POV-Ray : Newsgroups : povray.binaries.images : optics revisited Server Time
19 Aug 2024 04:19:18 EDT (-0400)
  optics revisited (Message 1 to 8 of 8)  
From: Paul Daniel Jones
Subject: optics revisited
Date: 23 Jan 2001 08:50:16
Message: <3A6D8C61.E10252D7@psu.edu>
I lost a lot of POV scenes whilst formatting my drive (well, duh!!), but
I did have a copy of an old one I did involving reflecting photons. I
was bored last night and decided to work on it. You will notice that
there are a few artifacts here, not from compression, but more from the
way MPOV handles photons ( I am guessing). Specifically, check out the
rays at the last mirror, where they become vertical, I know the banding
effect  _should_  not happen, but it is cool none the less. Are there
plans either in pov 3.5 or mpov v0.7 (?) to allow photons to work with
cylindrical lights? I Find that using a spotlight was ok, but the beam
gets broader due to magnification of the small cone angle etc....

Anywho,I ramble,  enjoy!

-paul

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Paul Daniel Jones
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optic.jpg


 

From: ingo
Subject: Re: optics revisited
Date: 23 Jan 2001 09:10:19
Message: <Xns90329A71F3F55seed7@povray.org>
in <3A6D8C61.E10252D7@psu.edu> Paul Daniel Jones wrote:
>....
>I Find that using a spotlight was ok, but the beam
>gets broader due to magnification of the small cone angle etc....
>

You could create a paralel bundle of photons by creating a lens and put a 
lightsource in its focal point.


Ingo

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From: Rick [Kitty5]
Subject: Re: optics revisited
Date: 23 Jan 2001 10:30:48
Message: <3a6da3a8$1@news.povray.org>
cool , would you post the source?


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From: Jay Raney
Subject: Re: optics revisited
Date: 23 Jan 2001 11:07:11
Message: <3A6CE3FB.70C11FBB@igiles.net>
It is curious that the banding effect seems to start and stop on the
bounderies where the walls meet the floor.

Great scene though. Takes me back to when I dabbled in homeade holography. I
love optics.

Jay


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From: Weinzierl Stefan
Subject: Re: optics revisited
Date: 23 Jan 2001 17:12:41
Message: <3A6E01E5.3E95B4FD@t-online.de>
HI,

Paul Daniel Jones schrieb:
> 
> I lost a lot of POV scenes whilst formatting my drive (well, duh!!), but

Be happy, you are not alone - I did the same 2 month ago :)

Stefan

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From: Bob H 
Subject: Re: optics revisited
Date: 23 Jan 2001 17:21:43
Message: <3a6e03f7@news.povray.org>
I was thinking the same thing.

"Jay Raney" <jay### [at] igilesnet> wrote in message
news:3A6CE3FB.70C11FBB@igiles.net...
> It is curious that the banding effect seems to start and stop on the
> bounderies where the walls meet the floor.


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From: David Fontaine
Subject: Re: optics revisited
Date: 23 Jan 2001 21:12:03
Message: <3A6E39F9.F6D4ACC2@faricy.net>
Bill Bill Bill Bill
Bill Nye the Science Guy

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From: Jérôme M  Berger
Subject: Re: optics revisited
Date: 26 Jan 2001 10:37:18
Message: <3A7199A9.9000801@iname.com>
Paul Daniel Jones wrote:

> I lost a lot of POV scenes whilst formatting my drive (well, duh!!), but
> I did have a copy of an old one I did involving reflecting photons. I
> was bored last night and decided to work on it. You will notice that
> there are a few artifacts here, not from compression, but more from the
> way MPOV handles photons ( I am guessing). Specifically, check out the
> rays at the last mirror, where they become vertical, I know the banding
> effect  _should_  not happen, but it is cool none the less.

	My bet is that the banding comes from the way media is sampled (you're 
using method 2 or 3 aren't you?). You can probably remove it by adding a 
transparent hollow cylinder around the light or a properly placed plane 
to increase the number of samples taken near the light beam...

		Jerome
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* Settle for a good fantasy.    * http://www.enst.fr/~jberger
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