![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
After everyone tried scattering media for more realistic materials, i had
to try too.
This was designed with isowood background, but rendered really slow so i
right now only have the dummy objects for the ground. Render time was 70h
on my old machine (K6/500). Will try it with the isosurfaces and photons
when my other computer is free again.
The metal object uses megapov blurred reflection.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
Attachments:
Download 'materials_a.jpg' (83 KB)
Preview of image 'materials_a.jpg'
![materials_a.jpg](/povray.binaries.images/attachment/%3C3BD0A219.BA8FB7CE%40gmx.de%3E/materials_a.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Very nice.
The metal looks a bit soft (or is it supposed to?).
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
David Fontaine wrote:
>
> Very nice.
Thank you.
> The metal looks a bit soft (or is it supposed to?).
>
Yes, the metal is somewhat unrealistic. I will probably add some normal.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I like the pearly white. It is a very good rendering of a plastic. Good
job!
Arie
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3BD0A219.BA8FB7CE@gmx.de...
>
> After everyone tried scattering media for more realistic materials, i had
> to try too.
>
> This was designed with isowood background, but rendered really slow so i
> right now only have the dummy objects for the ground. Render time was 70h
> on my old machine (K6/500). Will try it with the isosurfaces and photons
> when my other computer is free again.
>
> The metal object uses megapov blurred reflection.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
----------------------------------------------------------------------------
----
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Arie L. Stavchansky" wrote:
>
> I like the pearly white. It is a very good rendering of a plastic. Good
> job!
>
Thanks, the funny think is that the media should in fact remove the
'plastic like look' - of course there is no reason why plastic should not
have subsurface scattering.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |