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After another 5 days render here the final version, not much changed apart
from the gulls, the light is slightly more intense and i reduced photon
spacing a bit more (10 Million photons now) - but i don't think this
improves things much.
Some day (with a new computer and a lot of spare time) i hope i will be
able to do a printing size version...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'water_tunnel07.jpg' (134 KB)
Preview of image 'water_tunnel07.jpg'
![water_tunnel07.jpg](/povray.binaries.images/attachment/%3C3B1E924A.4A3E8747%40gmx.de%3E/water_tunnel07.jpg?preview=1)
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Perfect.
-Shay
Christoph Hormann <chr### [at] gmx de> wrote in message
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Very, very nice. Can we have the source for the water+seabed?
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Christoph Hormann wrote:
>
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.
>
> Some day (with a new computer and a lot of spare time) i hope i will be
> able to do a printing size version...
>
> Christoph
meanwhile, i've put it in my screen saver folder with all of the other
cool 3d pics i've collected. nice work!
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how did you do the stones in the tunnel, are they separate objects using a
macro.. or a some type of height field.. its a great pic. the water looks
great too.
-darrell
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B1E924A.4A3E8747@gmx.de...
>
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.
>
> Some day (with a new computer and a lot of spare time) i hope i will be
> able to do a printing size version...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B1E924A.4A3E8747@gmx.de...
>
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.
Very very nice. Are the clouds media or textured planes/boxes? Could I see
the code for them
please?
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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is it me or does the water to the left in the light
look a bit grainy now? :o(
-peter
--
CG images, *obscure* home-brewed graphics utils
and animation http://www.users.qwest.net/~dearmad
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<neo>Whoa</neo> that is stunning, probably one of the best povray scenes i
have ever seen, I dont think Gilles & HE Day are king of the hill anymore!
--
Rick
Kitty5 WebDesign - http://Kitty5.com
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Shay wrote:
>
> Perfect.
>
Well, i don't really agree, but thanks anyway. :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Tony[B]" wrote:
>
> Very, very nice. Can we have the source for the water+seabed?
Thank you,
i will make some section on my Website soon and will probably also add
some code parts.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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