POV-Ray : Newsgroups : povray.binaries.images : Cobra Mk III Server Time
18 Oct 2026 04:45:32 EDT (-0400)
  Cobra Mk III (Message 1 to 34 of 34)  
From: Timothy R  Cook
Subject: Cobra Mk III
Date: 7 Dec 2001 19:08:15
Message: <3C1159DE.9844D655@scifi-fantasy.com>
Cobra Mk. III leaving atmosphere of Merlin in the Ross 154 system.
Lens flare extras are bit distracting, but main flare looks nice.
Render time 6 hours 57 minutes 28 seconds.  Cobra III mesh
imported into RAW triangle format by hand from John Mackay's
VRML model.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: JRG
Subject: Re: Cobra Mk III
Date: 7 Dec 2001 19:26:19
Message: <3c115e2b@news.povray.org>
Aaah, David Braben's milestone.

It looks like an Italian *futuristic* painting.
Me likes.
--
Jonathan.


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From: charles
Subject: Re: Cobra Mk III
Date: 7 Dec 2001 22:23:40
Message: <3c1187bc@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C1159DE.9844D655@scifi-fantasy.com...
> Cobra Mk. III leaving atmosphere of Merlin in the Ross 154 system.
> Lens flare extras are bit distracting, but main flare looks nice.
> Render time 6 hours 57 minutes 28 seconds.  Cobra III mesh
> imported into RAW triangle format by hand from John Mackay's
> VRML model.
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
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From: David Fontaine
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 01:16:34
Message: <3C11B125.3538788B@faricy.net>
I like the colors and sharp contrast, but it's hard to discern much.  I
assume you were going for an artistic look though.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 08:52:37
Message: <3C12196C.1620FA4F@scifi-fantasy.com>
David Fontaine wrote:
> I like the colors and sharp contrast, but it's hard to discern much.  I
> assume you were going for an artistic look though.

I wasn't...attached image is more like what I was looking for.
Render time 03:36:03.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 08:55:56
Message: <3C121A32.434743D3@scifi-fantasy.com>
...and here's a test image of me trying to figure out the media
for the thrusters.  Cool effect, can't figure out how to make
it fade at the back, so did something else :b
The cool background is the planet's atmosphere with crackle
instead of spherical as a density map, in a sphere of a few
thousand.  Would have tried it in other images, but it'd
interfere with the ringed planet.  Probably.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: blessing
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 09:01:11
Message: <3c121d27@news.povray.org>
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote in message
news:3C12196C.1620FA4F@scifi-fantasy.com...

> I wasn't...attached image is more like what I was looking for.
> Render time 03:36:03.
> --
> Tim Cook


Oooooo, aaaahhhhh! cool.
me likes. what texture,color etc... did you use for the thrust on the back?


Gary

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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 09:05:04
Message: <3C121C5A.8EC9ACF5@scifi-fantasy.com>
blessing wrote:
> Oooooo, aaaahhhhh! cool.
> me likes. what texture,color etc... did you use for the thrust
> on the back?

#declare Flow_Interior = material{  // Flow_Interior
  texture{
    pigment{color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>}
  }   
  interior{
    media{  // Flow
      samples 1,6
      variance 1.0/4.0
      ratio 0.799533
      absorption rgb <0.001, 0.958333, 0.001>
      emission rgbft <0.178571, 0.614567, 1.0, 0.989567, 0.998>
      scattering{
        1 ,  rgb <0.5, 0.5, 0.5> // isotropic scattering
      }
      density{
        granite
        turbulence 3.0
        ramp_wave
        scale  200.0
      }
    }
  }
}
...with a point light at the larger end with a fade power of 6
and fade distance of 50.  (the flare object itself is 200 units
long)

...and it isn't even what I really wanted, but, as with any
media, you find one that looks good, and use it :b
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Alf Peake
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 10:52:01
Message: <3c123721@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C12196C.1620FA4F@scifi-fantasy.com...
> David Fontaine wrote:
> > I like the colors and sharp contrast, but it's hard to discern
much.
> > I assume you were going for an artistic look though.
>
> I wasn't...attached image is more like what I was looking for.
> Render time 03:36:03.

