POV-Ray : Newsgroups : povray.binaries.images : everything_is_csg! Server Time
18 Oct 2026 22:01:24 EDT (-0400)
  everything_is_csg! (Message 1 to 26 of 26)  
From: Al Canada
Subject: everything_is_csg!
Date: 1 May 2001 19:54:57
Message: <3AEF4C8F.C7F08CB6@sympatico.ca>
I just finished this image,  today,  and wanted to get
some critiques....  The whole image is done using
POV bolean operators,  and Trig calculations.
I used woods.inc as a texture library,  but did the
floor with a while loop in order to be able to translate
the texturation of each pieces of wood in a kinda
randomly style...

render time: about 12 minutes
pentium celeron 200megahertz
pov_ray for windows.

                                       Alex Pilote,   Quebec


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Attachments:
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everything_is_csg.jpg


 

From:
Subject: Re: everything_is_csg!
Date: 1 May 2001 21:17:20
Message: <3aef6020$1@news.povray.org>
pas pire pantoute!
J'aime bien les courbures de la table, ça lui donne un style très design.
Surtout que du côté technique c'est très réussi (utilsiation des maths).
J'aime bien le décor sauf le planché. Le mélange des deux essences de bois
n'ont pas l'air d'aller ensemble.
Je te conseillerais d'utiliser seulement la teinte de bois brune.
Sinon, tout est beau!

ps: j'aime bien les caustics qu'on voit dans les verres.


Louis
qui est bien content d'avoir trouvé un québécois dans la gang...


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From: Tony[B]
Subject: Re: everything_is_csg!
Date: 1 May 2001 21:17:20
Message: <3aef6020$2@news.povray.org>
Give me source or give me death! Dang, that's good! :)


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From: Daniel Lin
Subject: Re: everything_is_csg!
Date: 1 May 2001 21:39:46
Message: <3aef6562@news.povray.org>
Since I couldn't understand this at all, and other people might not either,
I decided to plug it into an online translator... I hope nobody minds...

      not worse pantoute!
      I like the curves of the table, that gives him a style very design.
      Especially that technical side it very is successful (utilsiation of
the math).
      I like the decoration except planché. The mixture of the two wood
turpentines do not seem to go together.
      I would advise you to use only the brown wood hue.
      If not, all is beautiful!

      PS: I like the caustics that one sees in glasses.

      Louis
      who is quite glad to have found a québécois in the gang...


"Hubert Séguin" <seg### [at] videotronca> wrote in message
news:3aef6020$1@news.povray.org...
> pas pire pantoute!
> J'aime bien les courbures de la table, ça lui donne un style très design.
> Surtout que du côté technique c'est très réussi (utilsiation des maths).
> J'aime bien le décor sauf le planché. Le mélange des deux essences de bois
> n'ont pas l'air d'aller ensemble.
> Je te conseillerais d'utiliser seulement la teinte de bois brune.
> Sinon, tout est beau!
>
> ps: j'aime bien les caustics qu'on voit dans les verres.
>
>
> Louis
> qui est bien content d'avoir trouvé un québécois dans la gang...
>
>


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Attachments:
Download 'px.gif' (1 KB)

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px.gif


 

From: Rick [Kitty5]
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:15:41
Message: <3aef6dcd$1@news.povray.org>
> Since I couldn't understand this at all, and other people might not
either,
> I decided to plug it into an online translator... I hope nobody minds...

not at all, but what was the px.gif file for?


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Rick [Kitty5]
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:15:43
Message: <3aef6dcf@news.povray.org>
very very impressive, especially as its all csg - i would have balked at the
idea and run strainght to rhino :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Al Canada
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:26:08
Message: <3AEF7027.E41BD10C@sympatico.ca>
"Tony[B]" a écrit :

> Give me source or give me death! Dang, that's good! :)

The source is not that easy to give,  but may be I could send part
of the source.... In fact,  there is an include file for the glasses,
another one for the whole object_table,  and a pov_file which
one is the organization of the whole... May be I could send the
object_table on the text_scene_files forum.

