POV-Ray : Newsgroups : povray.binaries.images : Render into photo Server Time
19 Aug 2024 02:18:59 EDT (-0400)
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From: Nekar Xenos
Subject: Re: Render into photo
Date: 5 Mar 2001 06:04:15
Message: <3aa372af@news.povray.org>
Realviz has some nice programs that can help you with this. Matchmover
figures out camera tracking if I remember correctly. Image Modeller makes 3d
objects from photo's. Only thing is it's not free. I have a trial CD but you
can't save anything.

Nekar

Rick [Kitty5] <ric### [at] kitty5com> wrote in message
news:3aa2f1b4@news.povray.org...
>
> > Yeah, the positioning is a little off. Those are odd buildings, rather
> > interesting.
>
> if you remove the photo'd buildings it should look much better, and save
you
> plenty of headaches in lining things up.
>
> I tried this a while back with a photo of a single building, to add a
> reflective ufo floating next to it, with the ufo reflected in the
building,
> and vice versa, gave up after a while as it was a pig to get lined up just
> so.
>
> best results came from creating a cube in moray, setting the photo as a bg
> image then moving the camera around for hours till the outline of the box
> matched that of the building. still no easy feat, and as I said, gave up
> after a while :)
>
>
> --
> Rick
>
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>
>


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From: David Fontaine
Subject: Re: Render into photo
Date: 5 Mar 2001 23:00:36
Message: <3AA4606A.EF41B26D@faricy.net>
Nekar Xenos wrote:

> Realviz has some nice programs that can help you with this. Matchmover
> figures out camera tracking if I remember correctly. Image Modeller makes 3d
> objects from photo's. Only thing is it's not free. I have a trial CD but you
> can't save anything.

If the lens doesn't distort parallel lines it's just a matter of some
complicated trig and analytic trig...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Dan Johnson
Subject: Re: Render into photo
Date: 6 Mar 2001 07:28:04
Message: <3AA4D971.B3F9C4B6@hotmail.com>
Disnel wrote:

>
> First try. Guess for camera parameters, no good, yet ...
>
>   ------------------------------------------------------------------------
>  [Image]

Well the biggest problem I see is one of scale the buildings you rendered seem
too small for the one in the foreground.  If you want to see some really
impressive shots of this technique the fight club dvd has lots of how they did
it footage.  Many scenes that I thought were done with a camera were 3d
models.  What they did was take a real object, and take lots of pictures of
it, and then use them as image maps on a 3d model of the same object.  They
then had a completely believable 3d object that they could get impossible
camera shots of.


--
Dan Johnson

http://www.geocities.com/zapob


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