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Well, I had to sooner or later, right? =)
max_trace 25, aa0.2
1m 42s for 821935 photons (257744 stored)
2h 16m 12s render
5432566 bytes
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Attachments:
Download 'icosa39photons.jpg' (42 KB)
Preview of image 'icosa39photons.jpg'
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In article <3AD33C83.BD3498E4@faricy.net>, David Fontaine says...
> Well, I had to sooner or later, right? =)
>
> max_trace 25, aa0.2
> 1m 42s for 821935 photons (257744 stored)
> 2h 16m 12s render
> 5432566 bytes
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
Looks beautiful but dangerous!
--
Regards, Sander
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Great, I love POV diamonds!! Great looking facets. Even the render time
seems acceptable, which comes as a surprise to me.
Is it an isosurface or csg? How is your light set up?
Hugo
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David Fontaine wrote:
>
> Well, I had to sooner or later, right? =)
>
> max_trace 25, aa0.2
> 1m 42s for 821935 photons (257744 stored)
> 2h 16m 12s render
> 5432566 bytes
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
> ------------------------------------------------------------------------
> [Image]
Very nice!. What about doubling the number of photons?
Alberto.
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Looks like a picture from a catalog. VERY realistic.
Nice job!
Jim
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3AD33C83.BD3498E4@faricy.net...
> Well, I had to sooner or later, right? =)
>
> max_trace 25, aa0.2
> 1m 42s for 821935 photons (257744 stored)
> 2h 16m 12s render
> 5432566 bytes
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
----------------------------------------------------------------------------
----
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Hugo wrote:
> Great, I love POV diamonds!! Great looking facets. Even the render time
> seems acceptable, which comes as a surprise to me.
tnx
> Is it an isosurface or csg? How is your light set up?
Solid mesh :)
Just one adaptive area_light with photons... what does the area_light
keyword in the photon block of a light_source do anyway? I put it in and got
no photons whatsoever.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Sander wrote:
> Looks beautiful but dangerous!
You should see the sheetmetal one I have on my computer table. (j/k. I
do have a paper one though :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Alberto wrote:
> Very nice!. What about doubling the number of photons?
> Alberto.
(gasp)
Couldn't hurt. ;)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Jim Kress wrote:
> Looks like a picture from a catalog. VERY realistic.
>
> Nice job!
Really? tnx!
I think it's interesting how the photons kinda made patterns like slash marks.
Adds to the dangerous look.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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David Fontaine wrote in message <3AD33C83.BD3498E4@faricy.net>...
>Well, I had to sooner or later, right? =)
>
>max_trace 25, aa0.2
>1m 42s for 821935 photons (257744 stored)
>2h 16m 12s render
>5432566 bytes
>
>--
>David Fontaine <dav### [at] faricynet> ICQ 55354965
>My raytracing gallery: http://davidf.faricy.net/
It is very photoreal looking. I have an acrylic christmas ornament that is
strikingly similiar to this. Really beautiful. Yours that is. . . mine's all
old and dirty now. :)
bat### [at] cadronhsacom
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