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Before posting the code for this I'd like to improve it as much as possible.
Here is take 3. The grass pattern is tweaked, and the colors, the transition
between the path and the grass, and I also added some simple flowers while I
was at it. Hope you think this version is an improvement over the last
version.
This image took 20 minutes on my old Pentium 150, mostly because of the
great need for antialiasing.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'cheapgrass3.jpg' (56 KB)
Preview of image 'cheapgrass3.jpg'
![cheapgrass3.jpg](/povray.binaries.images/attachment/%3C3bae5153%40news.povray.org%3E/cheapgrass3.jpg?preview=1)
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Wow! How'd you do the semitransparent fuzzy edges?
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It looks great! I think you started new trend in
making things which needed a lot of memory -
grass, leaves, fur, hair. I'm just wondering if it
would be possible to make w/o 3.5. Is it "warp"
which makes it possible ?
Gena.
Rune wrote:
> Before posting the code for this I'd like to improve it as much as possible.
>
> Here is take 3. The grass pattern is tweaked, and the colors, the transition
> between the path and the grass, and I also added some simple flowers while I
> was at it. Hope you think this version is an improvement over the last
> version.
>
> This image took 20 minutes on my old Pentium 150, mostly because of the
> great need for antialiasing.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
> [Image]
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news:3bae5153@news.povray.org...
> Before posting the code for this I'd like to improve it as much as
possible.
>
> Here is take 3. The grass pattern is tweaked, and the colors, the
transition
> between the path and the grass, and I also added some simple flowers while
I
> was at it. Hope you think this version is an improvement over the last
> version.
Sure it's an improvement. Looks very good. Much better than the previous
ones.
I don't know how you do it, but it seems like what I need for an image I'm
thinking about.
Keep up the good work
Waiting for the next chapter.
Txemi Jendrix
http://www.geocities.com/txemijendrix
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This is pretty good. I think a lot of people will have use for it as
something that doesn't eat resources.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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If you don't need close-ups it's just perfect!!!
Very good job...
--
#local a=.1sphere_sweep{catmull_rom_spline 18<3,3>a<1,3>a<0,0>a<1,3>a,x*2a
y,a<2.5,1.5>a<3,3>a,x*3a<3,3>a<4.5,2>a<3,1>a,x*4.5a<5.5,3>a,x*6a<4.5,2.5>a
<7,3>a<8,3>a scale a translate<-.35,-a,1>}background{rgb 1} // Artis
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3bae5153@news.povray.org...
> Before posting the code for this I'd like to improve it as much as possible.
>
> Here is take 3. The grass pattern is tweaked, and the colors, the transition
> between the path and the grass, and I also added some simple flowers while I
> was at it. Hope you think this version is an improvement over the last
> version.
>
> This image took 20 minutes on my old Pentium 150, mostly because of the
> great need for antialiasing.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
Absolutely much improved. :D Very nice.
--
Batronyx ^"^
bat### [at] cadronhsa com
http://www.batronyx.com
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>
> Before posting the code for this I'd like to improve it as much as possible.
>
> Here is take 3. The grass pattern is tweaked, and the colors, the transition
> between the path and the grass, and I also added some simple flowers while I
> was at it. Hope you think this version is an improvement over the last
> version.
I specially like that it seems there is "air" blendng the blades. Very
nice! I figured since the begining that it was a "stacked" technique:
there was the only way for what you described. But I never would have
figured to use it for grass! Great!
P.S.: I see it even does some sort of "subsurface scattering" at the
distance!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Your scene makes me want to render teletubbies :o)
Really nice.
Ruy
"Rune" <run### [at] mobilixnet dk> escreveu na mensagem
news:3bae5153@news.povray.org...
> Before posting the code for this I'd like to improve it as much as
possible.
>
> Here is take 3. The grass pattern is tweaked, and the colors, the
transition
> between the path and the grass, and I also added some simple flowers while
I
> was at it. Hope you think this version is an improvement over the last
> version.
>
> This image took 20 minutes on my old Pentium 150, mostly because of the
> great need for antialiasing.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>
Post a reply to this message
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