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Sigh. Moving along...
H.E. Day
<><
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Attachments:
Download 'adventure001.jpg' (53 KB)
Preview of image 'adventure001.jpg'
![adventure001.jpg](/povray.binaries.images/attachment/%3C3AC36DED.B12C609D%40heday.freeservers.com%3E/adventure001.jpg?ttop=443840&toff=11100&preview=1)
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I think you forgot an rainbow in front of the waterfall...
When I think right, I saw an movie with an waterfall and there was a
rainbow in front of.
The "water in the air" of a waterfall (hope, you understand) is like
rain. At certain angles you can see a rainbow....
Just an suggestion....
v
Zan
PS.: Sorry for my poor english....
"H.E. Day" schrieb:
>
> Sigh. Moving along...
>
> H.E. Day
> <><
>
> ------------------------------------------------------------------------
> [Image]
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H.E. Day <The### [at] heday freeservers com> wrote:
> [-- text/plain, encoding 7bit, 5 lines --]
> Sigh. Moving along...
Quite nice. Perhaps add something colorful up near where the three pronged
forks connect to the station body?
I keep wanting to see a control cabin about 20 degrees up on the blimgs
surface. A little thing with a viewport of some sort. It looks blind as it
is now.
Geoff
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"H.E. Day" wrote
> Sigh. Moving along...
>
> H.E. Day
> <><
>
Definately looking good. The sails look more like they belong now.
The engines appear to be putting out plenty of power.
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>
>Sigh. Moving along...
>
>H.E. Day
><><
Been following this thread since the beginning but just decided to post. That
is the best of the lot in my opinion. the banners aren't too overpowering,
but still give some color.
Fantastic!
Erik
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The sails look very nice now, but i liked the 'mirrored' version more.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Take 9 was better. I prefer the more vivid colors. The striping in the
blue and red in this take looks odd and detracts from the whole scene.
Jim
"H.E. Day" <The### [at] heday freeservers com> wrote in message
news:3AC36DED.B12C609D@heday.freeservers.com...
> Sigh. Moving along...
>
> H.E. Day
> <><
>
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"H.E. Day" wrote:
> Sigh. Moving along...
Some constructive criticism on a nice image (lovely details and colours,
everyone has told you that already). All what follow is strictly IMHO of
course, take it with a grain of salt...
- Main complaint would be on the general composition. It's a fortress, OK ? So
it got to be impressive, towering. It is... but a low-angle shot would help a
lot to add some dramatic effect. Right now, it's more a peaceful docking
this type of scene).The low angle shot would allow you to show the darker,
more ominous parts of the fortress and its tiny pretty lights. The lower
structures would be given more space and there would be more contrast. If you
want to crush people with it (including IRTC voters), it has to have weight.
- The fortress. Could do with more tiny stuff like antennas, smaller pods,
docking cranes, irregular structures and the likes (but there's the risk of
overdoing it). Could be more threatening too. What is the purpose of this
fortress, who are its enemies, what sort of weapons does it have, where are
its defenses ?
The blue sails are still too bright, they should be toned down as the red ones
of the blimps. To be frank, the sails are a really nice concept but you
already used them on the blimps, so they're not necessary on the fortress.
- The waterfall : I'm still wondering about it. The realisation itself is
impressive, but I'm not sure about its aesthetic purpose. My problem is that
it is roughly of the same size as the fortress, so you've got 2 elements that
scream "I'm sooo big" in the scene. They compete with each other and something
is lost in the process. If the waterfall was so big that it would dwarf an
already large fortress, it would make more dramatic sense. I don't have a good
solution for this, other than a drastic recomposition of the image (like
making it vertical, or panoramic).
- Blimps : perfect as they are (great textures), but they should have a
clearer relationship with the fortress. Are they defenseless cargo ships or
battle cruisers returning from a raid ? Are they going in or out ? Their
relative size is hard to tell. In fact we're back to the scale problem, as
with the waterfall. You could have one or several already docked blimps on the
fortress itself, and then a larger one floating. The size difference between
the docked blimps and the floating one would give the relative size of the
fortress. With a panoramic view, you could have the larger blimp clearly
coming in, preceded by a flotilla of small tugboats. The sense of scale would
be given by the tugboat/floating blimp, floating blimp/docked blimps, docked
blimps/fortress relationships.
I'd get rid of the exhaust fires, BTW. They're wonderful in space scenes but
here the cyan is too different from the general blue tone.
That's it !!! Already nice for a take 10 (I usually need a take 20 or so
before it's as "finished" as this one is).
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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Gilles Tran <tra### [at] inapg inra fr> wrote:
> <snippage>
Beautiful critique, Gilles. Can I get one, just like that, but, well, on my
pic? Please? Pretty please? *begbegwhine*?
Geoff
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If I may ask, Why has H.E. Day not gone to some Computer Graphics
company? No, wait. They wouldn't know when to stop giving him projects...
Looks REAL GOOD!!!
Lil Bugger. :-<
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