POV-Ray : Newsgroups : povray.binaries.images : Phalanx version 3 (final?) Server Time
18 Oct 2026 16:36:06 EDT (-0400)
  Phalanx version 3 (final?) (Message 1 to 21 of 21)  
From: David Fontaine
Subject: Phalanx version 3 (final?)
Date: 6 Aug 2001 17:14:50
Message: <3B6F06A4.EDFC4582@faricy.net>
Final version?  I've added some randomness to the minifigs and made the
end one the flagbearer.  I think it's looking pretty complete.  I'm not
sure about the exact camera position and the blur amount, but I could
spend years moving the camera a bit and rerendering...


My blur settings for this one are:
      aperture .5
      blur_samples 40
      confidence .98
      variance .0015


C:\povray\Pov-Ray for Windows v3.1\lego\phalanx_blur.pov Statistics,
Resolution 720 x 480
----------------------------------------------------------------------------
Pixels:          345600   Samples:         6260348   Smpls/Pxl: 18.11
Rays:          68706611   Saved:            334873   Max Level: 45/50
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:            38768
Peak memory used:        139229435 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  47.0 seconds (47 seconds)
Time For Trace:    6 hours 31 minutes  51.0 seconds (23511 seconds)
    Total Time:    6 hours 32 minutes  38.0 seconds (23558 seconds)
Total cache size: 40880


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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Attachments:
Download 'phalanx_blur.jpg' (110 KB)

Preview of image 'phalanx_blur.jpg'
phalanx_blur.jpg


 

From: Renato Oliveira
Subject: Re: Phalanx version 3 (final?)
Date: 6 Aug 2001 17:55:25
Message: <3b6f124d@news.povray.org>
I think it's pretty cool the way it is.
The only thing I would change is reduce the blur a little,
but I liked the image.


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From: Andy Cocker
Subject: Re: Phalanx version 3 (final?)
Date: 6 Aug 2001 19:48:26
Message: <3b6f2cca@news.povray.org>
For me the blur amount is fine, but far too grainy. I think 40 samples is
way too low. I had to go up to 200 for an image I just finished, but the
smooth result was well worth it.

I noticed that the grass gets suddenly darker toward the right hand side of
the image. Any idea what causes this? Maybe a really wide lawn-mower?

All the best,

Andy


"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B6F06A4.EDFC4582@faricy.net...
> Final version?  I've added some randomness to the minifigs and made the
> end one the flagbearer.  I think it's looking pretty complete.  I'm not
> sure about the exact camera position and the blur amount, but I could
> spend years moving the camera a bit and rerendering...
>
>
> My blur settings for this one are:
>       aperture .5
>       blur_samples 40
>       confidence .98
>       variance .0015
>
>
> C:\povray\Pov-Ray for Windows v3.1\lego\phalanx_blur.pov Statistics,
> Resolution 720 x 480
> --------------------------------------------------------------------------
--
> Pixels:          345600   Samples:         6260348   Smpls/Pxl: 18.11
> Rays:          68706611   Saved:            334873   Max Level: 45/50
> --------------------------------------------------------------------------
--
> Smallest Alloc:                 26 bytes   Largest:            38768
> Peak memory used:        139229435 bytes
> --------------------------------------------------------------------------
--
> Time For Parse:    0 hours  0 minutes  47.0 seconds (47 seconds)
> Time For Trace:    6 hours 31 minutes  51.0 seconds (23511 seconds)
>     Total Time:    6 hours 32 minutes  38.0 seconds (23558 seconds)
> Total cache size: 40880
>
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/


----------------------------------------------------------------------------
----


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From: Andrea Ryan
Subject: Re: Phalanx version 3 (final?)
Date: 6 Aug 2001 21:43:11
Message: <3B6F45CE.B60C577B@global2000.net>
It looks pretty good.  I noticed that the flag bearer's flag is the same
one of the flags on the castle.  I guess they are just practicing
marching outside their own castle, not attacking it.

Brendan


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From: Ben Chambers
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:11:52
Message: <3B70433F.91FA2D6E@hotmail.com>
Looks pretty cool.  Just one question: Have you considered doing a movie
of your models going through a battle? :)

...Chambers


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From: Sander
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:23:10
Message: <MPG.15da5e7e92d065ab989826@NEWS.POVRAY.ORG>
In article <3B6F06A4.EDFC4582@faricy.net>, David Fontaine says...
> Final version?  I've added some randomness to the minifigs and made the
> end one the flagbearer.  I think it's looking pretty complete.  I'm not
> sure about the exact camera position and the blur amount, but I could
> spend years moving the camera a bit and rerendering...
> 
The idea of blurring the foreground is fine: but IMO the castle should 
be in focus. The point is that one is wondering about the castle: what 
are they going to do to defend themselves. But now you can't see 
enough... 