Thank you, Tony

                                              Alex


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From:
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:26:13
Message: <3aef7045$1@news.povray.org>
okay, okay I will translate in english what I wrote :
Very good!
I like the curves of the table, that gives a very "design" style.
Especially the techniques used gave good results (utilisation of maths).
I like the decoration except the ground. The mixture of woods does not seem
to work perfectly.
I would recommend to use only the brown wood.
Overall, very beautiful!

Ps: I like the caustics you used for glasses.

Louis
who is glad to have found a quebecer (people who lives in Quebec, Canada).

Thats it for translation. I saw that your automatic translater is not
perfect....  ;op


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From: Daniel Lin
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:33:01
Message: <3aef71dd@news.povray.org>
Computers are never perfect... unless they're running for POV-Ray :)
And here's what the computer translates that as:
"Les ordinateurs ne sont jamais parfaits... à moins qu'ils exécutent POV-Ray
:)"
The second half of which I know is not a correct translation, but what the
heck.
:)

"Hubert Séguin" <seg### [at] videotronca> wrote in message
news:3aef7045$1@news.povray.org...
> okay, okay I will translate in english what I wrote :
> Very good!
> I like the curves of the table, that gives a very "design" style.
> Especially the techniques used gave good results (utilisation of maths).
> I like the decoration except the ground. The mixture of woods does not
seem
> to work perfectly.
> I would recommend to use only the brown wood.
> Overall, very beautiful!
>
> Ps: I like the caustics you used for glasses.
>
> Louis
> who is glad to have found a quebecer (people who lives in Quebec, Canada).
>
> Thats it for translation. I saw that your automatic translater is not
> perfect....  ;op
>
>
>
>
>


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From: Al Canada
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:35:28
Message: <3AEF7257.FBB958A8@sympatico.ca>
Wow ! C'est ma première fois à moi aussi que j' ai la chance de conna
ître
un utilisateur de PovRay qui est Québécois....  Cela peut nous être
 utile.
Enchanté de faire ta connaissance, et surtout merci d' avoir donné to
n
avis sur l' image que j' ai envoyé aujourd' hui .

"Hubert Séguin" a écrit :

> pas pire pantoute!
> J'aime bien les courbures de la table, ça lui donne un style très d
esign.
> Surtout que du côté technique c'est très réussi (utilsiation de
s maths).

Fait moi savoir si tu te débrouilles bien pour faire du scripting pov,
on pourrait se donner des trucs en dehors du forum.....

> J'aime bien le décor sauf le planché. Le mélange des deux essence
s de bois
> n'ont pas l'air d'aller ensemble.
> Je te conseillerais d'utiliser seulement la teinte de bois brune.
> Sinon, tout est beau!

En fait,  c'est assez rare que j' utilise les textures comprisent dans le

téléchargement
du logiciel Pov...  Cette fois, j' utilise Woods.inc,  mais je dois avoue
r que
je n' ai
pas jouer bien longtemps avec les très nombreuses possibilités offert
ent par
ce genre de
fichier...  Je compte bien explorer les texturations de bois plus en
profondeur.

>
>
> ps: j'aime bien les caustics qu'on voit dans les verres.

Je n' utilise pas l' effet caustic dans cette image...

>
>
> Louis
> qui est bien content d'avoir trouvé un québécois dans la gang...

Moi aussi,  je trouve ça super,  à bientôt

                                                                    Alex


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From: Daniel Lin
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:50:55
Message: <3aef760f@news.povray.org>
The computer translated this even worse than the other one, so I tried to
fix this up to make more sense... maybe I should ask my sister, she's
studying French in school...  Somebody tell me to stop doing these useless
translations, please.

Wow!  It is my first time to have the chance of knowing another POV-Ray user
also from Quebec...  That could be useful for us.  Enchanted to make your
knowledge (?), and especially thank you for your opinion on the image I sent
today.

And the horrible french translated version (yes, I know that you probably
know english, I'm just very bored and have nothing better to do than
homework or POV stuff or this stuff):
L'ordinateur a traduit ce plus mauvais encore que l'autre, ainsi j'ai essayé
de fixer ceci semble jusqu'à plus de raisonnable... peut-être que je devrais
demander à ma soeur, elle étudie le français à l'école... Quelqu'un me
disent de cesser de faire ces traductions inutiles, s'il vous plaît.


