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AWSOME ROLEX! (sorry...)
Cliff Hewitt
"Shay" <sah### [at] simcoparts com> wrote in message
news:3b1552ca@news.povray.org...
> I think this would look good as part of an ancient tunnel system. (see
pic.
> below). Render time would probably kill, however.
>
> Christoph Hormann <chr### [at] gmx de> wrote in message
> news:3B140EEC.DB8637B8@gmx.de...
>
>
>
>
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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 17:47:20
Message: <3B156AC4.1F52CD59@gmx.de>
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Shay wrote:
>
> I think this would look good as part of an ancient tunnel system. (see pic.
> below). Render time would probably kill, however.
>
That would probably look interesting but could be quite a lot slower,
especially since it would probably require a higher radiosity
recursion_limit.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Cliff, I'm laughing my @ss off!!!
-Shay
Cliff Hewitt <som### [at] acm njit edu> wrote in message
news:3b156458$1@news.povray.org...
> AWSOME ROLEX! (sorry...)
>
> Cliff Hewitt
>
> "Shay" <sah### [at] simcoparts com> wrote in message
> news:3b1552ca@news.povray.org...
> > I think this would look good as part of an ancient tunnel system. (see
> pic.
> > below). Render time would probably kill, however.
> >
> > Christoph Hormann <chr### [at] gmx de> wrote in message
> > news:3B140EEC.DB8637B8@gmx.de...
> >
> >
> >
> >
>
>
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From: Patrick Dugan
Subject: Re: water tunnel 4 (near final) (131k)
Date: 31 May 2001 12:55:44
Message: <3b167790@news.povray.org>
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Incredible! Everyone I've shown it to swears its a photo.
Will you ever drop a larger (say 1280x1024) sized version of it out there
for those of us who would like some cool wallpaper?
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B140EEC.DB8637B8@gmx.de...
>
> Finally finished this render - 112 hours actual computation time (5 hours
> for photons), the last part of the scene really takes incredibly long...
>
> The height of the waves varies with the distance now, this influences the
> color quite a lot so it looks more similar to the sky near the horizon
> now. I'm not really content how it turned out in the foreground, the water
> looks much better in fact without radiosity and it's quite impossible to
> do test renders with, because you would have to wait forever...
>
> I think it's nearly finished now, only think i will try to make the ground
> below the water darker.
>
> Comments still welcome of course.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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Very nice. But, where're the plants overhanging? ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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