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I got bored.
With the exception of one weak point light used to produce caustics,
this scene is all radiosity; the shadows look much better with higher
quality settings, but I don't have enough RAM to finish the render that
way. I don't know what's causing the light gray "clouds" in the whites
of the eyes, but neither am I terribly concerned about them.
-Xplo
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Xplo Eristotle wrote:
>
> I got bored.
>
> With the exception of one weak point light used to produce caustics,
> this scene is all radiosity; the shadows look much better with higher
> quality settings, but I don't have enough RAM to finish the render that
> way. I don't know what's causing the light gray "clouds" in the whites
> of the eyes, but neither am I terribly concerned about them.
>
Brrr... :-) - how about an animation of these jumping/rolling around...
Some higher quality radiosity would probably look really good, how much
memory does it take?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> Brrr... :-) - how about an animation of these jumping/rolling around...
Not at this quality. With conventional lighting (and probably no AA),
maybe.. this was a ten-hour render, even with relatively little disk thrashing.
> Some higher quality radiosity would probably look really good, how much
> memory does it take?
More than I have. Send me a G4 with a fat supply of RAM and I'll tell
you what I used. ;)
POV gets about 30 MB out of the 40 on my system; I think I used
error_bound .3 and count 30. I've spot-tested at .05 and 100, which
comes out a lot better (you can see the shadows from the lashes) but I
guess you'd need at least 256 MB to finish a render at 640 x 480 with
those settings.
-Xplo
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Haha! That's great.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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