I couldn't figure out your 1st post, too much to see what was what.
But then - I'm ignorant about Cobra Mk IIIs :(  This pic I can see and
the light dawns. I like now.

Alf


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 11:16:14
Message: <3C123B1A.80163531@scifi-fantasy.com>
Alf Peake wrote:
> I couldn't figure out your 1st post, too much to see what was
> what.  But then - I'm ignorant about Cobra Mk IIIs :(  This pic
> I can see and the light dawns. I like now.

From the FFE manual:
"COBRA MK 3
[PICTURE]

SPECIFICATION

HULL MASS: 20 t
MASS (FULLY LADEN): 100 t
INTERNAL CAPACITY (NO DRRVE): 80 t
RETRO THRUSTER ACCELERATION: 7 Earth G
MAIN THRUSTER ACCELERATION: 20 Earth G 
CREW: 1
GUN MOUNTINGS: 2+F
MISSILE PYLONS: 4
ALLEGIANCE: INDEPENDENT, FEDERATION

IN GENERAL:
After a complete rethink following the collapse of the Cobra Mk II,
the Federation shipyard, Faulcon DeLacy addressed some of the
problems facing pilots of their day and came up with what was to be
their best ship ever the Cobra Mk III. In the 20th Century, as any
history buff will know, a motor car company by the name of Ford
came up with a car called an Escort, which was generally regarded to
be their finest hour. The Cobra Mk ill can only be described as the
Ford Escort of the space lanes. It has classic lines, that millions
of ships tried to emulate.  It is nippy, easily manoeuvred, powerful,
attractive, spacious and well defended. The only craft that Faulcon
DeLacy ever built that was deemed to be more classic was the now
defunct Fer De Lance - a vicious piece of combat machinery that is
now outlawed, as the Police deemed it too powerful to be left in
the hands of the public.

BOB'S THOUGHTS:
How can you go wrong with a Cobra Mk III? OK, so there might be a lot
faster ships out there, and there are ones that are larger, ones that
have more weapons and ones that are easier to upgrade, but you sure as
hell aren't going to find one ship that has all of these things. The
Cobra Mk III was the work of a genius, and there hasn't been a ship
yet that has sold so well. Sheesh, these things go so easy, I don't
have any left, so if you know of anyone who wants a good price for
their's, I'm happy to buy it off them for 60% of current value."

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Josh English
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 19:17:57
Message: <3C12ADB1.64F567FD@spiritone.com>
"Timothy R. Cook" wrote:
> 
> ...and here's a test image of me trying to figure out the media
> for the thrusters.  Cool effect, can't figure out how to make
> it fade at the back, so did something else :b
> The cool background is the planet's atmosphere with crackle
> instead of spherical as a density map, in a sphere of a few
> thousand.  Would have tried it in other images, but it'd
> interfere with the ringed planet.  Probably.
 I'd experiment with multiplying your density with a planar or spherical
density to get it to fade near the end.

Jsoh English


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From: David Fontaine
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 22:59:55
Message: <3C12E29B.9E499CC7@faricy.net>
"Timothy R. Cook" wrote:
> 
> I wasn't...attached image is more like what I was looking for.

Ah, I can make much more sense of this one.  :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Alf Peake
Subject: Re: Cobra Mk III
Date: 9 Dec 2001 09:58:48
Message: <3c137c28@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C123B1A.80163531@scifi-fantasy.com...
[snip]
>
> SPECIFICATION

Thanks for that Tim. I am now enlightened :)

Alf


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 9 Dec 2001 10:27:34
Message: <3C13812C.C2CF755F@scifi-fantasy.com>
Alf Peake wrote:
> Thanks for that Tim. I am now enlightened :)

NP. :)
Next I want to do a Viper Defence Mk II and make a
scene with police chasing the Cobra...
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Alf Peake
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 10:51:16
Message: <3c14d9f4@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C13812C.C2CF755F@scifi-fantasy.com...
[snip]
> Next I want to do a Viper Defence Mk II and make a
> scene with police chasing the Cobra...

