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Here is a new version:
- better contrast
- rusted fence
- rotated fence (thanks for the idea !)
- added lights
Still need:
- some structures (those I tried wasn't good)
- a sun in the left corner maybe
I posted a view of a tower without fog...
and I corrected the code I posted for the fence...there was a mistake
producing too much cylinders...
#declare Grille00 =
union {
cylinder {<0.0, 0.0, -0.015>, <0.0, -0.75, 0.015>, 0.015}
blob {
threshold 0.6
#local ii = -1;
#while (ii < 81)
sphere {<0.03, 0.0, -0.015>, 0.014, 1.0 rotate (ii*360.0/80.0)*z
translate (ii*0.03/80.0)*z translate -0.03*x}
#local ii = ii + 1;
#end
}
}
#declare Fence =
union {
#local ii = 0;
#while (ii < 20)
#local jj = 0;
#while (jj < 20)
object {Grille00 translate <0.0, -5 + (ii * 0.75), -5 + (jj * 0.75)>}
#local jj = jj + 1;
#end
cylinder {<-0.03, -5.0 + (ii * 0.75), -5.0>, <-0.03, -5.0 + (ii *
0.75), 5.0>, 0.015}
#local ii = ii + 1;
#end
}
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Attachments:
Download 'factory 03.jpg' (15 KB)
Download 'factory tower.jpg' (14 KB)
Preview of image 'factory 03.jpg'
![factory 03.jpg](/povray.binaries.images/attachment/%3C3AE91D01.5040902%40xlstudio.com%3E/factory%2003.jpg?ttop=443840&toff=10950&preview=1)
Preview of image 'factory tower.jpg'
![factory tower.jpg](/povray.binaries.images/attachment/%3C3AE91D01.5040902%40xlstudio.com%3E/factory%20tower.jpg?ttop=443840&toff=10950&preview=1)
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Reminds me of Sasol, he Gail?
Looking good.
Nekar
"gemelli david" <d.g### [at] xlstudio com> wrote in message
news:3AE### [at] xlstudio com...
> Here is a new version:
> - better contrast
> - rusted fence
> - rotated fence (thanks for the idea !)
> - added lights
>
> Still need:
> - some structures (those I tried wasn't good)
> - a sun in the left corner maybe
>
> I posted a view of a tower without fog...
>
> and I corrected the code I posted for the fence...there was a mistake
> producing too much cylinders...
> #declare Grille00 =
> union {
> cylinder {<0.0, 0.0, -0.015>, <0.0, -0.75, 0.015>, 0.015}
> blob {
> threshold 0.6
> #local ii = -1;
> #while (ii < 81)
> sphere {<0.03, 0.0, -0.015>, 0.014, 1.0 rotate (ii*360.0/80.0)*z
> translate (ii*0.03/80.0)*z translate -0.03*x}
> #local ii = ii + 1;
> #end
> }
> }
>
> #declare Fence =
> union {
> #local ii = 0;
> #while (ii < 20)
> #local jj = 0;
> #while (jj < 20)
> object {Grille00 translate <0.0, -5 + (ii * 0.75), -5 + (jj * 0.75)>}
> #local jj = jj + 1;
> #end
> cylinder {<-0.03, -5.0 + (ii * 0.75), -5.0>, <-0.03, -5.0 + (ii *
> 0.75), 5.0>, 0.015}
> #local ii = ii + 1;
> #end
> }
>
----------------------------------------------------------------------------
----
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----
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Well I didn't have any problems with mistaking this one for a reflected
image. I immediately recognized the chain link fence. I like the addition of
the parking lot lights ( at least I don't recall seeing them before ) and it
appears to be subtly focal blurred. Nice touch.
----------------------------------------
Batronyx ^"^
bat### [at] cadronhsa com
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
"Make me one with everything."
----------------------------------------
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Man, this is dismal, but not quite... I think that color makes the mood
subjective to the viewer. Very original.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Nekar Xenos <j-p### [at] citywalk co za> wrote in message
news:3ae9524b@news.povray.org...
> Reminds me of Sasol, he Gail?
>
> Looking good.
>
Never been there. Besides I don't think our pollution is quite that bad.
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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gemelli david <d.g### [at] xlstudio com> wrote in message
news:3AE### [at] xlstudio com...
> Here is a new version:
Nice. I really like the subtle focal blur.
> Still need:
> - some structures (those I tried wasn't good)
How about a couple of small vehicles parked near
the towers.
The dirt streaks texture on the tower is interesting. Is it some form
of gradient texture?
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
Post a reply to this message
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yes...a layer put above the parts that need it...
#declare Tex1 =
texture {
pigment {
gradient y
color_map {
[0.00 color rgbt 1.0]
[0.45 color rgbt <0.0, 0.0, 0.0, 1.0>]
[0.55 color rgbt <0.01, 0.01, 0.01, 0.75>]
[0.70 color rgbt <0.01, 0.01, 0.01, 0.1>]
[0.95 color rgbt <0.01, 0.01, 0.01, 0.0>]
[1.50 color rgbt <0.01, 0.01, 0.01, 0.0>]
}
turbulence 0.15
scale <1.0, 1.1, 1.0>
}
}
David
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