POV-Ray : Newsgroups : povray.binaries.images : materials test (83k) Server Time
17 Aug 2024 10:13:52 EDT (-0400)
  materials test (83k) (Message 1 to 5 of 5)  
From: Christoph Hormann
Subject: materials test (83k)
Date: 19 Oct 2001 17:58:37
Message: <3BD0A219.BA8FB7CE@gmx.de>
After everyone tried scattering media for more realistic materials, i had
to try too.  

This was designed with isowood background, but rendered really slow so i
right now only have the dummy objects for the ground.  Render time was 70h
on my old machine (K6/500).  Will try it with the isosurfaces and photons
when my other computer is free again.

The metal object uses megapov blurred reflection.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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materials_a.jpg


 

From: David Fontaine
Subject: Re: materials test (83k)
Date: 20 Oct 2001 00:18:01
Message: <3BD0FBB6.CCCF5140@faricy.net>
Very nice.
The metal looks a bit soft (or is it supposed to?).

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Christoph Hormann
Subject: Re: materials test (83k)
Date: 20 Oct 2001 08:19:07
Message: <3BD16BD7.FE4397F0@gmx.de>
David Fontaine wrote:
> 
> Very nice.

Thank you.

> The metal looks a bit soft (or is it supposed to?).
> 

Yes, the metal is somewhat unrealistic.  I will probably add some normal.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Arie L  Stavchansky
Subject: Re: materials test (83k)
Date: 20 Oct 2001 22:19:42
Message: <3bd230be$1@news.povray.org>
I like the pearly white.  It is a very good rendering of a plastic.  Good
job!

Arie

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BD0A219.BA8FB7CE@gmx.de...
>
> After everyone tried scattering media for more realistic materials, i had
> to try too.
>
> This was designed with isowood background, but rendered really slow so i
> right now only have the dummy objects for the ground.  Render time was 70h
> on my old machine (K6/500).  Will try it with the isosurfaces and photons
> when my other computer is free again.
>
> The metal object uses megapov blurred reflection.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: materials test (83k)
Date: 21 Oct 2001 03:41:50
Message: <3BD27C61.175C0473@gmx.de>
"Arie L. Stavchansky" wrote:
> 
> I like the pearly white.  It is a very good rendering of a plastic.  Good
> job!
> 

Thanks, the funny think is that the media should in fact remove the
'plastic like look' - of course there is no reason why plastic should not
have subsurface scattering.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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