I had a friend who was "done" in a Cobra by a flashing blue light, but
then I guess there are Cobras and there are Cobras :-)

Alf


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From: James Taylor
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 19:06:44
Message: <3c154e14@news.povray.org>
Hi all

Its strange, about a month ago I was working on a very similar image, a
Cobra mkIII and a viper locked in battle etc. I modelled several ships in
Spatch, but only got as far as tracing this:


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 21:56:12
Message: <3C1573F5.67EBFD07@scifi-fantasy.com>
James Taylor wrote:
> Its strange, about a month ago I was working on a very similar
> image, a Cobra mkIII and a viper locked in battle etc. I modelled
> several ships in Spatch, but only got as far as tracing this:

A bit dark to tell what's going on, but...
"locked in battle"?  I'm sorry, but I don't consider two objects
zooming around each other at a few hundred kps attempting to
alternately get a decent shot off or to avoid getting shot being
'locked'...now, hand-to-hand combat in a mech...THAT'S 'locked in
battle' ;)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: KalleK
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 12:47:39
Message: <3c1646bb@news.povray.org>
I like this one, especially the phong an the glasshull

cukk


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From: James Taylor
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 18:14:29
Message: <3c169355$1@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C1573F5.67EBFD07@scifi-fantasy.com...
>now, hand-to-hand combat in a mech...THAT'S 'locked in
> battle' ;)


maybe I could put a couple of pirates fighting (in mechs) over illegal goods
(firearms etc) in front of the space port while some viper police dude is
attempting to shoot the cobra down for having "forgotten" to get launch
permision...


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From: James Taylor
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 18:20:01
Message: <3c1694a1@news.povray.org>
...however frontier never really lived up to expectations and I remember
still playing elite after I bought frontier.
As I remember I achieved a pretty fine rating. maybe its time to dig the
A500 out....although I hear theres a soon to be released version of elite
(release 4 maybe) for the PC which should be mostly funkadelic.

"Elite, a game? It's a way of life" ;-)


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From: David Parrott
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 21:18:35
Message: <DRhRMDASfrF8IwoI@quayles1.demon.co.uk>
In article <3c1694a1@news.povray.org>, James Taylor <james@jamestaylor.
fsworld.co.uk> writes
>...however frontier never really lived up to expectations and I remember
>still playing elite after I bought frontier.
>As I remember I achieved a pretty fine rating. maybe its time to dig the
>A500 out....although I hear theres a soon to be released version of elite
>(release 4 maybe) for the PC which should be mostly funkadelic.
>
>"Elite, a game? It's a way of life" ;-)

I always preferred Frontier over Elite or FFE (Frontier: First
Encounters). Never could get the hang of docking in Elite, always
crashed ;).

Elite 4 isn't due out till about 2004 the way it's going at the minute.
For the record you can now download FFE from www.eliteclub.co.uk and
then get JJFFE from www.jaj22.demon.co.uk to make it run on windows.
Good fun :).
-- 
David Parrott


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 23:20:38
Message: <3C16D92A.5980B829@scifi-fantasy.com>
David Parrott wrote:
> For the record you can now download FFE from www.eliteclub.co.uk and
> then get JJFFE from www.jaj22.demon.co.uk to make it run on windows.

Too bad I can't figure out how to flay my computer memory settings
to be able to run Frontier, or I'd be playing that instead (tho I have
grown fond of the RIG items)

...which brings us back to: simulating entire solar systems in POV.
Braben can do it, so should we! ;)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 23:23:08
Message: <3C16D9C1.5745B1B3@scifi-fantasy.com>
James Taylor wrote:
> maybe I could put a couple of pirates fighting (in mechs) over
> illegal goods (firearms etc) in front of the space port while
> some viper police dude is attempting to shoot the cobra down
> for having "forgotten" to get launch permision...

I'd think the blues would be worrying more about the mechs than
a moving violation that's a 500 credit fine...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: PeterC
Subject: Re: Cobra Mk III
Date: 12 Dec 2001 20:51:26
Message: <3c1808c9.8208318@localhost>
On Sat, 08 Dec 2001 08:45:16 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasycom> wrote:

>This is a multi-part message in MIME format.
>--------------F59A9E9B00061F719BA5210E
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>David Fontaine wrote:
>> I like the colors and sharp contrast, but it's hard to discern much.  I
>> assume you were going for an artistic look though.
>
>I wasn't...attached image is more like what I was looking for.
>Render time 03:36:03.
>-- 
>Tim Cook
>http://empyrean.scifi-fantasy.com
>

	I miss playing Frontier (Elite 2) on my Amiga.
	Good picture except for one thing ... the
flames from the engine look like a solid glowing
crystal, not a hot glowing gas.