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From:
Subject: Re: everything_is_csg!
Date: 1 May 2001 22:51:13
Message: <3aef7621$1@news.povray.org>
Wow ! C'est ma première fois à moi aussi que j' ai la chance de connaître
un utilisateur de PovRay qui est Québécois....

Moi aussi!!! Je crois que c'est un logiciel assez méconnu. Les industries
préférent opter pour des logiciels moins puissants mais plus productifs.

 Cela peut nous être utile.

Ouais! Enfin de parler de pov en québécois, faudrait créer un forum... je
crois que je rêve en couleur, ya pas assez d'utilisateurs. (en passant je te
recommande fortement le forum nzn.fr.3d.pov (tous les utilisateurs de pov de
France sont sur ce forum. C'est le jack pot!!! Il y en a de vraiment très
bon, tu verras.

Enchanté de faire ta connaissance, et surtout merci d' avoir donné ton
avis sur l' image que j' ai envoyé aujourd' hui .

Tout le plaisir était pour moi, j'adore voir des images pov faites par
d'autres!



> pas pire pantoute!
> J'aime bien les courbures de la table, ça lui donne un style très design.
> Surtout que du côté technique c'est très réussi (utilsiation des maths).

Fait moi savoir si tu te débrouilles bien pour faire du scripting pov,
on pourrait se donner des trucs en dehors du forum.....

Ça fait seulement 5 mois que j'utilise pov mais j'ai participé à 2 concours
de l'irtc, dont le plus récent (va voir mon image (lgisland), et tu me diras
ce que t'en penses, le textures sont pas entièrement au point, mais je
n'avais plus de temps et j'ai eu des problèmes techniques avec les
material_map).

> J'aime bien le décor sauf le planché. Le mélange des deux essences de bois
> n'ont pas l'air d'aller ensemble.
> Je te conseillerais d'utiliser seulement la teinte de bois brune.
> Sinon, tout est beau!

En fait,  c'est assez rare que j' utilise les textures comprisent dans le
téléchargement
du logiciel Pov...  Cette fois, j' utilise Woods.inc,  mais je dois avouer
que
je n' ai
pas jouer bien longtemps avec les très nombreuses possibilités offertent par
ce genre de
fichier...  Je compte bien explorer les texturations de bois plus en
profondeur.

d'accord, je vais te donner demain (juste le temps de le retrouver)le site
d'un artiste qui avait reproduit le bois à merveille, ça pourrait t'aider.

> ps: j'aime bien les caustics qu'on voit dans les verres.

Je n' utilise pas l' effet caustic dans cette image...

Ah ben, j'ai pourtant cru en voir...
>
>
> Louis
> qui est bien content d'avoir trouvé un québécois dans la gang...

Moi aussi,  je trouve ça super,  à bientôt

Moi aussi!! :o)))

              En t-k  bye bye


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From: Rick [Kitty5]
Subject: Re: everything_is_csg!
Date: 2 May 2001 00:27:40
Message: <3aef8cbc@news.povray.org>
> Wow ! C'est ma première fois à moi aussi que j' ai la chance de connaître
> un utilisateur de PovRay qui est Québécois....

this is just getting weird... dang dns server is down so i cannot get to
babel fish..

oh well lets see, my french gets me

first aussi chance uninstaller povray......

unistall povray? - you gotta be kidding,....

(i got a G in GCSE french - we were told it was techinally impossable to
fail - i tried to and failed)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Francois Labreque
Subject: Re: everything_is_csg!
Date: 2 May 2001 07:53:34
Message: <3AEFF3CE.48466AB2@videotron.ca>
Al_Canada wrote:
> 
> Wow ! C'est ma première fois à moi aussi que j' ai la chance de connaître
> un utilisateur de PovRay qui est Québécois....  Cela peut nous être utile.

Nous étions déjà deux ici.  Steven Pigeon et moi.

