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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:55:54
Message: <3B14A7E1.226A4636@gmx.de>
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Nekar Xenos wrote:
>
> Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> sharp. (looks like I'm the only one with a nitpick?)
I couldn't find any specific very sharp edge, they of course all have the
same sharpness (apart from the granite pigment function) :-)
Could you point me to some specific brick?
> Great stuff,
>
Thanks you.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:04:07
Message: <3B14A9CE.F5492A53@gmx.de>
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Mick Hazelgrove wrote:
>
> Superb wonderful atmosphere and modelling - I love to see a seagull or two
> perching on those rocks.
>
Thanks, i had a similar thought these days, but my ability to model a
seagull is quite limited. Maybe some silhouettes around the distant rock
would be a good idea though.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B14A7E1.226A4636@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> > sharp. (looks like I'm the only one with a nitpick?)
>
> I couldn't find any specific very sharp edge, they of course all have the
> same sharpness (apart from the granite pigment function) :-)
>
> Could you point me to some specific brick?
It's just IMHO it looks a bit unnatural to me. Still, it's great stuff.
Nekar
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Attachments:
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Preview of image 'Edges.jpg'
![Edges.jpg](/povray.binaries.images/attachment/%3C3b14afab%40news.povray.org%3E/Edges.jpg?preview=1)
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Not much I can say except . . . Most Excellent!!!!!
Y
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I think this would look good as part of an ancient tunnel system. (see pic.
below). Render time would probably kill, however.
Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B140EEC.DB8637B8@gmx.de...
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Download 'tusk.gif' (4 KB)
Preview of image 'tusk.gif'
![tusk.gif](/povray.binaries.images/attachment/%3C3b1552ca%40news.povray.org%3E/tusk.gif?preview=1)
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AWSOME ROLEX! (sorry...)
Cliff Hewitt
"Shay" <sah### [at] simcoparts com> wrote in message
news:3b1552ca@news.povray.org...
> I think this would look good as part of an ancient tunnel system. (see
pic.
> below). Render time would probably kill, however.
>
> Christoph Hormann <chr### [at] gmx de> wrote in message
> news:3B140EEC.DB8637B8@gmx.de...
>
>
>
>
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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 17:47:20
Message: <3B156AC4.1F52CD59@gmx.de>
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Shay wrote:
>
> I think this would look good as part of an ancient tunnel system. (see pic.
> below). Render time would probably kill, however.
>
That would probably look interesting but could be quite a lot slower,
especially since it would probably require a higher radiosity
recursion_limit.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Cliff, I'm laughing my @ss off!!!
-Shay
Cliff Hewitt <som### [at] acm njit edu> wrote in message
news:3b156458$1@news.povray.org...
> AWSOME ROLEX! (sorry...)
>
> Cliff Hewitt
>
> "Shay" <sah### [at] simcoparts com> wrote in message
> news:3b1552ca@news.povray.org...
> > I think this would look good as part of an ancient tunnel system. (see
> pic.
> > below). Render time would probably kill, however.
> >
> > Christoph Hormann <chr### [at] gmx de> wrote in message
> > news:3B140EEC.DB8637B8@gmx.de...
> >
> >
> >
> >
>
>
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From: Patrick Dugan
Subject: Re: water tunnel 4 (near final) (131k)
Date: 31 May 2001 12:55:44
Message: <3b167790@news.povray.org>
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Incredible! Everyone I've shown it to swears its a photo.
Will you ever drop a larger (say 1280x1024) sized version of it out there
for those of us who would like some cool wallpaper?
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B140EEC.DB8637B8@gmx.de...
>
> Finally finished this render - 112 hours actual computation time (5 hours
> for photons), the last part of the scene really takes incredibly long...
>
> The height of the waves varies with the distance now, this influences the
> color quite a lot so it looks more similar to the sky near the horizon
> now. I'm not really content how it turned out in the foreground, the water
> looks much better in fact without radiosity and it's quite impossible to
> do test renders with, because you would have to wait forever...
>
> I think it's nearly finished now, only think i will try to make the ground
> below the water darker.
>
> Comments still welcome of course.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
----------------------------------------------------------------------------
----
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Very nice. But, where're the plants overhanging? ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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