POV-Ray : Newsgroups : povray.binaries.images : Blah (WIP) Server Time
17 Aug 2024 06:20:36 EDT (-0400)
  Blah (WIP) (Message 2 to 11 of 11)  
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From: Dayv
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 13:42:04
Message: <3bf017fc$1@news.povray.org>
Looks cool. . .

But what is it?

"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3BEEF714.BFEF65CD@scifi-fantasy.com...
> Well that was a waste of 4 days...
>
> POV 3.5 outputs alpha channels by default.  Writes to BMP file.
> BMP does not support alpha channels.  Ok...
>
> Attached is screen capture of what POV's output looks like.
>
> At least "sorry, POV is running a render" is a good excuse
> for keeping annoying friends who want to burn CDs off of
> your computer ^_^
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


----------------------------------------------------------------------------
----


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From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 14:32:51
Message: <3BF02380.161AB8A1@scifi-fantasy.com>
Dayv wrote:
> Looks cool. . .
> But what is it?

Underwater scientific research station borrowed from a TV show.
Replaced all of its materials with a media that I made, but it's
nowhere NEAR being finished.  Not even done with one floor on
the top pod.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:44:16
Message: <3BF03439.7F86143A@scifi-fantasy.com>
Attached is file 1 of 6 of the original from the TV show.
Play 'name that software' if you like.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
Download 'orca1.jpg' (15 KB)

Preview of image 'orca1.jpg'
orca1.jpg


 

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:45:35
Message: <3BF03489.C1261D8@scifi-fantasy.com>
File 2 of 6.  Note the girders of the surface platform in the FG,
which is probably the last thing I'll add.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'orca2.jpg' (20 KB)

Preview of image 'orca2.jpg'
orca2.jpg


 

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:48:19
Message: <3BF0352F.FA726C41@scifi-fantasy.com>
File 3 of 6.  Seems to be a bit of an optical illusion going on here,
since the tube connecting to the pod at right is at a strange angle
compared to the other shots, and doesn't line up with the same
vertical position as its other end, or it might just be an odd
camera angle.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'orca3.jpg' (17 KB)

Preview of image 'orca3.jpg'
orca3.jpg


 

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:49:47
Message: <3BF03582.9FB05D52@scifi-fantasy.com>
File 4 of 6.  Looks like I erred on the vertical distance between
pod groups.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'orca4.jpg' (25 KB)

Preview of image 'orca4.jpg'
orca4.jpg


 

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:51:28
Message: <3BF035EB.8B414ABC@scifi-fantasy.com>
File 5 of 6.  Not terribly visible shot due to underwater effect.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'orca5.jpg' (12 KB)

Preview of image 'orca5.jpg'
orca5.jpg


 

From: Timothy R  Cook
Subject: Re: Blah (WIP)
Date: 12 Nov 2001 15:54:41
Message: <3BF036AC.A83CC909@scifi-fantasy.com>
File 6 of 6.  Good shot of the light groups used on original.
I also notice I didn't notice the airlocks on the undersides
of the pods in my initial duplication attempt (more clearly
visible in some of the other shots), will probably redesign
them on my version.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'orca6.jpg' (17 KB)

Preview of image 'orca6.jpg'
orca6.jpg


 

From: Jon A  Cruz
Subject: Re: Blah (WIP)
Date: 13 Nov 2001 00:26:04
Message: <3BF0AE90.856827EB@geocities.com>
"Timothy R. Cook" wrote:

> Well that was a waste of 4 days...
>
> POV 3.5 outputs alpha channels by default.  Writes to BMP file.
> BMP does not support alpha channels.  Ok...

Any geek worth his salt should know the first thing to do with POV-Ray on
Windows is set the option to make PNG output the default.   :-P

--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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From: Xplo Eristotle
Subject: Re: Blah (WIP)
Date: 13 Nov 2001 01:51:55
Message: <3BF0C368.AA4AAC09@unforgettable.com>
"Timothy R. Cook" wrote:
> 
> Well that was a waste of 4 days...
> 
> POV 3.5 outputs alpha channels by default.  Writes to BMP file.
> BMP does not support alpha channels.  Ok...

Couldn't you render another version at really low quality to get the
alpha channel, and then apply it to the original image?

-Xplo


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