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Thank you Steve, Setep and Christoph for encouraging me
to do more of these.
This time I followed Christoph's advice to use change
texture and use radiosity.
But since I'm not familiar with radiosity settings,
I borrowed some code from a POV-file that Gilles Tran
posted to povray.text.scene-files back in August:
news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr
This is my first radiosity image. And my P100 used about
70 minutes to render it.
I have seen nice radiosity images posted by Gilles, Xplo
and Kari, but I'm not able to tell how they differ.
Can anyone please try to explain me what I should look
for when comparing those images ?
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok
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Preview of image 'otherbonds.jpg'
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That's pure art!
Marc-Hendrik
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Tor Olav Kristensen wrote:
>
> ------------------------------------------------------------------------
> [Image]
Impressive!
--
Francois Labreque | //\\ Wear an ASCII ribbon!
flabreque | || ||
@ | \\// Support the campain
videotron.ca \\ against HTML e-mail
//\\ and news!
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Tor Olav Kristensen wrote:
>
> Thank you Steve, Setep and Christoph for encouraging me
> to do more of these.
>
> This time I followed Christoph's advice to use change
> texture and use radiosity.
>
> But since I'm not familiar with radiosity settings,
> I borrowed some code from a POV-file that Gilles Tran
> posted to povray.text.scene-files back in August:
>
> news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr
>
> This is my first radiosity image. And my P100 used about
> 70 minutes to render it.
>
I looks good, the bright parts are a bit overexposed. The radiosity
settings seem quite good, i suppose you used the same values Gilles used
in his picture.
> I have seen nice radiosity images posted by Gilles, Xplo
> and Kari, but I'm not able to tell how they differ.
>
> Can anyone please try to explain me what I should look
> for when comparing those images ?
>
The main problem about radiosity pictures are of course artefacts, a
strong normal like in your picture often avoids this to some extend. Have
you had a look at my radiosity tutorial?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Tor Olav Kristensen wrote:
>
> I have seen nice radiosity images posted by Gilles, Xplo
> and Kari, but I'm not able to tell how they differ.
>
> Can anyone please try to explain me what I should look
> for when comparing those images ?
I have tried to to use pov radiosity to simulate the actual physical
energy transport process from the virtual environment through monitor
to the viewers eyes, within the limits of pov's capabilities of course.
One key element is missing in those experiments but once I find a way
to get 48bit output from pov expect to see some more tests.
Xplo optimises radiosity quality/render time and Gilles optimises
visual quality :)
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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Very original.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:04pm up 16 days, 43 min, 4 users, load average: 1.00, 1.01, 1.00
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Hey, this is cool! I like the radiosity concrete pics, Rivenesque. Interesting
design.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Hi,
I took the same scene as Tor Olav Kristensen from Gilles Tran
> news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr
And worked a little bit with it
Stefan
--
http://home.t-online.de/home/StefanWz/
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Attachments:
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Preview of image 'texture2.jpg'
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wow
--
Rick
POV-Ray News & Resources - http://povray.co.uk
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Tor Olav Kristensen wrote:
>
> ...
>
> This is my first radiosity image. And my P100 used about
> 70 minutes to render it.
>
Nice picture. Another example on how radiosity improves image quality,
though the rendering time price was high.
Alberto.
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