-- 
Francois Labreque | The surest sign of the existence of extra-
    flabreque     | terrestrial intelligence is that they never
        @         | bothered to come down here and visit us!
  videotron.ca    |                             - Calvin


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From: Francois Labreque
Subject: Re: everything_is_csg!
Date: 2 May 2001 07:56:50
Message: <3AEFF492.6363C4DF@videotron.ca>
Francois Labreque wrote:
> 
> Al_Canada wrote:
> >
> > Wow ! C'est ma première fois à moi aussi que j' ai la chance de connaître
> > un utilisateur de PovRay qui est Québécois....  Cela peut nous être utile.
> 
> Nous étions déjà deux ici.  Steven Pigeon et moi.

I forgot to add:  This should be going in povray-off-topic, not p.b.i

Thank you.

-- 
Francois Labreque | The surest sign of the existence of extra-
    flabreque     | terrestrial intelligence is that they never
        @         | bothered to come down here and visit us!
  videotron.ca    |                             - Calvin


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From: Geoff Wedig
Subject: Re: everything_is_csg!
Date: 2 May 2001 08:02:34
Message: <3aeff75a@news.povray.org>
Al_Canada <flo### [at] sympaticoca> wrote:

> [-- text/plain, encoding 7bit, 15 lines --]


> I just finished this image,  today,  and wanted to get
> some critiques....  The whole image is done using
> POV bolean operators,  and Trig calculations.
> I used woods.inc as a texture library,  but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...

I've always considered the torus to be under utilized in POV.  Most effects
can be generated with proper torus segments.

Very nice work, Btw.

Geoff


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From: Mr  Art
Subject: Re: everything_is_csg!
Date: 2 May 2001 08:13:32
Message: <3AF0325B.FD3A2F7B@chesapeake.net>
That sounds like the way I work most any scene.

Al_Canada wrote:
> 
> "Tony[B]" a �crit :
> 
> > Give me source or give me death! Dang, that's good! :)
> 
> The source is not that easy to give,  but may be I could send part
> of the source.... In fact,  there is an include file for the glasses,
> another one for the whole object_table,  and a pov_file which
> one is the organization of the whole... May be I could send the
> object_table on the text_scene_files forum.
> 
> Thank you, Tony
> 
>                                               Alex


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From: Shay
Subject: Re: everything_is_csg!
Date: 2 May 2001 13:08:12
Message: <3af03efc@news.povray.org>
I hope you were serious about posting some of the source. I would like to
learn if there is a simple way of doing this.

Thank you,
 -Shay

Al_Canada <flo### [at] sympaticoca> wrote in message
news:3AEF4C8F.C7F08CB6@sympatico.ca...
>
> I just finished this image,  today,  and wanted to get
> some critiques....  The whole image is done using
> POV bolean operators,  and Trig calculations.
> I used woods.inc as a texture library,  but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
>
> render time: about 12 minutes
> pentium celeron 200megahertz
> pov_ray for windows.
>
>                                        Alex Pilote,   Quebec
>


----------------------------------------------------------------------------
----


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From: Tor Olav Kristensen
Subject: Re: everything_is_csg!
Date: 2 May 2001 17:24:27
Message: <3AF075D4.8CD9E90D@online.no>
It's a very nice image. Well done ! 

Maybe you'll find this thread interesting:
news://news.povray.org/3939960B.D322FE9B%40hotmail.com

"Twisted Lathe" 4. June 2000 (It's all CSG too =)


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


Al_Canada wrote:
> 
> I just finished this image,  today,  and wanted to get
> some critiques....  The whole image is done using
> POV bolean operators,  and Trig calculations.
> I used woods.inc as a texture library,  but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
> 
> render time: about 12 minutes
> pentium celeron 200megahertz
> pov_ray for windows.


