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Margus Ramst wrote:
> Mommy, it hurts my eyes...
Then take your finger out of it.
--
Ken Tyler
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Bob H. wrote:
>
> Wow, it really is a plain plane! Sorry to have doubted you. Glad you
> posted the pov script for that.
>
> Bob H.
Don't you just love Ken's spagety(?) code?
Ken Matassa
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Ken Matassa wrote:
> Don't you just love Ken's spagety(?) code?
It's all part of the mystery :)
--
Ken Tyler
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Very interesting...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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On Sat, 07 Apr 2001 20:30:40 -0700, Ken wrote:
>
>
>Ken Matassa wrote:
>
>> Don't you just love Ken's spagety(?) code?
>
>It's all part of the mystery :)
It was posted in the wrong group too.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:01pm up 66 days, 19:45, 2 users, load average: 1.02, 1.01, 1.00
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> "Bob H." wrote:
> > I refuse to believe this is a 2D object or image_map
> > until you give proof.
If it were 3D, the various corners would not line up so consistently.
Ken wrote:
> #declare MysteryPigmentII=
> pigment{#local C=array[6]{
>
> pigment{P1}
> pigment{P1}
> pigment{P2}
> pigment{P2}
> pigment{P3}
> pigment{P3}}
>
> #local T=sqrt(3);#local B=pigment{radial pigment_map{ #local i=0;
> #while(i<6)[i/6 C[i]][(i+1)/6 C[i]]#local i=i+1;#end}}radial
> pigment_map{#local i=0;#while(i<6)#local a=(i+.5)*60*y;#local G=1.5*T;[i/6
> gradient x pigment_map{[1/3 B scale 1/G rotate -a][1/3 B translate vrotate(
> T*x, a)rotate -a scale 1/G]}scale G rotate a][(i+1)/6 gradient x pigment_map{
> [1/3 B scale 1/G rotate -a][1/3 B translate vrotate(T*x,a)rotate -a scale
> 1/G]}scale G rotate a]#local i=i+1;#end}translate x warp{repeat 5*x}warp{
> repeat T*z}scale .5}
Oy. How can you work with that?!
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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Anton Sherwood wrote:
> Oy. How can you work with that?!
I tried indenting it so it made sense and after 5 min. gave up.
--
Ken Tyler
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Patience, I have the indented form at home.
Will post later tonight.
Ken wrote:
>
> Anton Sherwood wrote:
>
> > Oy. How can you work with that?!
>
> I tried indenting it so it made sense and after 5 min. gave up.
>
> --
> Ken Tyler
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As promised, the indented form is in p.t.s-f
Arthur Flint wrote:
>
> Patience, I have the indented form at home.
> Will post later tonight.
>
> Ken wrote:
> >
> > Anton Sherwood wrote:
> >
> > > Oy. How can you work with that?!
> >
> > I tried indenting it so it made sense and after 5 min. gave up.
> >
> > --
> > Ken Tyler
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"Mr. Art" wrote:
>
> As promised, the indented form is in p.t.s-f
I'm no exper at such things but it looks good to me :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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