POV-Ray : Newsgroups : povray.binaries.images : fur 2/2 (75k) Server Time
16 Aug 2024 22:16:25 EDT (-0400)
  fur 2/2 (75k) (Message 1 to 5 of 5)  
From: gemelli david
Subject: fur 2/2 (75k)
Date: 26 Nov 2001 03:57:11
Message: <3C0203F2.4020908@xlstudio.com>
started to do fur...will be transformed to handle hair too...
this one is made of 460k cones. the original mesh data come from 3dsMax 
2.5. I exported it to a special file using a very altered version of my 
plug-in to render max scenes with POV.

           David Gemelli

(yes, it's the same text as the previous post...a little busy today...)


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Attachments:
Download 'fur_belier_460k.jpg' (75 KB)

Preview of image 'fur_belier_460k.jpg'
fur_belier_460k.jpg


 

From: DJ Wiza
Subject: Re: fur 2/2 (75k)
Date: 26 Nov 2001 04:12:29
Message: <3c02077d@news.povray.org>
How long did it take to render and what hardware was it on?

-DJ

--
"There's no joy greater that soaring high on the wings of your dreams,
except maybe the joy of watching a dreamer who has nowhere to land but the
ocean of reality."

"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3C0### [at] xlstudiocom...
> started to do fur...will be transformed to handle hair too...
> this one is made of 460k cones. the original mesh data come from 3dsMax
> 2.5. I exported it to a special file using a very altered version of my
> plug-in to render max scenes with POV.
>
>            David Gemelli
>
> (yes, it's the same text as the previous post...a little busy today...)
>


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From: gemelli david
Subject: Re: fur 2/2 (75k)
Date: 26 Nov 2001 04:19:10
Message: <3C02091E.7090202@xlstudio.com>
The computer:
Athlon 1GHz 256Mo

Time (approx.):
teapot: parse 2min30s    render 1min30s
statue:  parse 1h40min    render 40min

                  David Gemelli


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From: khor
Subject: Re: fur 2/2 (75k)
Date: 26 Nov 2001 20:17:42
Message: <3c02e9b6@news.povray.org>
looks good! do you give any info your plugin and what is the technic to do
fur


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From: gemelli david
Subject: Re: fur 2/2 (75k)
Date: 29 Nov 2001 03:18:29
Message: <3C05EF94.5060407@xlstudio.com>
>
>
>looks good! do you give any info your plugin and what is the technic to do
>fur
>
>
the plugin only exports the geometry in the form:
number of vertices,
<x0, y0, z0>,
<x1, y1, z1>,
...
number of normals,     // = nb faces * 3, it is uncompressed
<nx0, ny0, nz0>,
<nx1, ny1, nz1>,
...
number of colors,  // = nb faces * 3, it is uncompressed too...
<r0, g0, b0>,
<r1, g1, b1>,
...
number of faces,
<idv1_0, idv2_0, idv3_0>,
<idv1_1, idv2_1, idv3_1>,
...
that's all...I have a macro to read this and to store it in various 
arrays, another macro to trace it as a mesh2 object, and a macro to add 
fur on it....the solution I took for the fur is a cone...I did yesterday 
at night a new version that allows to define a "gravity vector" and 
various parameters for the maximum length of the "hair" so I can have 
bended shapes...I didn't have time to do a nice render and to make the 
hair looks good so...next time !

             David Gemelli


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