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That looks good, i really like the finishes of all the objects. Of course
radiosity would be worth trying for the darker areas.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Marc-Hendrik Bremer wrote:
>
> The lighting is a bit strange. Is it possible, that the lamp shade has the
> "no_shadow" applied? ...
The light source of the lamp looks like a cone with double_illuminate
modifier. So you are right, there is a no_shadow in effect. But above
this cone I put another semi-transparent cone to make the lampshade cast
a shadow.
> I would expect, that the room is darker above the
> shadow of that ring. The cup and the candle holder are a bit to shiny and
> reflective, I think.
>
Mmhhh, may be. I'll see what can I do.
> But that all doesn't really matter. It's almost photorealistic! That book
> cover looks really good and the table is just ... realistic.
>
> Good work!
>
> Marc-Hendrik
Thank you!
Alberto.
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Peter Hertel wrote:
>
> Nice!
> I especially like the peanut-bowl-thing, and the reflections in the lamp.
> The table texture is perfect! Wanna share it? ;-)
>
> --
> Peter
> http://hertel.no/bigone
Thanks for your comments. Bellow is the table texture but sometimes, a
texture which works fine in a scene doesn't in another.
texture{
finish{phong 1 reflection .075}
pigment{wood color_map{[0 rgb <1, .5, 0>][1 rgb .9*<1, .5, 0>]}
ramp_wave scale 5 rotate <0 90 0>
warp{turbulence .0625 octaves 6 omega 3 lambda .35}
translate 50/6*z
warp{repeat 50/3*z offset <75,20,0>}
translate -50/6*z
}
}
texture{
normal{wood .2
ramp_wave scale .5 rotate <0 90 0>
warp{turbulence .0625 octaves 6 omega 3 lambda .35}
translate 50/6*z
warp{repeat 50/3*z offset <75,20,0>}
translate -50/6*z
}
pigment{wood color_map{[0 rgbf .75*<1,.5,0,1>][1 rgbf 1*<1,.5,0,1>]}
scallop_wave scale .5 rotate <0 90 0>
warp{turbulence .0625 octaves 6 omega 3 lambda .35}
translate 50/6*z
warp{repeat 50/3*z offset <75,20,0>}
translate -50/6*z
}
}
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Dave Blandston wrote:
>
> "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> news:3a86d8c7$1@news.povray.org...
> > First I thought, they were stones of plums, but after a closer look I
> would
> > agree with peanuts. A bit too big though, or those "Jumbos".
>
> Yeah, after looking closer I agree also that they must be peanuts. Almonds
> are darker brown with an off-white center.
In mi mind their are peanuts. But I'll make them smaller.
Alberto
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Christoph Hormann wrote:
>
> That looks good, i really like the finishes of all the objects...
Thank you.
> ... Of course
> radiosity would be worth trying for the darker areas.
I did some teste with radiosity but with little succes. I'll start a
final version of the scene and I'll post the results.
Alberto.
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Very nice!
I'm still trying to guess exactly how you accomplished the "worn" look on
the book cover?
Very nice coffee too. About the only thing that jumped out at me was the
spoon. Maybe a bit more metallic looking?
"Alberto" <jac### [at] usb ve> wrote in message news:3A869EF4.19CA765A@usb.ve...
> Hi.
>
> It started as an exercise on how to make a book. At the end, this scene
> came out.
>
> Alberto
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In article <3A86D4FF.8DE99766@vip.cybercity.dk>, Hugo
<cfp### [at] vip cybercity dk> wrote:
> And now, computer speed has reached gigahertz measurements. It's time to
> rewrite raytracers to use "real" formulas. Especially for lighting.
What exactly do you mean? Spectral color calculations instead of RGB
based ones? Physically based BRDF functions? Physically accurate
lighting calculations (polarization, dispersion, diffraction, etc...)?
If you want "correct" results using "real" equations, you will have to
use "real" parameters and settings, and probably a new way of specifying
texture and interior...and the result would not be fast and may not
really be easier to use. And you would also have to find someone with
the knowledge and time to write it all...
As it is, POV can produce extremely realistic looking images, and with a
few additions could be improved further...there isn't any need to use
completely accurate equations everywhere or simulate every lighting
effect. That would just slow things down and get in the way of people
who just want to make "pretty pictures".
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I like the smooth look. The turbulence in the wood is perfect!
The shade must be pretty thin (or translucent, as it were) because it doesn't
cast much of a shadow. That's my one nitpick.
I really hate the glare on this monitor. I put my hands up to the screen and
the reflections in the lamp just jumped out. They're pretty sweet!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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love the ashtry!
"Alberto" <jac### [at] usb ve> wrote in message news:3A869EF4.19CA765A@usb.ve...
> Hi.
>
> It started as an exercise on how to make a book. At the end, this scene
> came out.
>
> Alberto
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Those look like almond shells to me!
BR.Saadat
"Alan Kong" <ako### [at] povrayNO-SPAM org> wrote in message
news:qebd8t8g0g91ncr09dp1ntnihcta1dd84t@4ax.com...
> On Sun, 11 Feb 2001 15:31:12 +0100 Marc-Hendrik Bremer wrote:
>
> >It's almost photorealistic! That book
> >cover looks really good and the table is just ... realistic.
>
> I agree. Alberto's paper book cover texture is perfect. I can't figure
> out what those seed-like objects are in that glass tray, though.
>
> --
> Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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