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Here's a thought! That light patern on the floor is *Very* nice. But is it
possible to work backwards?...
instead of defining your objects and fining out what light pattern it makes...
define your light patern and find out what object it needs??
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From: Christoph Hormann
Subject: Re: My first 26,108,549 photons with 18 tori
Date: 18 Nov 2001 12:34:29
Message: <3BF7F125.90EBB29D@gmx.de>
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David Fontaine wrote:
>
> Actually, not really my first 26,108,549 photons, but I started
> experimenting with them today with the latest 3.5 beta. Just when I
> thought my new Athlon with 512 megs of RAM could handle anything, I find
> a new way to go into swap. ;)
>
> Might be too dark on some monitors, but you can still see the caustics.
> Looks like the photon count still isn't high enough, but I think it came
> out pretty well.
It looks really interesting, but the geometry seems a bit obscure. As
Peter said, jitter might be a good idea, what max_trace_level did you use
BTW?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Bill DeWitt wrote:
>
> Cool.
Thanks.
> I am still a photon virgin.
Looking for that special positron? (Okay I'll shut up)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Peter Popov wrote:
>
> Try using jitter.
Oh yeah... I may not do much with this render, but it could come in
useful later.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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James Foster wrote:
>
> Here's a thought! That light patern on the floor is *Very* nice.
Thanks!
> But is it possible to work backwards?...
>
> instead of defining your objects and fining out what light pattern it makes...
> define your light patern and find out what object it needs??
I think that would be fairly difficult. Anyway, half the fun is seeing
what pattern it'll make. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> It looks really interesting, but the geometry seems a bit obscure. As
> Peter said, jitter might be a good idea, what max_trace_level did you use
> BTW?
Thanks. It wasn't supposed to show off the torus object really, just
the caustics. Max trace was 50 I believe.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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> Anyway, half the fun is seeing
> what pattern it'll make. :)
but half the fun could be seeing what object it makes.
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James Foster wrote:
>
> > Anyway, half the fun is seeing
> > what pattern it'll make. :)
>
> but half the fun could be seeing what object it makes.
LOL, i suppose, but actually there would be infinite objects, wouldn't
there? So long as the photons end up where they need to be. Then we
could make a four-dimensional object and take slices of it...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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What interests me is how those caustics mimic diffraction patterns.
--
Daren Scot Wilson
dar### [at] pipeline com
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Daren Scot Wilson wrote:
>
> What interests me is how those caustics mimic diffraction patterns.
Too few photons.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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