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From: Warp
Subject: Simple is beautiful
Date: 19 Aug 2001 09:49:13
Message: <3b7fc3d8@news.povray.org>
Just playing and testing... And got this. It's very simple, but somehow
I like it. It has the beauty of raytracing.
  Uses just 3.1 code, no fancy features.


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From: Y
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 10:51:46
Message: <3b7fd282$1@news.povray.org>
>   Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
>   Uses just 3.1 code, no fancy features.
>
 - Warp -

Indeed.  Can you describe the lighting ?
I'm wondering what the source of the *green* on the
plane under the left sphere is . . .
Nice use of focal blur . . . just the right amount.
--
Y


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From: Alf Peake
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 11:08:25
Message: <3b7fd669@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3b7fc3d8@news.povray.org...
>   Just playing and testing... And got this. It's very simple, but
somehow
> I like it. It has the beauty of raytracing.
>   Uses just 3.1 code, no fancy features.
>

Was puzzling over Greens "reflection" until I realized it wasn't
opaque. Brain was expecting 3 metallic balls :-/  I wish I could
figure how to remove the saturation with these, always spoils it for
me. Looks pretty tho'.

Alf


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From: Y
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 11:27:58
Message: <3b7fdafe$1@news.povray.org>
> Was puzzling over Greens "reflection" until I realized it wasn't
> opaque. Brain was expecting 3 metallic balls :-/  I wish I could
> figure how to remove the saturation with these, always spoils it for
> me. Looks pretty tho'.
>
> Alf
>
  Ah ha !!!  Same thing faked me out ;)
--
Y


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From: Warp
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 11:35:05
Message: <3b7fdca8@news.povray.org>
Y <Hos### [at] nettaxinet> wrote:
: Indeed.  Can you describe the lighting ?
: I'm wondering what the source of the *green* on the
: plane under the left sphere is . . .

  The green glass sphere just has pov3.1's caustics.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Jaime Vives Piqueres
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 12:21:58
Message: <3B7FE7A1.BD84A6CD@ignorancia.org>

> 
>   Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
>   Uses just 3.1 code, no fancy features.

  I think it is lighting. When lighting is good, all the rest seems to
be less important, bcos you feel the space. Anyhow, I notice the
reflection of the balls isn't blurred... is that normal with focal blur?
(I really never used it).

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Dearmad
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 12:27:19
Message: <3B7FEAE0.ED90859D@qwest.net>
Agreed.  Excellent composition and a fine render.
-- 
http://www.users.qwest.net/~dearmad
Why bother?  I'm not interesting.
But... maybe "Ballet pour ma fille" will be.


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From: Mick Hazelgrove
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 12:55:20
Message: <3b7fef78@news.povray.org>
Warp that is stunning - very,very beautiful.

Mick


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From: Warp
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 13:51:46
Message: <3b7ffcb2@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
: Anyhow, I notice the
: reflection of the balls isn't blurred... is that normal with focal blur?
: (I really never used it).

  Yes, that's the physically correct behaviour (and which you will not get
with post-processed focal-blur).
  The balls are (approximately) at the same distance from the camera in
the reflection as viewed directly (with this camera location they are a bit
farther away in the reflection, but not so much that they get blurred visibly).
  This is what you get with real-life cameras as well.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Peter Popov
Subject: Re: Simple is beautiful
Date: 19 Aug 2001 16:23:47
Message: <3f70ots4fk7bi637d5oogg2i7sefuces1s@4ax.com>
On 19 Aug 2001 09:49:13 -0400, Warp <war### [at] tagpovrayorg> wrote:

>  Just playing and testing... And got this. It's very simple, but somehow
>I like it. It has the beauty of raytracing.
>  Uses just 3.1 code, no fancy features.

Somehow soothes me, so I have is as my KDE background. One needs
soothing while coding ;)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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