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18 Aug 2024 04:18:39 EDT (-0400)
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From: Alberto
Subject: Re: room
Date: 22 Jul 2001 20:23:52
Message: <3B5B6E28.20A9CE27@usb.ve>
"Tony[B]" wrote:
> 
> Very nice. Can you tell us a little more about the image and its making? My
> only comment to you would be to make it a little dirtier, add a little more
> variety to the coloring of the bricks, and toss in some focal blur for ol'
> times' sake. :)

Some time ago I made a brick wall macro and this scene was motivated by
it's use. I thought that the scene was in it's final state but I'll try
some of your suggestions.


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From: Alberto
Subject: Re: room
Date: 22 Jul 2001 20:24:03
Message: <3B5B6E35.6AB4E97F@usb.ve>
"Bob H." wrote:
> 
> Those chairs could never support me  :-) and their seats seem to high up but
> I think that's because of the table and backs of the chairs being low.

Well... yes, everyone can sit at it's own risk. 8-)

> Nice lighting.

Thanks.


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From: Alberto
Subject: Re: room
Date: 22 Jul 2001 20:24:12
Message: <3B5B6E3E.37B3C7E@usb.ve>
Kari Kivisalo wrote:
> 
> I just a made a tileable brick wall height field. Brief explanation:
> http://www.pp.htv.fi/kkivisal/brick.htm
> 
Fantastic!

It's hard to compete with image maps :-)

> The translucent lamp shade looks good. It doesn't look just double illuminate
> was used here.
> 

A little bit of brilliance was used to.
Alberto.


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From: David Fontaine
Subject: Re: room
Date: 22 Jul 2001 22:01:28
Message: <3B5B8384.2D52A9E@faricy.net>
Looks pretty realistic.  Those chairs don't look too comfortable IMHO...

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Peter Hertel
Subject: Re: room
Date: 23 Jul 2001 20:03:02
Message: <3b5cbb36@news.povray.org>
Nice!
If I lived in this place, there would be a lot more objects scattered around
:)
I like your brick wall, I think it lives up to the inndoor look, not too
rough..
And I'm really interested in how you did the curtains, they look great!

"Alberto" <jac### [at] usbve> skrev i melding news:3B5AD6E6.42A3915C@usb.ve...
> Alberto.


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From: Alberto
Subject: Re: room
Date: 24 Jul 2001 00:51:23
Message: <3B5CFE5B.946AE83@usb.ve>
Jim Charter wrote:
> 
> An interesting study.  A sense of mood. Ennui perhaps.  Is the lamp exactly in
> the centre, are the chairs exactly at 45 degrees?

Yes they are. I allready change this.


> The black dasher looked
> like a shadow to me btw, took awhile to resolve what it was.  Only when I
> meticulously traced the lamp cord with my eye did I get it.

I thought it was wrong to put the outlet on the brick wall.


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From: Alberto
Subject: Re: room
Date: 24 Jul 2001 00:51:33
Message: <3B5CFE64.449869C1@usb.ve>
David Fontaine wrote:
> 
> Looks pretty realistic.
Thanks.
> Those chairs don't look too comfortable IMHO...
>
                  ?-)


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From: Alberto
Subject: Re: room
Date: 24 Jul 2001 00:51:53
Message: <3B5CFE7B.F0AC92B@usb.ve>
Steve wrote:
> 
> This has a lovely cool atmosphere to it.  It feels more
> like a patio on a summer evening after the sun has gone
> down.  The pic on the wall is good too.
> 
Thank you. At the beginning I wanted to call the scene something like relax.


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From: Alberto
Subject: Re: room
Date: 24 Jul 2001 00:53:53
Message: <3B5CFEF3.F01C5399@usb.ve>
Peter Hertel wrote:
> 
> Nice!
> If I lived in this place, there would be a lot more objects scattered around
> :)
> I like your brick wall, I think it lives up to the inndoor look, not too
> rough..
> And I'm really interested in how you did the curtains, they look great!
> 

The curtains are bezier spline prisms with a downscaled uv-mapped
quilted semi-transparent pigment with a little turbulence. 
A finish was also used, in fact finish{brilliance .5  ambient .15}.

If you are interested I can post the macro that generates the prism.

Alberto


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From: Peter Hertel
Subject: Re: room
Date: 24 Jul 2001 11:55:32
Message: <3b5d9a74@news.povray.org>
> The curtains are bezier spline prisms with a downscaled uv-mapped
> quilted semi-transparent pigment with a little turbulence.
> A finish was also used, in fact finish{brilliance .5  ambient .15}.
>
> If you are interested I can post the macro that generates the prism.
>
> Alberto

That would've been great, I'd like to take a look, and see if I can learn
anything.
You can mail it to me if it's too big to post here pet### [at] hertelno thanks :)
-Peter


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