POV-Ray : Newsgroups : povray.binaries.images : water tunnel 4 (near final) (131k) Server Time
18 Aug 2024 10:27:28 EDT (-0400)
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From: Mick Hazelgrove
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:38:37
Message: <3b14a37d@news.povray.org>
Superb wonderful atmosphere and modelling - I love to see a seagull or two
perching on those rocks.

Mick


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:39:06
Message: <3B14A3F1.8987394C@gmx.de>

> 
> one of the best pov image I've seen!
> really good work!

Thank you!

> the bricks are perfect (they don't look all the same), the water, the
> islands and the atmosphere too: that's a photo realistic image!
> If your goal was a riven-like image, you got it :o) I like this game a lot
> and I think, it can give inspiration for quite a long time...
> 

I don't know this game, hope the picture looks at least slightly better
:-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:44:48
Message: <3B14A548.1CC2881F@gmx.de>
j charter wrote:
> 
> Magical, worth every hour of computation time!

Thanks, 
i rendered it till the end so i probably have to think so too. NTL it's
still awfully slow.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:47:24
Message: <3B14A5E4.34F3FAA2@gmx.de>
"Tony[B]" wrote:
> 
> That is damn good! <clap> <clap> <clap> :) 

Thanks very much.

> I can't wait for the final!

You will have to... :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:48:30
Message: <3B14A626.A0101724@gmx.de>
Sander wrote:
> 
> Really very, very good! 

Thanks!

> I can't imagine that you still hope to improve
> on it. It is the sort of picture that restores your faith in ray-tracing
> :)

Was that ever damaged? ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 03:55:54
Message: <3B14A7E1.226A4636@gmx.de>
Nekar Xenos wrote:
> 
> Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> sharp. (looks like I'm the only one with a nitpick?)

I couldn't find any specific very sharp edge, they of course all have the
same sharpness (apart from the granite pigment function) :-)

Could you point me to some specific brick?

> Great stuff,
> 

Thanks you.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:04:07
Message: <3B14A9CE.F5492A53@gmx.de>
Mick Hazelgrove wrote:
> 
> Superb wonderful atmosphere and modelling - I love to see a seagull or two
> perching on those rocks.
> 

Thanks, i had a similar thought these days, but my ability to model a
seagull is quite limited.  Maybe some silhouettes around the distant rock
would be a good idea though.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Nekar Xenos
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 04:30:35
Message: <3b14afab@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B14A7E1.226A4636@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > Beautiful. Only one nitpick though - some of the bricks edges are a bit too
> > sharp. (looks like I'm the only one with a nitpick?)
>
> I couldn't find any specific very sharp edge, they of course all have the
> same sharpness (apart from the granite pigment function) :-)
>
> Could you point me to some specific brick?

It's just IMHO it looks a bit unnatural to me. Still, it's great stuff.

Nekar


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From: yooper
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 11:21:25
Message: <3b150ff5@news.povray.org>
Not much I can say except . . . Most Excellent!!!!!
Y


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From: Shay
Subject: Re: water tunnel 4 (near final) (131k)
Date: 30 May 2001 16:06:34
Message: <3b1552ca@news.povray.org>
I think this would look good as part of an ancient tunnel system. (see pic.
below). Render time would probably kill, however.

Christoph Hormann <chr### [at] gmxde> wrote in message
news:3B140EEC.DB8637B8@gmx.de...


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