Pete


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 12 Dec 2001 21:41:28
Message: <3C18136A.A9F2A622@scifi-fantasy.com>
Pet### [at] nymaliasnetalmost wrote:
>         Good picture except for one thing ... the
> flames from the engine look like a solid glowing
> crystal, not a hot glowing gas.

I know, but after fiddling around with media for a few hours
trying to produce result X, I came up with result R that looked
nice enough to say 'looks good enough for now'...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Steve
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 02:15:31
Message: <slrna1j94d.4se.steve@zero-pps.localdomain>
On Fri, 07 Dec 2001 19:07:58 -0500, Timothy R. Cook wrote:

>Cobra Mk. III leaving atmosphere of Merlin in the Ross 154 system.
>Lens flare extras are bit distracting, but main flare looks nice.
>Render time 6 hours 57 minutes 28 seconds.  Cobra III mesh
>imported into RAW triangle format by hand from John Mackay's
>VRML model.

I've found the illusive class 4 military drive so I'll be waiting 
the othere side of your hyperjump clod and blow you away:-)

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  7:02am  up 66 days, 22:48,  1 user,  load average: 1.15, 1.10, 1.02


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 13:15:12
Message: <3C1A3FC4.33C4B077@scifi-fantasy.com>
Steve wrote:
> I've found the illusive class 4 military drive so I'll be waiting
> the othere side of your hyperjump clod and blow you away:-)

So you have a c4 military drive...big deal!  I've got a Large Plasma
Accelerator and 50 shield generators (don't ask how I fit them in a
Cobra III).

Bumper sticker: My other ship's a Thargoid Cruiser.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Jamie Davison
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 14:32:36
Message: <MPG.1684648d4ca52424989a7b@news.povray.org>
> > I've found the illusive class 4 military drive so I'll be waiting
> > the othere side of your hyperjump clod and blow you away:-)
> 
> So you have a c4 military drive...big deal!  I've got a Large Plasma
> Accelerator and 50 shield generators (don't ask how I fit them in a
> Cobra III).
> 
> Bumper sticker: My other ship's a Thargoid Cruiser.

I always found that a Panther (Also known as Bigtrak :) with two small 
plasma accelerators (one in each turret), 50 shield gens, auto repair and 
any other toys I fancied made life easier in Frontier.  Although I did 
occasionally clip myself with the plasma accelerator and knock down all 
of my shields and quite a lot of hull as well.

It's amazing what you can afford if you have lots of patience on the Sol 
<-> Barnards Star run <grin>

Bye for now,
     Jamie.


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From: Steve
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 17:55:30
Message: <slrna1l0p9.71j.steve@zero-pps.localdomain>
On Fri, 14 Dec 2001 19:34:13 -0000, Jamie Davison wrote:
>> > I've found the illusive class 4 military drive so I'll be waiting
>> > the othere side of your hyperjump clod and blow you away:-)
>> 
>> So you have a c4 military drive...big deal!  I've got a Large Plasma
>> Accelerator and 50 shield generators (don't ask how I fit them in a
>> Cobra III).
>> 
>> Bumper sticker: My other ship's a Thargoid Cruiser.
>
>I always found that a Panther (Also known as Bigtrak :) with two small 
>plasma accelerators (one in each turret), 50 shield gens, auto repair and 
>any other toys I fancied made life easier in Frontier.  Although I did 
>occasionally clip myself with the plasma accelerator and knock down all 
>of my shields and quite a lot of hull as well.
>
>It's amazing what you can afford if you have lots of patience on the Sol 
><-> Barnards Star run <grin>

My home is propbably Facec (sp?) but I'm quite often found doing runos between
Lave - Ridquat, Diso and Lesti you can always get some serious agro over 
that way:-)

