POV-Ray : Newsgroups : povray.binaries.images : Motion_blur in PovRay 3.5 Server Time
17 Aug 2024 08:21:09 EDT (-0400)
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From: Nekar Xenos
Subject: Re: Motion_blur in PovRay 3.5
Date: 3 Nov 2001 02:37:01
Message: <3be39e9d@news.povray.org>
Looks good to me.

- Nekar


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From: Jozef Gatial
Subject: Re: Motion_blur in PovRay 3.5
Date: 5 Nov 2001 03:04:20
Message: <3BE6482C.5F9D3B80@contal.sk>
Gilles Tran wrote:
> 

> 
> > I tried it. I'm not sure how high was my max_trace_level but space
> > between single copies was very dark. Maybe problem was I used for them
> > union and/or merge. I will try it and on Monday send to you result to
> > compare with MegaPov's picture. Thank you very much
> 
> Here a small example (image below) :
> 
> #global_settings{max_trace_level 41}
> background{rgb 1}
> light_source {-z*10000 1 rotate x*25 rotate y*30}
> #declare Propeller=sphere{0,0.5 translate y*0.5
>  texture{
>   pigment{
>    gradient y
>    poly_wave 0.5
>    color_map{
>     [0 rgbf <1,1,1,0.94>][0.95 rgbf <1,1,1,1>][1 rgbf <1,1,0.9,1>]
>    }
>   }
>   finish{ambient 0 diffuse 0}
>  }
>  scale <0.5,5,0.1>
>  rotate -y*15
> }
> #declare i=0;
> #declare nc = 20; // number of copies
> #declare maxr=30; // max angle of rotation
> union{
>     #while (i<nc)
>         object{Propeller rotate z*maxr*((i/nc))}
>         object{Propeller rotate z*i*maxr/nc rotate z*120}
>         object{Propeller rotate z*i*maxr/nc rotate z*240}
>         #declare i=i+1;
>     #end
>     difference{
>      sphere{0,1}
>      plane{z,0 inverse}
>      texture{
>       pigment{spiral1 1 color_map{[0.3 rgb 1][0.3 rgb 0]} scale <1,1,0.8>}
>       finish{ambient 0 diffuse 1}
>      }
>       scale <0.8,0.8,1.5>
>       translate z*0.3
>     }
>     rotate y*45
>     translate z*10
> }
> 
> G.
> --
> 
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
> 
>  [Image]

Hi all!
I tried to do it but I was not so succesfull. Please, see images with
notes bellow. But as I can see on Gilles Tran's picture it is with some
problems solveable. I have next fatal problem.  By bump_mapping on mesh
(cylindrical and UV-mapping, too) is bump_mapped part of surface
"switched" from plus to minus. Where is problem? By bump_mapping on
cyllinder this problem is not visible

Regards
Jozef Gatial

P.S. Vought XF5U was modeled in program Rhinoceros and exported as .obj
files. Two or three parts are UV-mapped, for next parts with planar or
cyllindrical mapping I use my own program. These two problems are last
what I have to start real big jobs. For next pictures please visit my
page www.angelfire.com/sk/gatial


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Attachments:
Download 'megapovs_motionblur.jpg' (51 KB) Download 'povrays_motionblur.jpg' (49 KB) Download 'bumpmap-problem.jpg' (24 KB)

Preview of image 'megapovs_motionblur.jpg'
megapovs_motionblur.jpg

Preview of image 'povrays_motionblur.jpg'
povrays_motionblur.jpg

Preview of image 'bumpmap-problem.jpg'
bumpmap-problem.jpg


 

From: Gilles Tran
Subject: Re: Motion_blur in PovRay 3.5
Date: 5 Nov 2001 10:37:56
Message: <3be6b254$1@news.povray.org>

> I tried to do it but I was not so succesfull. Please, see images with
> notes bellow.

About the first problem, it's clearly a max_trace_level problem. This could
explain the darkening on the propeller center too. In my little propeller
code, I chose the value as 2*number of copies + 1. It's going to be slower,
though. If you have some reflection on the propeller blade, turn it off.

The bump mapping problem looks like a bug but it needs further experimenting
to be sure.

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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