POV-Ray : Newsgroups : povray.binaries.images : water tunnel 4 (near final) (131k) Server Time
18 Oct 2026 20:09:56 EDT (-0400)
  water tunnel 4 (near final) (131k) (Message 1 to 25 of 25)  
From: Christoph Hormann
Subject: water tunnel 4 (near final) (131k)
Date: 29 May 2001 17:03:41
Message: <3B140EEC.DB8637B8@gmx.de>
Finally finished this render - 112 hours actual computation time (5 hours
for photons), the last part of the scene really takes incredibly long...

The height of the waves varies with the distance now, this influences the
color quite a lot so it looks more similar to the sky near the horizon
now. I'm not really content how it turned out in the foreground, the water
looks much better in fact without radiosity and it's quite impossible to
do test renders with, because you would have to wait forever...

I think it's nearly finished now, only think i will try to make the ground
below the water darker.  

Comments still welcome of course.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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water_tunnel06.jpg


 

From: Rick [Kitty5]
Subject: Re: water tunnel 4 (near final) (131k)
Date: 29 May 2001 18:08:03
Message: <3b141dc3@news.povray.org>
stunning - i would say its finished now!!


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From: Steve
Subject: Re: water tunnel 4 (near final) (131k)
Date: 29 May 2001 18:29:35
Message: <slrn9h85kl.rpk.steve@zero-pps.localdomain>
The transparency/texture of the water up close is delicious. 

Looks like you've done a bit of work on the brick textrues too. 

Nice work. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

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From: j charter
Subject: Re: water tunnel 4 (near final) (131k)
Date: 29 May 2001 19:03:28
Message: <3B1454B7.2D808E1E@aol.com>
Magical, worth every hour of computation time!


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From:
Subject: Re: water tunnel 4 (near final) (131k)
Date: 29 May 2001 20:32:39
Message: <3b143fa7$1@news.povray.org>
one of the best pov image I've seen!
really good work!
the bricks are perfect (they don't look all the same), the water, the
islands and the atmosphere too: that's a photo realistic image!
If your goal was a riven-like image, you got it :o) I like this game a lot
and I think, it can give inspiration for quite a long time...

Louis


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From: Tony[B]
Subject: Re: water tunnel 4 (near final) (131k)
Date: 29 May 2001 22:38:57
Message: <3b145d41@news.povray.org>
That is damn good! <clap> <clap> <clap> :) I can't wait for the final!


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From: Sander
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 02:31:51
Message: <MPG.157eb236b260d28b9897a3@NEWS.POVRAY.ORG>
In article <3B140EEC.DB8637B8@gmx.de>, Christoph Hormann says...
> 
> I think it's nearly finished now, only think i will try to make the ground
> below the water darker.  
> 
> Comments still welcome of course.
> 
Really very, very good! I can't imagine that you still hope to improve 
on it. It is the sort of picture that restores your faith in ray-tracing 
:)
-- 
Regards,  Sander


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From: Nekar Xenos
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 02:53:06
Message: <3b1498d2@news.povray.org>
Beautiful. Only one nitpick though - some of the bricks edges are a bit too
sharp. (looks like I'm the only one with a nitpick?)

Great stuff,



Nekar


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:30:00
Message: <3B14A1D1.F2003A7A@gmx.de>
"Rick [Kitty5]" wrote:
> 
> stunning - i would say its finished now!!
> 

Thank you.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:35:12
Message: <3B14A308.BCAC4C1C@gmx.de>
Steve wrote:
> 
> The transparency/texture of the water up close is delicious.
> 

That's the slowest part of course :-)

> Looks like you've done a bit of work on the brick textrues too.
> 

Yes, i tend to forget what things i changed after 5 days...
Some stronger variation of the single brick's color and some change in the
finish.  Also added some green to the waterline. The isosurface function
was not changed. 

> Nice work.
> 

Thanks.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mick Hazelgrove
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:38:37
Message: <3b14a37d@news.povray.org>
Superb wonderful atmosphere and modelling - I love to see a seagull or two
perching on those rocks.

Mick


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:39:06
Message: <3B14A3F1.8987394C@gmx.de>
"Hubert Séguin" wrote:
> 
> one of the best pov image I've seen!
> really good work!

Thank you!

> the bricks are perfect (they don't look all the same), the water, the
> islands and the atmosphere too: that's a photo realistic image!
> If your goal was a riven-like image, you got it :o) I like this game a lot
> and I think, it can give inspiration for quite a long time...
> 

I don't know this game, hope the picture looks at least slightly better
:-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:44:48
Message: <3B14A548.1CC2881F@gmx.de>
j charter wrote:
> 
> Magical, worth every hour of computation time!

Thanks, 
i rendered it till the end so i probably have to think so too. NTL it's
still awfully slow.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:47:24
Message: <3B14A5E4.34F3FAA2@gmx.de>
"Tony[B]" wrote:
> 
> That is damn good! <clap> <clap> <clap> :) 

Thanks very much.

