![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Mick Hazelgrove
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:38:37
Message: <3b14a37d@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Superb wonderful atmosphere and modelling - I love to see a seagull or two
perching on those rocks.
Mick
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:39:06
Message: <3B14A3F1.8987394C@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>
> one of the best pov image I've seen!
> really good work!
Thank you!
> the bricks are perfect (they don't look all the same), the water, the
> islands and the atmosphere too: that's a photo realistic image!
> If your goal was a riven-like image, you got it :o) I like this game a lot
> and I think, it can give inspiration for quite a long time...
>
I don't know this game, hope the picture looks at least slightly better
:-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:44:48
Message: <3B14A548.1CC2881F@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
j charter wrote:
>
> Magical, worth every hour of computation time!
Thanks,
i rendered it till the end so i probably have to think so too. NTL it's
still awfully slow.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:47:24
Message: <3B14A5E4.34F3FAA2@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tony[B]" wrote:
>
> That is damn good! <clap> <clap> <clap> :)
Thanks very much.
> I can't wait for the final!
You will have to... :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:48:30
Message: <3B14A626.A0101724@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sander wrote:
>
> Really very, very good!
Thanks!
> I can't imagine that you still hope to improve
> on it. It is the sort of picture that restores your faith in ray-tracing
> :)
Was that ever damaged? ;-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:55:54
Message: <3B14A7E1.226A4636@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nekar Xenos wrote:
>
> Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> sharp. (looks like I'm the only one with a nitpick?)
I couldn't find any specific very sharp edge, they of course all have the
same sharpness (apart from the granite pigment function) :-)
Could you point me to some specific brick?
> Great stuff,
>
Thanks you.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:04:07
Message: <3B14A9CE.F5492A53@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Mick Hazelgrove wrote:
>
> Superb wonderful atmosphere and modelling - I love to see a seagull or two
> perching on those rocks.
>
Thanks, i had a similar thought these days, but my ability to model a
seagull is quite limited. Maybe some silhouettes around the distant rock
would be a good idea though.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B14A7E1.226A4636@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> > sharp. (looks like I'm the only one with a nitpick?)
>
> I couldn't find any specific very sharp edge, they of course all have the
> same sharpness (apart from the granite pigment function) :-)
>
> Could you point me to some specific brick?
It's just IMHO it looks a bit unnatural to me. Still, it's great stuff.
Nekar
Post a reply to this message
Attachments:
Download 'Edges.jpg' (52 KB)
Preview of image 'Edges.jpg'
![Edges.jpg](/povray.binaries.images/attachment/%3C3b14afab%40news.povray.org%3E/Edges.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Not much I can say except . . . Most Excellent!!!!!
Y
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I think this would look good as part of an ancient tunnel system. (see pic.
below). Render time would probably kill, however.
Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B140EEC.DB8637B8@gmx.de...
Post a reply to this message
Attachments:
Download 'tusk.gif' (4 KB)
Preview of image 'tusk.gif'
![tusk.gif](/povray.binaries.images/attachment/%3C3b1552ca%40news.povray.org%3E/tusk.gif?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |