Looks cool. . .
But what is it?
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3BEEF714.BFEF65CD@scifi-fantasy.com...
> Well that was a waste of 4 days...>> POV 3.5 outputs alpha channels by default. Writes to BMP file.> BMP does not support alpha channels. Ok...>> Attached is screen capture of what POV's output looks like.>> At least "sorry, POV is running a render" is a good excuse> for keeping annoying friends who want to burn CDs off of> your computer ^_^> --> Tim Cook> http://empyrean.scifi-fantasy.com>> -----BEGIN GEEK CODE BLOCK-----> Version: 3.12> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI> D++(---) G(++) e*>++ h+ !r--- !y--> ------END GEEK CODE BLOCK------
----------------------------------------------------------------------------
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Dayv wrote:
> Looks cool. . .> But what is it?
Underwater scientific research station borrowed from a TV show.
Replaced all of its materials with a media that I made, but it's
nowhere NEAR being finished. Not even done with one floor on
the top pod.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Attached is file 1 of 6 of the original from the TV show.
Play 'name that software' if you like.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
File 2 of 6. Note the girders of the surface platform in the FG,
which is probably the last thing I'll add.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
File 3 of 6. Seems to be a bit of an optical illusion going on here,
since the tube connecting to the pod at right is at a strange angle
compared to the other shots, and doesn't line up with the same
vertical position as its other end, or it might just be an odd
camera angle.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
File 6 of 6. Good shot of the light groups used on original.
I also notice I didn't notice the airlocks on the undersides
of the pods in my initial duplication attempt (more clearly
visible in some of the other shots), will probably redesign
them on my version.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
"Timothy R. Cook" wrote:
> Well that was a waste of 4 days...>> POV 3.5 outputs alpha channels by default. Writes to BMP file.> BMP does not support alpha channels. Ok...
Any geek worth his salt should know the first thing to do with POV-Ray on
Windows is set the option to make PNG output the default. :-P
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
"Timothy R. Cook" wrote:
> > Well that was a waste of 4 days...> > POV 3.5 outputs alpha channels by default. Writes to BMP file.> BMP does not support alpha channels. Ok...
Couldn't you render another version at really low quality to get the
alpha channel, and then apply it to the original image?
-Xplo