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Yes, that does seem to be the case; the 'roots' or whatever they are clearly
contact the plane underneath the waves.
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Andrew" <ast### [at] hotmail com> wrote in message
news:3bf7c404@news.povray.org...
> > 2) Your plane isn't. A plane is a 2-dimensional entity,
> > and your plane has the appearance of vertical variance,
> > hence isn't strictly 2-d.
>
>
> But it could be a true plane underwater...
>
>
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Kevin Wampler wrote:
>
> I realized that I have never done a reflective sphere over a checkered
> plane image, so I thought I'd give it a shot. Comments/suggestions?
>
Neat, but i think some sky etc. around would not be bad.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Original... :) I like.
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"Timothy R. Cook" wrote:
>
> Comments:
> 2) Your plane isn't. A plane is a 2-dimensional entity,
> and your plane has the appearance of vertical variance,
> hence isn't strictly 2-d.
It looks like a plane underwater to me, and besides, it could still be
2d if it only needs two variables for a parametric represnetation, ie,
has no volume, like a mesh. Nyah nyah. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Awesome idea.
Personally I would change the color of the branches a little.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> Neat, but i think some sky etc. around would not be bad.
There is a hint or suggestion of sky in the top half of the reflection in
the sphere. it looks great. nice work!!
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"Timothy R. Cook" wrote:
> 2) Your plane isn't. A plane is a 2-dimensional entity,
> and your plane has the appearance of vertical variance,
> hence isn't strictly 2-d.
>
> Nyah nyah ;)
I was going to mention that that's actually water over the checkered
plane, but then I remembered that the "plane" itself actually has a bump
under the plant, so I figured it wouldn't be a very good rebuttal.
~Kevin Wampler~
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James Foster wrote:
>
> Christoph Hormann wrote:
>
> >
> > Neat, but i think some sky etc. around would not be bad.
>
> There is a hint or suggestion of sky in the top half of the reflection in
> the sphere. it looks great. nice work!!
Thanks! There is a sky, generated by Chris Colefax's galaxy include
file. I suppose that I could cove the camera so that you could see it,
but I rather like the effect of the current camera position.
~Kevin Wampler~
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David Fontaine wrote:
>
> Awesome idea.
Thanks!
> Personally I would change the color of the branches a little.
I don't know about the overall color, but I do think that they could use
more color variation. I suppose I might also want to use isosurfaces to
give them a very cracked bark as a surface.
~Kevin Wampler~
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Hey Kevin and Folks,
> I realized that I have never done a reflective sphere
[snip]
At last a clever, novel and beautiful interpretation of a classic
Blessings,
Brendan
--
Michael Brendan Hurley ShadowDancerEnterprizes, LTD.
POV: http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] saber net
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