POV-Ray : Newsgroups : povray.binaries.images : Catenary views with Tor's texture Server Time
17 Aug 2024 16:13:07 EDT (-0400)
  Catenary views with Tor's texture (Message 1 to 4 of 4)  
From: Duncan Adamson
Subject: Catenary views with Tor's texture
Date: 28 Sep 2001 10:33:43
Message: <3bb48a47@news.povray.org>
Combining two things I like at the moment - functions for iso-surfaces and
functions for textures - or is that just one thing?


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From: Christoph Hormann
Subject: Re: Catenary views with Tor's texture
Date: 28 Sep 2001 11:22:56
Message: <3BB496A1.BC029394@gmx.de>
Duncan Adamson wrote:
> 
> Combining two things I like at the moment - functions for iso-surfaces and
> functions for textures - or is that just one thing?
> 

Nice, now could you also use the texture's pattern in the isosurface
function? ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tor Olav Kristensen
Subject: Re: Catenary views with Tor's texture
Date: 29 Sep 2001 21:01:07
Message: <3BB66EC8.A794751F@hotmail.com>
Duncan Adamson wrote:
> 
> Combining two things I like at the moment - functions for iso-surfaces and
> functions for textures - or is that just one thing?
> 
>  [Image]

I see that you have been doing some rotating too...

Did that happen within the iso functions or did 
you rotate them "by hand" afterwards ?

The floor pattern is nice.


Tor Olav


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From: Duncan Adamson
Subject: Re: Catenary views with Tor's texture
Date: 30 Sep 2001 08:28:12
Message: <3bb70fdc@news.povray.org>
----- Original Message -----
From: "Tor Olav Kristensen" <tor### [at] hotmailcom>
Newsgroups: povray.binaries.images
Sent: Sunday, September 30, 2001 2:00 AM
Subject: Re: Catenary views with Tor's texture


>
> Duncan Adamson wrote:
> >
> > Combining two things I like at the moment - functions for iso-surfaces
and
> > functions for textures - or is that just one thing?
> >
> >  [Image]
>
> I see that you have been doing some rotating too...
>
> Did that happen within the iso functions or did
> you rotate them "by hand" afterwards ?
>
> The floor pattern is nice.
>
>
> Tor Olav

Rotated by two while loops - a bit of a cheat but it works

The floor pattern is simply the one from one of the default scenes in 3.5
with a checker normal translated by 0.5 units up and across - I think it
makes a nice cheap tiled effect

Duncan


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