The scene is OK to me :)
-- 
Regards,  Sander


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:31:28
Message: <3B703FCE.D03C32CC@faricy.net>
Andy Cocker wrote:
> 
> For me the blur amount is fine, but far too grainy. I think 40 samples is
> way too low. I had to go up to 200 for an image I just finished, but the
> smooth result was well worth it.

I could go up on samples for another render at this res, but I plan to
render it at 5100x3400 for a poster and I think at that res it won't
matter as much; besides, the render time will already be through the
roof for a poster.


> I noticed that the grass gets suddenly darker toward the right hand side of
> the image. Any idea what causes this? Maybe a really wide lawn-mower?

The slight bands are some sort of aliasing artifacts or something to do
with the lighting in the narrow spaces inside the grass.  The same
effect, but much worse, is visible in
http://davidf.faricy.net/renders/autumn.jpg which uses Gilles Tran's
grass macro.


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:33:00
Message: <3B70402B.B41A1887@faricy.net>
Renato Oliveira wrote:
> 
> I think it's pretty cool the way it is.

Thanks


> The only thing I would change is reduce the blur a little,
> but I liked the image.

Hmm... well, this one was at 0.5... I think I have it pretty close to
where I want it, but I could go back to 0.45.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:36:52
Message: <3B704110.77E4D28F@faricy.net>
Andrea Ryan wrote:
> 
> It looks pretty good.  I noticed that the flag bearer's flag is the same
> one of the flags on the castle.  I guess they are just practicing
> marching outside their own castle, not attacking it.

Yep.  Actually, when I put the flagbearer in, the red and blue where
switched by accident.  So that is entirely intentional...

Hmm, I could switch the flags and shields around, and point the phalanx
more towards the castle.  I'm never quite perfectly satisfied with the
layout on this one.  Part of raytracing is knowing when to stop!  :o

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:38:06
Message: <3B70415D.A34C7BEE@faricy.net>
Ben Chambers wrote:
> 
> Looks pretty cool.

Thanks.


> Just one question: Have you considered doing a movie
> of your models going through a battle? :)

Just ship me the UltraSPARC(s) and I'll get started... ;)


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:44:02
Message: <3B7042BE.A8300A69@faricy.net>
Sander wrote:
> 
> The idea of blurring the foreground is fine: but IMO the castle should
> be in focus. The point is that one is wondering about the castle: what
> are they going to do to defend themselves. But now you can't see
> enough...

In the current version, the castle is not under attack...
Still, I was reluctant to blur the castle much, but I want the phalanx
to be the focus, and I want visible depth of field from the right file
to the left file.  Moving the castle closer cuts out too much of the
landscape IMO, and the facade is kinda featureless anyway.  I think a
large part of the problem is that the phalanx is entirely in the left
half of the image, and the castle entirely in the right.  If everything
was shifted right a bit it might help to bring the focus on the
phalanx.  I don't think I have the patience to do too much more with it
though.

 
> The scene is OK to me :)

Thanks.


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 3 (final?)
Date: 7 Aug 2001 15:58:39
Message: <3B704620.648045FD@faricy.net>
I think adjusting the tone makes a big improvement.  Basically it's just
multiplying all color values by 255/221.  Any thoughts?

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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Attachments:
Download 'phalanx_blur_tone_adj.jpg' (40 KB)

Preview of image 'phalanx_blur_tone_adj.jpg'
phalanx_blur_tone_adj.jpg


 

From: Sander
Subject: Re: Phalanx version 3 (final?) - Phal_PS.png [1/1]
Date: 7 Aug 2001 16:27:39
Message: <MPG.15da6cded1545307989829@NEWS.POVRAY.ORG>
In article <3B704620.648045FD@faricy.net>, David Fontaine says...
> I think adjusting the tone makes a big improvement.  Basically it's just
> multiplying all color values by 255/221.  Any thoughts?
> 
> 
It's an improvement all right. In Photoshop I find a good balance with 
the settings in the attachment: don't know how to compare them to your 
setting, though
-- 
Regards,  Sander


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Attachments:
Download 'Phal_PS.png' (12 KB)

Preview of image 'Phal_PS.png'
Phal_PS.png


 

From: David Fontaine
Subject: Re: Phalanx version 3 (final?) - Phal_PS.png [1/1]
Date: 7 Aug 2001 16:45:17
Message: <3B70510B.6E5D9186@faricy.net>
Sander wrote:
> 
> In article <3B704620.648045FD@faricy.net>, David Fontaine says...
> > I think adjusting the tone makes a big improvement.  Basically it's just
> > multiplying all color values by 255/221.  Any thoughts?
> >
> >
> It's an improvement all right. In Photoshop I find a good balance with
> the settings in the attachment: don't know how to compare them to your
> setting, though

That looks almost exactly the same.  I'm not sure why your histogram
goes up to 239, but 255*(221/255)^0.45 == 239, so maybe it's auto gamma
correction or something.  I'm pretty sure that on mine the middle value
is a percentage.  It defaults at 49, and if I move either of the other
two bars, its value stays fixed even though the middle bar moves too.

