POV-Ray : Newsgroups : povray.binaries.images : water tunnel final (134k) Server Time
18 Aug 2024 12:20:45 EDT (-0400)
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From: Ryan Constantine
Subject: Re: water tunnel final (134k)
Date: 6 Jun 2001 18:58:51
Message: <3B1EB610.73E2EADD@yahoo.com>
Christoph Hormann wrote:
> 
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.
> 
> Some day (with a new computer and a lot of spare time) i hope i will be
> able to do a printing size version...
> 
> Christoph

meanwhile, i've put it in my screen saver folder with all of the other
cool 3d pics i've collected.  nice work!


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From: darrell miller
Subject: Re: water tunnel final (134k)
Date: 6 Jun 2001 20:32:07
Message: <3b1ecb87$1@news.povray.org>
how did you do the stones in the tunnel, are they separate objects using a
macro.. or a some type of height field.. its a great pic. the water looks
great too.

-darrell

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B1E924A.4A3E8747@gmx.de...
>
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.
>
> Some day (with a new computer and a lot of spare time) i hope i will be
> able to do a printing size version...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


----------------------------------------------------------------------------
----


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From: Gail Shaw
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 02:18:11
Message: <3b1f1ca3@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote in message
news:3B1E924A.4A3E8747@gmx.de...
>
> After another 5 days render here the final version, not much changed apart
> from the gulls, the light is slightly more intense and i reduced photon
> spacing a bit more (10 Million photons now) - but i don't think this
> improves things much.

Very very nice. Are the clouds media or textured planes/boxes? Could I see
the code for them
please?

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Dearmad
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 02:35:25
Message: <3B1F22AC.324054D9@qwest.net>
is it me or does the water to the left in the light
look a bit grainy now? :o(

-peter
-- 
CG images, *obscure* home-brewed graphics utils
and animation http://www.users.qwest.net/~dearmad


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From: Rick [Kitty5]
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 07:40:12
Message: <3b1f681c@news.povray.org>
<neo>Whoa</neo> that is stunning, probably one of the best povray scenes i
have ever seen, I dont think Gilles & HE Day are king of the hill anymore!


--
Rick

Kitty5 WebDesign - http://Kitty5.com
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From: Christoph Hormann
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 08:15:26
Message: <3B1F70BF.B8FD8C0F@gmx.de>
Shay wrote:
> 
> Perfect.
> 

Well, i don't really agree, but thanks anyway. :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 08:17:15
Message: <3B1F712D.27EC9082@gmx.de>
"Tony[B]" wrote:
> 
> Very, very nice. Can we have the source for the water+seabed?

Thank you, 
i will make some section on my Website soon and will probably also add
some code parts.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 08:18:59
Message: <3B1F7194.FA85E65D@gmx.de>
Ryan Constantine wrote:
> 
> meanwhile, i've put it in my screen saver folder with all of the other
> cool 3d pics i've collected.  nice work!

Thanks, but IMO screen savers are an awful waste of computation power...
;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 08:21:03
Message: <3B1F7211.767F6DB@gmx.de>
darrell miller wrote:
> 
> how did you do the stones in the tunnel, are they separate objects using a
> macro.. or a some type of height field.. its a great pic. the water looks
> great too.
> 

Thank you, the stones are individual, placed by a macro, the code has
become quite ugly, because the rows are structured as a tree to speed up
rendering.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Rune
Subject: Re: water tunnel final (134k)
Date: 7 Jun 2001 08:39:14
Message: <3b1f75f2@news.povray.org>
"Rick [Kitty5]" wrote:
> <neo>Whoa</neo> that is stunning, probably one of the
> best povray scenes i have ever seen, I dont think
> Gilles & HE Day are king of the hill anymore!

How can you compare so different styles with each other?

I think they're all the best in their respective fields.

Incredible image by the way! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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