6cd8@news.povray.org:

> About that background thing, how do you all render Chris Colefax
> galaxys with antialiasing without destroing the stars?

Use galaxy.sf rather than galaxy.bg to generate the starfield.  Starfields 
generated with galaxy.sf will survive antialiasing while other starfield 
types won't.

Another galaxy-related pitfall is that you'll need to add triangle_wave to 
the pattern declaration for BGMilkyWay in galaxy.bg if you want to use the 
milky way background in Pov 3.5.


Post a reply to this message

From: Captain Tylor
Subject: Re: the spaceship wip
Date: 19 Dec 2001 08:32:26
Message: <3c2096ea@news.povray.org>
Personally, I think it's a fine pre-TOS look.  I like the metal texture as
well.  The new cells pattern is going to come in handy.

"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?
>
>
>
>
>


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.