> I can't wait for the final!

You will have to... :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:48:30
Message: <3B14A626.A0101724@gmx.de>
Sander wrote:
> 
> Really very, very good! 

Thanks!

> I can't imagine that you still hope to improve
> on it. It is the sort of picture that restores your faith in ray-tracing
> :)

Was that ever damaged? ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:55:54
Message: <3B14A7E1.226A4636@gmx.de>
Nekar Xenos wrote:
> 
> Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> sharp. (looks like I'm the only one with a nitpick?)

I couldn't find any specific very sharp edge, they of course all have the
same sharpness (apart from the granite pigment function) :-)

Could you point me to some specific brick?

> Great stuff,
> 

Thanks you.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:04:07
Message: <3B14A9CE.F5492A53@gmx.de>
Mick Hazelgrove wrote:
> 
> Superb wonderful atmosphere and modelling - I love to see a seagull or two
> perching on those rocks.
> 

Thanks, i had a similar thought these days, but my ability to model a
seagull is quite limited.  Maybe some silhouettes around the distant rock
would be a good idea though.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Nekar Xenos
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:30:35
Message: <3b14afab@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B14A7E1.226A4636@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> > sharp. (looks like I'm the only one with a nitpick?)
>
> I couldn't find any specific very sharp edge, they of course all have the
> same sharpness (apart from the granite pigment function) :-)
>
> Could you point me to some specific brick?

It's just IMHO it looks a bit unnatural to me. Still, it's great stuff.

Nekar


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From: yooper
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 11:21:25
Message: <3b150ff5@news.povray.org>
Not much I can say except . . . Most Excellent!!!!!
Y


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From: Shay
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 16:06:34
Message: <3b1552ca@news.povray.org>
I think this would look good as part of an ancient tunnel system. (see pic.
below). Render time would probably kill, however.

Christoph Hormann <chr### [at] gmxde> wrote in message
news:3B140EEC.DB8637B8@gmx.de...


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From: Cliff Hewitt
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 17:21:28
Message: <3b156458$1@news.povray.org>
AWSOME ROLEX!  (sorry...)

Cliff Hewitt

"Shay" <sah### [at] simcopartscom> wrote in message
news:3b1552ca@news.povray.org...
> I think this would look good as part of an ancient tunnel system. (see
pic.
> below). Render time would probably kill, however.
>
> Christoph Hormann <chr### [at] gmxde> wrote in message
> news:3B140EEC.DB8637B8@gmx.de...
>
>
>
>


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 17:47:20
Message: <3B156AC4.1F52CD59@gmx.de>
Shay wrote:
> 
> I think this would look good as part of an ancient tunnel system. (see pic.
> below). Render time would probably kill, however.
> 

That would probably look interesting but could be quite a lot slower,
especially since it would probably require a higher radiosity
recursion_limit.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Shay
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 17:51:03
Message: <3b156b47$1@news.povray.org>
Cliff, I'm laughing my @ss off!!!

 -Shay
Cliff Hewitt <som### [at] acmnjitedu> wrote in message
news:3b156458$1@news.povray.org...
> AWSOME ROLEX!  (sorry...)
>
> Cliff Hewitt
>
> "Shay" <sah### [at] simcopartscom> wrote in message
> news:3b1552ca@news.povray.org...
> > I think this would look good as part of an ancient tunnel system. (see
> pic.
> > below). Render time would probably kill, however.
> >
> > Christoph Hormann <chr### [at] gmxde> wrote in message
> > news:3B140EEC.DB8637B8@gmx.de...
> >
> >
> >
> >
>
>


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From: Patrick Dugan
Subject: Re: water tunnel 4 (near final) (131k)
Date: 31 May 2001 12:55:44
Message: <3b167790@news.povray.org>
Incredible!  Everyone I've shown it to swears its a photo.

Will you ever drop a larger (say 1280x1024) sized version of it out there
for those of us who would like some cool wallpaper?



"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B140EEC.DB8637B8@gmx.de...
>
> Finally finished this render - 112 hours actual computation time (5 hours
> for photons), the last part of the scene really takes incredibly long...
>
> The height of the waves varies with the distance now, this influences the
> color quite a lot so it looks more similar to the sky near the horizon
> now. I'm not really content how it turned out in the foreground, the water
> looks much better in fact without radiosity and it's quite impossible to
> do test renders with, because you would have to wait forever...
>
> I think it's nearly finished now, only think i will try to make the ground
> below the water darker.
>
> Comments still welcome of course.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


----------------------------------------------------------------------------
----


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From: David Fontaine
Subject: Re: water tunnel 4 (near final) (131k)
Date: 31 May 2001 23:56:19
Message: <3B1710E5.E179D7D5@faricy.net>
Very nice.  But, where're the plants overhanging?  ;)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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