Wall material as follows:
#declare Monkey_Reflect_1 = material // Monkey_Reflect_1{
texture{
pigment{
color rgb <0.5, 0.625, 1.0>
}
normal{
bumps , 0.1
scale 0.00001
}
finish{
ambient 0.1
diffuse 0.76
phong 0.25
phong_size 50.0
specular 0.1
roughness 0.5
reflection 0.25
crand 0.25
}
}
}
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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