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From: Christoph Hormann
Subject: Re: everything_is_csg!
Date: 3 May 2001 04:19:01
Message: <3AF1148C.E591145D@gmx.de>
Al_Canada wrote:
> 
> I just finished this image,  today,  and wanted to get
> some critiques....  The whole image is done using
> POV bolean operators,  and Trig calculations.
> I used woods.inc as a texture library,  but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
> 

Looks nice, but what bothers me are the reflections on the ground.  The
planks the floor is made of don't look that polished that you would
actually have any reflections.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Al Canada
Subject: Re: everything_is_csg!
Date: 3 May 2001 10:51:45
Message: <3AF17065.7159C947@sympatico.ca>
Christoph Hormann a écrit :

>
> Looks nice, but what bothers me are the reflections on the ground.  The

> planks the floor is made of don't look that polished that you would
> actually have any reflections.
>
> Christoph

I agree that my texturing knowledges still need a lot of improvement...
I took a closer look to Woods.inc,  and realized it was not that easy
to "manipulate"! I think the best way of getting good finishes with woods

is by applying layered textures with filterings... Is it ?!
Thank you for your comments,

                                                        Alex

www3.sympatico.ca/floral.audet/index.html

>
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: everything_is_csg!
Date: 3 May 2001 11:30:11
Message: <3AF1799C.53099413@gmx.de>
Al_Canada wrote:
> 
> I agree that my texturing knowledges still need a lot of improvement...
> I took a closer look to Woods.inc,  and realized it was not that easy
> to "manipulate"! I think the best way of getting good finishes with woods
> is by applying layered textures with filterings... Is it ?!

As you said, layered textures are often quite difficult to manipulate.  Of
course they have the enormous advantage that you combine the different
layers in various ways to achieve many different effects.  

Turning off reflection should not be a problem though.  

Using nested pigments with pigment maps is often a good alternative to
layered textures.  In megapov you also have things like pigment_pattern
and displace warps that offer even more possibilities.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Al Canada
Subject: Re: everything_is_csg!
Date: 3 May 2001 17:52:28
Message: <3AF1D301.DF29F177@sympatico.ca>
> Turning off reflection should not be a problem though.
>
> Using nested pigments with pigment maps is often a good alternative to
> layered textures.  In megapov you also have things like pigment_pattern
> and displace warps that offer even more possibilities.

I will try another shot about this "everythin..." model. I understand the
problem about putting too much reflection on a varnished wood floor...
may be 0.025, not much! (I put 0.22 on my image) ... I thoutht Woods.inc
used nested pigments!

                            Alex

>
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Fontaine
Subject: Re: everything_is_csg!
Date: 3 May 2001 23:04:38
Message: <3AF21B35.6A95E341@faricy.net>
Awesome table.

Many people do not know the sheer possibilities of CSG, but you do need to
know your math.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Jamie Davison
Subject: Re: everything_is_csg!
Date: 4 May 2001 16:00:17
Message: <MPG.155d089df9e46a81989903@news.povray.org>
On Thu, 03 May 2001 22:00:05 -0500, David Fontaine wrote...
> Awesome table.
> 
> Many people do not know the sheer possibilities of CSG, but you do need to
> know your math.

Well, I don't know much mathematics beyond basic trignometry and 
pythagorean theory, but I can usually eventually cudgel my brain into 
figuring out how to do something in CSG.  For some reason I have a 
pathological aversion to triangle meshes.

One slight niggle I have about the image is that to me, the glasses seem 
slightly out of scale with the table.

Bye for now,
     Jamie.


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From: Al Canada
Subject: Re: everything_is_csg!
Date: 4 May 2001 21:55:01
Message: <3AF35D5A.3DB9BCBB@sympatico.ca>
Jamie Davison a écrit :

> On Thu, 03 May 2001 22:00:05 -0500, David Fontaine wrote...
> > Awesome table.
> >
> > Many people do not know the sheer possibilities of CSG, but you do ne
ed to
> > know your math.
>
> Well, I don't know much mathematics beyond basic trignometry and
> pythagorean theory, but I can usually eventually cudgel my brain into
> figuring out how to do something in CSG.  For some reason I have a
> pathological aversion to triangle meshes.
>
> One slight niggle I have about the image is that to me, the glasses see
m
> slightly out of scale with the table.
>
> To say true,  I also think the two glasses could be scaled down a littl
e
> bit....

In fact,  I have to do another rendering about this model.
I have posted the source of the table ( not the floor and the glasses )
on the text_scene_files forum;  you can have a look at this stuff if you 
want.

                              Alex Pilote,      Canada


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