POV-Ray : Newsgroups : povray.binaries.images : Mystery Pigment II Server Time
18 Aug 2024 20:15:06 EDT (-0400)
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From: Ken
Subject: Re: Mystery Pigment II
Date: 7 Apr 2001 19:20:18
Message: <3ACFA0BA.1F6D89FB@pacbell.net>
Margus Ramst wrote:

> Mommy, it hurts my eyes...

Then take your finger out of it.

-- 
Ken Tyler


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From: Ken Matassa
Subject: Re: Mystery Pigment II
Date: 7 Apr 2001 23:18:33
Message: <3ACFDB4D.6184@pacbell.net>
Bob H. wrote:
> 
> Wow, it really is a plain plane!  Sorry to have doubted you.  Glad you
> posted the pov script for that.
> 
> Bob H.

Don't you just love Ken's spagety(?) code? 

Ken Matassa


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From: Ken
Subject: Re: Mystery Pigment II
Date: 7 Apr 2001 23:30:32
Message: <3ACFDB60.A0B19D09@pacbell.net>
Ken Matassa wrote:

> Don't you just love Ken's spagety(?) code?

It's all part of the mystery :)

-- 
Ken Tyler


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From: David Fontaine
Subject: Re: Mystery Pigment II
Date: 8 Apr 2001 00:13:14
Message: <3ACFE484.3A33956F@faricy.net>
Very interesting...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steve
Subject: Re: Mystery Pigment II
Date: 9 Apr 2001 14:33:04
Message: <slrn9d3ueo.qq3.steve@zero-pps.localdomain>
On Sat, 07 Apr 2001 20:30:40 -0700, Ken wrote:
>
>
>Ken Matassa wrote:
>
>> Don't you just love Ken's spagety(?) code?
>
>It's all part of the mystery :)

It was posted in the wrong group too.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  7:01pm  up 66 days, 19:45,  2 users,  load average: 1.02, 1.01, 1.00


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From: Anton Sherwood
Subject: Re: Mystery Pigment II
Date: 15 Apr 2001 03:12:16
Message: <3AD949E7.D563C55C@pobox.com>
> "Bob H." wrote:
> > I refuse to believe this is a 2D object or image_map
> > until you give proof.

If it were 3D, the various corners would not line up so consistently.


Ken wrote:
> #declare MysteryPigmentII=
> pigment{#local C=array[6]{
> 
>      pigment{P1}
>      pigment{P1}
>      pigment{P2}
>      pigment{P2}
>      pigment{P3}
>      pigment{P3}}
> 
> #local T=sqrt(3);#local B=pigment{radial pigment_map{ #local i=0;
> #while(i<6)[i/6 C[i]][(i+1)/6 C[i]]#local i=i+1;#end}}radial
> pigment_map{#local i=0;#while(i<6)#local a=(i+.5)*60*y;#local G=1.5*T;[i/6
> gradient x pigment_map{[1/3 B scale 1/G rotate -a][1/3 B translate vrotate(
> T*x, a)rotate -a scale 1/G]}scale G rotate a][(i+1)/6 gradient x pigment_map{
> [1/3 B scale 1/G rotate -a][1/3 B translate vrotate(T*x,a)rotate -a scale
> 1/G]}scale G rotate a]#local i=i+1;#end}translate x warp{repeat 5*x}warp{
> repeat T*z}scale .5}

Oy.  How can you work with that?!


-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Ken
Subject: Re: Mystery Pigment II
Date: 15 Apr 2001 11:21:28
Message: <3AD9BC9D.A0E230B@pacbell.net>
Anton Sherwood wrote:

> Oy.  How can you work with that?!

I tried indenting it so it made sense and after 5 min. gave up.

-- 
Ken Tyler


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From: Arthur Flint
Subject: Re: Mystery Pigment II
Date: 15 Apr 2001 17:01:42
Message: <3ADA0CBA.99882DFB@chesapeake.net>
Patience, I have the indented form at home.
Will post later tonight.

Ken wrote:
> 
> Anton Sherwood wrote:
> 
> > Oy.  How can you work with that?!
> 
> I tried indenting it so it made sense and after 5 min. gave up.
> 
> --
> Ken Tyler


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From: Mr  Art
Subject: Re: Mystery Pigment II
Date: 15 Apr 2001 19:14:06
Message: <3ADA639D.EA225DD1@chesapeake.net>
As promised, the indented form is in p.t.s-f

Arthur Flint wrote:
> 
> Patience, I have the indented form at home.
> Will post later tonight.
> 
> Ken wrote:
> >
> > Anton Sherwood wrote:
> >
> > > Oy.  How can you work with that?!
> >
> > I tried indenting it so it made sense and after 5 min. gave up.
> >
> > --
> > Ken Tyler


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From: Ken
Subject: Re: Mystery Pigment II
Date: 15 Apr 2001 19:52:15
Message: <3ADA3455.1ABB9CE4@pacbell.net>
"Mr. Art" wrote:
> 
> As promised, the indented form is in p.t.s-f

I'm no exper at such things but it looks good to me :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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