My ship's over on the win machine so I don't get to play out much these days,
they sould make a UNIX version. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

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From: Steve
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 17:55:32
Message: <slrna1l0qm.71j.steve@zero-pps.localdomain>
On Fri, 14 Dec 2001 19:34:13 -0000, Jamie Davison wrote:
>> > I've found the illusive class 4 military drive so I'll be waiting
>> > the othere side of your hyperjump clod and blow you away:-)
>> 
>> So you have a c4 military drive...big deal!  I've got a Large Plasma
>> Accelerator and 50 shield generators (don't ask how I fit them in a
>> Cobra III).
>> 
>> Bumper sticker: My other ship's a Thargoid Cruiser.
>
>I always found that a Panther (Also known as Bigtrak :) with two small 
>plasma accelerators (one in each turret), 50 shield gens, auto repair and 
>any other toys I fancied made life easier in Frontier.  Although I did 
>occasionally clip myself with the plasma accelerator and knock down all 
>of my shields and quite a lot of hull as well.
>
>It's amazing what you can afford if you have lots of patience on the Sol 
><-> Barnards Star run <grin>

PS: I've had the same pilot/game going since 1995. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 14 Dec 2001 18:19:32
Message: <3C1A8716.F2D9538@scifi-fantasy.com>
Steve wrote:
> PS: I've had the same pilot/game going since 1995.

What's your elite rating?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Steve
Subject: Re: Cobra Mk III
Date: 15 Dec 2001 02:17:08
Message: <slrna1lbn3.7ob.steve@zero-pps.localdomain>
On Fri, 14 Dec 2001 18:11:18 -0500, Timothy R. Cook wrote:
>Steve wrote:
>> PS: I've had the same pilot/game going since 1995.
>
>What's your elite rating?

Elite and no cheating.  

I'll go and have a look on the win machine.....

I think I'm a Marquis in the IMP Navy, I can't see now, the icon
I've been using doesn't want to work, I think it might have something
to do with me upgrading the browser to IE5.5 recently.  It's complaining
about lack of memory etc.  

>-- 
>Tim Cook
>http://empyrean.scifi-fantasy.com
>
>-----BEGIN GEEK CODE BLOCK-----
>Version: 3.12
>GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
>N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
>PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
>D++(---) G(++) e*>++ h+ !r--- !y--
>------END GEEK CODE BLOCK------


--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: Steve Oxley
Subject: Re: Cobra Mk III
Date: 16 Dec 2001 17:34:33
Message: <slrna1q8bp.v1s.viking@midgard.its.monash.edu.au>
Morning all,

On 14 Dec 2001 17:55:30 -0500, Steve wrote:
[...]
> My ship's over on the win machine so I don't get to play out much these days,
> they sould make a UNIX version. 

If you've been reading alt.fan.elite, you'd be aware of the couple of
source-available Elite ports.

First is 'Elite: The New Kind' by Christian Pender - a
reverse-engineering of the Archimedes or BBC Elite, and then there is
something called 'JJFFE', which appears to be a reverse-engineering of
Elite: First Encounters.

But what I'd like is a Unix / Linux port of Frontier: Elite 2.

> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet

(Another) Steve

-- 
ObCynicalComment:
  Actually, Microsoft is sort of a mixture between the Borg and the
  Ferengi.

Stephen Oxley, Shared Systems Section,
Room G44, Building 28, Clayton Campus
Monash University, Victoria, Australia, 3800


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From: Steve
Subject: Re: Cobra Mk III
Date: 17 Dec 2001 04:53:06
Message: <slrna1rg28.ipq.steve@zero-pps.localdomain>
On 16 Dec 2001 17:34:33 -0500, Steve Oxley wrote:

>If you've been reading alt.fan.elite, you'd be aware of the couple of
>source-available Elite ports.

Didn't know it existed, I'll have to check it out. 

>
>First is 'Elite: The New Kind' by Christian Pender - a
>reverse-engineering of the Archimedes or BBC Elite, and then there is
>something called 'JJFFE', which appears to be a reverse-engineering of
>Elite: First Encounters.
>
>But what I'd like is a Unix / Linux port of Frontier: Elite 2.

Me too. 

Followups set to povray.off-topic.

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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