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In article <3B5F05FA.85259EB6@pp.htv.fi>, Kari Kivisalo says...
> Christoph Hormann wrote:
> >
> > Very nice, but how dare you make a glass without reflection.
>
> There is 10% reflection. There isn't much in the scene to reflect
> so a realistic 30% reflection doesn't look that hot.
>
<snip>
Very good so far! In the mean time: shouldn't the remaining glass
reflect some sunlight onto the ground?
>
--
Regards, Sander
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WOW !
The window frame texture is particularly impressive...
I have to agree with Bill (Hmm, I'm gonna need some serious head
shrinkage if this goes on ;-)) on the breaks in the glass... Something about
it just doesn't look right...
Keep up the good work...
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocent com
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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Kari Kivisalo wrote:
>
> There is 10% reflection. There isn't much in the scene to reflect
> so a realistic 30% reflection doesn't look that hot.
>
Some environment is mandatory for reflection of course, maybe reflection
blur would be good too.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Kari Kivisalo schrieb:
> Wall, window frame & windows are HFs. Fan is a Rhino mesh. All textures
> are photos or hand made. Image in sRGB. Very low quality radiosity.
Good work... but the glass of the broken window should be somewhat thicker -
now it just looks like dusty cellophane!
By the way, what is sRGB?
See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
Yadgar
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On Wed, 25 Jul 2001 18:17:36 +0300, Kari Kivisalo wrote:
>
>
>Wall, window frame & windows are HFs. Fan is a Rhino mesh. All textures
>are photos or hand made. Image in sRGB. Very low quality radiosity.
That looks great especially the lightly shadoed tree next to the hard
shadow of the wall. How did you stop the arealight from making the
wall shadow fuzzy too?
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
6:42pm up 11 days, 20:44, 2 users, load average: 1.02, 1.08, 1.11
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Holy s...! <faint> <come-to> Son of a...! <faint> <come-to> Mother...!
<faint> <come-to> Ooohhh... Tony dizzy... Wow! <faint>
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Sander wrote:
>
> Very good so far! In the mean time: shouldn't the remaining glass
> reflect some sunlight onto the ground?
I'm not sure if it will be visible, most of it would be out of the
frame anyway. The layout and camera position are just preliminary
and will probably change when I add more things in the scene. I will
test the caustics with the final layout.
_____________
Kari Kivisalo
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Christoph Hormann wrote:
>
> Some environment is mandatory for reflection of course, maybe reflection
> blur would be good too.
I think this has to be done in photoshop just like the tree shadow.
It's going to be slow and look grainy if done in pov.
_____________
Kari Kivisalo
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Scott Hill wrote:
> on the breaks in the glass... Something about
> it just doesn't look right...
It's WIP, I didn't put in the other side of the glass yet :) With
internal reflections it will look better, I hope.
_____________
Kari Kivisalo
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Yadgar wrote:
>
> Good work... but the glass of the broken window should be somewhat thicker -
> now it just looks like dusty cellophane!
Good observation! The glass is just one surface.
> By the way, what is sRGB?
Basically it means that the image looks right on gamma 2.2 displays with
6500K color temperature. I don't wan't to hear "It looks too dark/bright!"
so I use the sRGB standard. http://www.srgb.com/
_____________
Kari Kivisalo
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