Anyway, I've gone ahead and added a color multiplier to my scene that
multiplies light_sources and ambient_light by whatever number I give
it.  I put in 255/221 but I haven't rerendered anything yet.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Phalanx version 4 [85k]
Date: 10 Aug 2001 13:07:17
Message: <3B7412A2.B00D21F9@faricy.net>
Changes:

thinned out the clouds
rotated the camera a few degrees counter-clockwise
multiplied light values for brighter image
thinned and brightened fog
removed minifigs from castle
made castle flags blow in same direction as flagbearer's flag
upped blur_samples from 40 to 75

I forgot to brighten the sky color along with everything else.  I'll
experiment a bit with brightening and slightly desaturating the sky, but
that's a minor change so I won't post it.


I think the minor compositional chnages help.  Removing the castle
minifigs draws attention away from the castle and makes it less
ambiguous that the phalanx is in front of their own castle.  Rotating
the camera decreases the area the castle takes up, but IMO more
importantly the phalanx now slightly crosses the exact center of the
image, which helps make it the focus.

The render time (not inc. parse) is up 38% to 09:02:16 because of the
blur samples, but memory use is down to 103 megs because i went from
#defining the whole castle to just placing the #include inside a
union{}.  I think I can turn the blur samples back down some to maybe 60
or 55... at these settings it would take 20 days nonstop to render a
5100x3400 poster.  At 40 samples it would take 14.  On a new Athlon 1400
w/ 256 Megs of Corsair 2400 DDRRAM running Linux... oh, sorry, I was
daydreaming again. ;)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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Attachments:
Download 'phalanx_blur.jpg' (85 KB)

Preview of image 'phalanx_blur.jpg'
phalanx_blur.jpg


 

From: David Fontaine
Subject: Re: Phalanx version 4 [85k]
Date: 10 Aug 2001 13:09:49
Message: <3B74133F.4E2DE902@faricy.net>
David Fontaine wrote:
> 
> bla bla bla
>  [Image]

Oh, and it's my birthday today :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: John Albarelli
Subject: Re: Phalanx version 4 [85k]
Date: 10 Aug 2001 13:12:42
Message: <3b74160a$1@news.povray.org>
I think your image is great.  I love Lego people.  I may start trying to
model some of my own some day.  Oh, and Happy Birthday!!!

John
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B74133F.4E2DE902@faricy.net...
> David Fontaine wrote:
> >
> > bla bla bla
> >  [Image]
>
> Oh, and it's my birthday today :)
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/


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From: Spock
Subject: Re: Phalanx version 4 [85k]
Date: 10 Aug 2001 14:45:43
Message: <3b742bd7$1@news.povray.org>
I love the new composition, but for some reason the focal blur doesn't sit
right.  I keep shifting my attention to the guy on the left and wondering
why he is still blurry.  Ok, maybe its just me.  Nice picture.

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B7412A2.B00D21F9@faricy.net...
> Changes:


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From: David Fontaine
Subject: Re: Phalanx version 4 [85k]
Date: 10 Aug 2001 15:06:24
Message: <3B742E90.E8575FEC@faricy.net>
John Albarelli wrote:
> 
> I think your image is great.

Thanks!


> I love Lego people.

Now now, they're just plastic, they can't love you back. ;)


> I may start trying to model some of my own some day.  Oh, and Happy Birthday!!!

Just don't make your Legos better than mine!


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 4 [85k]
Date: 10 Aug 2001 15:19:44
Message: <3B7431AF.AEC65B5@faricy.net>
Spock wrote:
> 
> I love the new composition, but for some reason the focal blur doesn't sit
> right.  I keep shifting my attention to the guy on the left and wondering
> why he is still blurry.  Ok, maybe its just me.  Nice picture.

Perhaps rotating the entire phalanx a few degrees clockwise about the
flagbearer, so just his sword and maybe a bit of his shield are
visible.  Since I plan another small render anyway before even
attempting the big one that would be fairly easy.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx version 4 [85k]
Date: 13 Aug 2001 16:31:45
Message: <3B7836FB.897E0737@faricy.net>
David Fontaine wrote:
> 
> Perhaps rotating the entire phalanx a few degrees clockwise about the
> flagbearer, so just his sword and maybe a bit of his shield are
> visible.  Since I plan another small render anyway before even
> attempting the big one that would be fairly easy.

Nah, tried that.  It's staying exactly how it is!  I started the BIG
render on Saturday, it's at 17% now.  I put continued_trace on.  Just
wish I could view half a PNG file before POV finishes the whole thing! 
(I want PNG because it stores gamma and all that, and is much smaller,
for if/when I take it to get a poster made :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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